[center][img]http://i.gifntext.com/59899-the-power-is-yours.gif[/img] [sub]Modern Fantasy//Dark Deconstruction//Advanced[/sub] Halil Yosufzai - The Leader - [color=DeepSkyBlue]Water[/color] [@Deadbeatwalking] Diana Guerra - The Lancer - [color=PaleGoldenrod]Air[/color] [@Wisp] Jason Makarov - The Big Guy - [color=Olivedrab]Earth[/color] [@The Kid Lantern] Milene Laporte - The Smart Guy - [color=F13604]Fire[/color] [@banjoanjo] Yashira Momoko - The Heart - [color=#5E5A80]Spirit[/color] [@Howler] [/center] [hr] Gaia just woke up for the first time in 20 years and she's not too happy about mankind's progress -- As she slept, humanity has noticed their deteriorating planet and have collectively done very little to stop it. The oceans have slowly been contaminated with radiation and oil, landfills have tripled in size, and nations have showed no sign of stopping their warmongering and hate. As a result, Gaia has chosen five teenagers, your characters, to become the new planeteers. The roleplay will focus mostly on two things -- The Planeteers going on missions to take down polluting villains, and the interpersonal relationships of The Planeteers. I'd like us all to become friends, so there will probably be a chat system or skype group set up eventually. As you might have guessed by the "Dark Deconstruction" detail, things are a little different. I want to leave Gaia and The Captain's origins pretty vague, but in the interest of elaboration, I'll give away that Gaia is the goddess of a long-forgotten earth worshiping religion, and that she and Captain have been awoken because of how polluted everything is now. The Planeteers are sort of a druidic cult, and have probably been around for thousands of years. This universe is largely the same as ours, with the biggest difference being that [i]Captain Planet & The Planeteers[/i] that did not exist. The original cast (Kwame, Wheeler, Linka, Gi, Ma Ti) are real people, and the most recent group of Planeteers from the 90's, who were chosen by Gaia to combat the increasing pollution of a largely industrialized decade. However, they weren't successful, and had their rings taken by Gaia after a few years. Our Planeteers were chosen randomly by their location with each Planeteer being killed in an accident simultaneously, to be resurrected as The Planeteers in exchange for their allegiance. Everything else is under the cut. Anyone have any questions? [hider=Why yes, I do have a question.] [i]Are you serious?[/i] Yes. [i]So are The Planeteers zombies, or what?[/i] The Planeteers were killed in accidents set forth in motion through divine intervention by Gaia, and were resurrected after being offered their lives in exchange for being servants of Gaia. This explains why the parents of the teenagers we're playing aren't looking for them, and why a bunch of teenagers would agree to leave everything to risk their lives in the name of environmentalism. [i]How will The Planeteers get around?[/i] Gaia is constantly teleporting them places to fix shit. [i]How powerful are the rings?[/i] I couldn't give you a number out of 10, but the rings allow the wearer pretty standard elemental bending. The rings require that their element be present to work, so the air planeteer can't fight in a vacuum, the earth planeteer can't fight in a metal room, et cetera. The only exception I'll allow on this rule is fire, which will just require more air than the air planeteer to work, because reasons.[/hider] [hr] [center][h3]IC Information[/h3][/center] [hider=Captain Planet][center][h3]Captain Planet[/h3] [img]http://orig08.deviantart.net/bf7e/f/2014/114/4/6/captain_planet_by_artofant-d7fpu09.jpg[/img][/center] As mentioned, this iteration of Captain Planet and The Planeteers will be decidedly less cheesy than the originals. The most notable part of this change is the Captain himself, who is now less of an outdated mascot and more of a [b][i][u]terrifying force of nature.[/u][/i][/b] Using the mythology of Judaism/Christianity/Islam, Gaia is pretty much God, The Planeteers are her prophets, and Captain Planet is a vengeful archangel of sorts. God could cause plagues and floods to wipe out a problem, but lacked a corporeal form to deal directly with the subjects causing the problem. He could occasionally speak to humans, though this is only ever depicted through very abstract means (Burning bush/talking thunder), and in the same way, Gaia will only ever talk to our characters, The Planeteers, through visions. This leaves Captain with a less central role, as he is in many ways trapped in the rings as a nonhuman entity. The Planeteers are the ambassador of Gaia first and foremost and are largely pacifistic in their initial approach, though there's a likely possibility throughout the story that we'll just devolve to ecoterrorism. Although The Planeteers are the voice of Gaia and can fight when they need to, it is an uncontested fact that her sword is Captain Planet. His powers in this RP extend further than the original canon's powers -- Instead of having run-of-the-mill elemental control, Captain Planet is a fearsome destructive force capable of creating tsunamis that cover islands, fires that burn as hot as the sun, winds that can reshape earth itself, and so on. His power is equivalent to anything you'd ascribe the phrase "Wrath of God" to, and if you find yourself wondering who would win in a fight between himself and another fictional character, unless the opponent in question is Sundipped Superman or [i]Garbodor[/i], the answer is probably Captain. Bear in mind, Captain Planet [i]is[/i] an extension of Gaia, though he still has his own free will. Whereas his Abrahamic counterparts (Azrael/Archangel Michael) relied on their largely Lawful Good religious beliefs as a scale to judge mankind by, Captain Planet lacks any code other than that of nature, which is pretty True Neutral about things. He's generally only summoned as a last resort, as the destruction he's capable of leaves too much of a risk for him to even [i]exist[/i] outside of the rings. If The Planeteers choose to take down an enemy through force, a pollutant-filled factory gets blown up. If [i]Captain Planet[/i] chooses to take an enemy down by force, the factory and everything within a thirty mile radius, schools, orphanages, hospitals and all, are reduced to a single, smoldering crater in a firestorm of biblical proportions. Captain Planet's main concern is the earth -- not mankind -- and when faced with a tough decision, will choose whatever is best for the earth in the long term. It's worth mentioning that Captain Planet will always attempt to solve a situation diplomatically at first, though his tone and voice are [url=https://www.youtube.com/watch?v=cptCxZfOydw]decidedly less preachy[/url] than the original. He definitely isn't human, and this is most prominent in his detached view of humanity and willingness to kill for the planet. He knows that The Planeteers are helpful to his cause and are on his side, though as a being that exists only to be used as a divine mouthpiece or weapon, he and the group aren't exactly friends. Although he is much more powerful than his original incarnation, he is not without weakness. Pollution significantly weakens him, and is generally as poison to him as Kryptonite would be to Superman. Aside from the usual pollutants, radioactive waste and manmade radioactive material are especially poisonous to him, to the point that it can be used to kill the otherwise immortal being. Keep in mind, though radiation is natural, it is harmful to animals and thus hated by Gaia, which in turn allows it to harm Captain Planet. Though this fact means that there is a thought process involved in whether or not Gaia dislikes something and if it is harmful to Captain Planet or not, just go with it.[/hider] [hider=Gaia][center][h3]Gaia[/h3] [img]http://api.ning.com/files/N5isiTEsYmSdAHe5j6iC8Zf0WeBYUgQJmehtzv9wkbel88Y6McPbIwN0Y4yNOaR5eHGbIu4bht-d28zAaX2ZLPDCzSHDULm2/Pachamama.jpg[/img][/center] In the show, Gaia lives on Hope Island, is the female counterpart of Captain Planet, and guards peace and harmony as the Spirit of Earth. Given that this is all [i]hippie bullshit[/i], the Gaia in this story will be a more primal entity. Instead of taking the form of a middle-aged woman, our Gaia is simply the consciousness of Earth, who speaks to The Planeteers in visions. Though Gaia is referred to by Captain Planet as "She", little is really known about Gaia other than her being the literal Earth, and her being the creator of the rings. The visions Gaia uses to speak to The Planeteers are infrequent but important, and are usually more intimate than the group-chat thing she had in the original series. Once again, think God->Prophet conversations. Booming voice, supernatural occurences, probably a nosebleed or two. In general, I plan for the descriptions of visions to be similar to the head rush you get from standing up too quick, combined with vague commands. Her true form is so great that it is beyond comprehension, leaving most to see her with impossible features, such as those seen during DMT highs (Multiple faces and arms, translucency, auras of color, etc.) Her voice is equally so great that non-planeteers who hear it are deafened if she speaks above a whisper. She has cosmic-level reality warping powers, which Captain Planet only has a fraction of. She has full control of the earth's orbit, temperature, humidity, size, and shape. She can create matter in all forms, is omnipresent, and can probably time travel. That being said, she doesn't really use her powers, since Captain and The Planeteers do a lot of that for her. It is possible to speak with her through meditation, though otherwise her interactions with The Planeteers are few and far between.[/hider] [hider=Villains Roster] [center][b]James Okafor[/b] [img]http://www.telegraph.co.uk/content/dam/film/beastsofnonation/beastofnonation-large.jpg[/img][/center] James Okafor is a warlord, currently hiding in a compound in Liberia. He leads the North African Christian Front, or NACF, a terrorist organization based in Morocco. He is known for being exceptionally fearsome and cruel, going as far as to drink the blood of his killed enemies and personally kidnapping large portions of his child army. He has three pet hyenas that he feeds a steady diet of steroids and raw meat, and several dozen captured jaguars and baboons he frequently pits prisoners of war against in gladiatorial combat. [center][b]Bruce Sidley[/b] [img]http://cdn.wegotthiscovered.com/wp-content/uploads/mindscape-mark-strong.jpg[/img][/center] Bruce Sidley is the CEO and founder of Titan Oil. Though Titan supplies most of Eastern Canada with oil, they also lead the region's oil spills and fracking percentages, having been kept in business through generous donations to the fundraisers of Canadian politicians. Aside from this, Bruce is the subject of a longstanding investigation for Titan Oil's environmental crimes, which have mostly been covered up. [/hider] [hr] [center][h3]OOC Information[/h3][/center] [hider=The Planeteers][center][h3]The Planeteers[/h3][/center] That's you! The Planeteers are humans chosen by Gaia to serve as protectors of earth and humanity. To do so, they are each given rings that allows them to control a specific element -- This is seemingly done to encourage teamwork and to enforce a respect and understanding of nature in Gaia's followers, though the true reason for this will be made clear in the plot I have in mind. It is Gaia's belief that in order to have a desire to protect humanity, the protectors of earth must feel compassion toward humans, and the only way of doing so is living among them. If the protector of earth was instead an all-powerful immortal being like Captain Planet, this protector would not have anything in common with ordinary people. Gaia also acknowledges that the protectors of earth must experience human life and emotions, such as sadness, anger, joy, and happiness, in order to learn how precious human life is and therefore understand the need to protect it. At the start of the RP, The Planeteers are all being summoned by Gaia, given rings, and sent to their new home, Hope Island. As mentioned, I'd like a group of five, though I'd be willing to let in a sixth weird element (Either Wood, Metal, or Electricity) if there's enough demand to warrant a sixth player. Each role will correspond to a role in the show, though I'm drawing them more from the stock 'five-man-band' characters. By all means, that doesn't mean that your character should be a stereotype; since this is character based, I'm really hoping for characters who can come to life. However, I believe that it is important that the characters have different talents and personalities, and that having these vague roles already established is the best way to ensure that happens. These characters are as follows: (I'm going by random genders, but any character can be any biological sex and gender identity. However, keep in mind I'll be playing a male planeteer, and I'll be trying to keep the genders even. [u][b]The Leader[/b][/u] - Whether he likes it or not, this character is the type of person who people naturally gravitate to in times of crisis. His ability to keep a clear head under pressure and naturally strong leadership abilities are his best strengths, and characters will naturally fall in behind him when the going gets rough. Examples include Captain America, Aragorn, and Optimus Prime. [u][b]The Lancer[/b][/u] - Where the leader is calm and in control, his lancer is often rash and impulsive. She can be the leader's best friend or worst rival but she is the second-in-command, first and foremost. Though her unpredictability can sometimes make her difficult to work with, her ability to think outside of the box and her extreme loyalty make her an asset to the team. Examples include Han Solo, Jack Sparrow, and Iron Man. [u][b]The Big Guy[/b][/u] - While not necessarily the largest member of the team, physically, he's definitely the most aggressive. He could hold his own in a fight even before becoming a planeteer. He's almost always in favor of doing things in the most direct, preferably physical way possible. This trait may put him at odds with the rest of the team. Examples include The Heavy, Hulk, and Fezzik. [u][b]The Smart Guy[/b][/u] - An extremely intelligent character who prefers to think things through before jumping into them. Exact area(s) of expertise are up to the player, but this should generally be the more logical character in the group. She generally prefers peace; or at least, not getting her ass kicked unnecessarily. Snarkiness requested but not required. Examples include Gandalf, Batman, and C3P0. [u][b]The Heart[/b][/u] - The more emotional/artsy character, and the group's moral compass. She is the first one to speak up whenever it seems the group is going too far past that line that separates good from evil. This character has an excellent understanding of how people tick, and while she usually uses this gift for good, to help keep the group cohesive and take care of members emotionally and whatnot, she can also be an excellent manipulator. Examples include: Leia, Numbuh 3, and Turanga Leela.[/hider] [hider=Character Sheet][center][h3]Character Sheet[/h3][/center] [pre] [center]OPTIONAL IMAGE GOES HERE[/center] [u][b]Name[/b][/u] Full name. If the character exclusively goes by a nickname, the nickname replaces their middle name and is in quotes. [u][b]Gender[/b][/u] Gender goes here. [u][b]Age[/b][/u] Between 15 and 19. [u][b]Nationality[/b][/u] Country of origin. Try to pick locations other players haven't. [u][b]Element[/b][/u] Fire, Water, Earth, Air, Heart. [u][b]Role[/b][/u] Leader, Lancer, Big Guy, Smart Guy, Heart (Not the element.) [u][b]Appearance[/b][/u] 1-2 Paragraphs of description. Go into detail about their features, how they dress, how they smell, even. I'm not asking for a page of purple prose about their eye-reflections here, but give me a better description than "Tall, pale skin, lanky, mop of ______ colored hair". [u][b]Personality[/b][/u] 2-3 Paragraphs of description. Their interests and general mannerisms and quirks. Extra points for including psychological-profiling level details. I want characters that come to life, so this is pretty much the most important part of your CS. No biggie. [u][b]Backstory[/b][/u] 1-3 Paragraphs of description. Try to be different from the existing planeteers, from your continent of origin to background and lifestyle. Keep in mind, Gaia doesn't choose the ringbearers based on how environmentally conscious they are, so don't feel pressured into writing an eco-warrior (Unless, like, you want to write that, man.) [u][b]Likes[/b][/u] 4-5 Things. As little or as much detail as you want. [u][b]Dislikes[/b][/u] See above. [/pre][/hider] [hr]