Hidden 9 yrs ago Post by Hantu Kongkek
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I typically root for the underdog, who tends not to be the GM. Not saying that he'll win though.

While the paramilitary grunts are trained, can it not at least be assumed that a player character is stronger? I think it'd be more motivating should the player be given at least some hint of possibility for victory, which would retain interest. But that's like, my opinion, man.
Hidden 9 yrs ago Post by Lugubrious
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I typically root for the underdog, who tends not to be the GM. Not saying that he'll win though.

While the paramilitary grunts are trained, can it not at least be assumed that a player character is stronger? I think it'd be more motivating should the player be given at least some hint of possibility for victory, which would retain interest. But that's like, my opinion, man.


Yes, the player character is stronger, and there is possibility for victory, but it's not going to be the utter piece of cake that Bee's post would make it out to be. As long as the player characters think a little, and work with me, everything will work out satisfactorily. It's not my aim to stymie players with unfair situations, but neither is it my aim to give players an uninteresting cake walk.
Hidden 9 yrs ago Post by ProPro
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I typically root for the underdog, who tends not to be the GM. Not saying that he'll win though.

While the paramilitary grunts are trained, can it not at least be assumed that a player character is stronger? I think it'd be more motivating should the player be given at least some hint of possibility for victory, which would retain interest. But that's like, my opinion, man.


Yeah, well, your opinion on music sucks. Or at least Akoni thinks so. I love all your choices personally.
Hidden 9 yrs ago Post by Sho Minazuki
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I'd also like to make this clear to everyone.

Even if the demons and angels and human enemies from our three bestiaries are there for you to use as material for post, they can still present very legitimate threats. For instance, Blitz is only a tier 3 enemy in our Demonomicon, and those present decent challenges to most players in DMC4. They are not to be trifled with.

Basically, anything tier 3 and higher, you best take seriously.
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@Sho Minazuki Sir yes sir!

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Hidden 9 yrs ago Post by Kafka Komedy
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Jesus you guys are postin friggin fast. Ill need to step my game up over here.
Hidden 9 yrs ago Post by Zarkun
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Guy goes to sleep and comes back to a whole two pages in the OOC. Guys be argumentative.
Hidden 9 yrs ago Post by rivaan
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@Zarkun so what do you think of my drawing? Cause I was hoping for some comments, but no one says a thing. Might as well ask about it ^_^
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@Zarkun so what do you think of my drawing? Cause I was hoping for some comments, but no one says a thing. Might as well ask about it ^_^


It looks good. Better than most anything I can do.
Hidden 9 yrs ago Post by rivaan
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@Zarkun Thanks ^_^.
Hidden 9 yrs ago Post by Lugubrious
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@Zarkun so what do you think of my drawing? Cause I was hoping for some comments, but no one says a thing. Might as well ask about it ^_^


Twas nice. Next time if you want comments, specifically ask for feedback.
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<Snipped quote by rivaan>

Twas nice. Next time if you want comments, specifically ask for feedback.


Hehe ^_^ will do then.
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Hidden 9 yrs ago 9 yrs ago Post by ProPro
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@rivaan Far superior to even my best stick figures.

@Lugubrious Who's the new avatar? I'll miss Pacha. ;(
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Hidden 9 yrs ago Post by Lugubrious
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@rivaan Far superior to even my best stick figures.

@Lugubrious Who's the new avatar? I'll miss Pacho. ;(


I don't know who it is, actually. Pacha's pretty great though, I might bring him back.
Hidden 9 yrs ago Post by Kafka Komedy
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<Snipped quote by ProPro>

I don't know who it is, actually. Pacha's pretty great though, I might bring him back.


Its Lord Hater from Wander Over Yonder
Hidden 9 yrs ago Post by Scrapula
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I'm rather tired of things like 'faceless, nameless thugs'. Have you read anything about Gilgamesh? It is an organization of trained soldiers, not useless thugs or mooks. They are real people from around the world, not mindless minions manufactured as fodder by heaven or hell. If you're so fixated on them not having names, I'll give them names. They're like the EXALT from Xcom; they start at a higher level than the other factions start out with, but don't grow as much, and ultimately don't hold up to the other factions' stronger units. They weren't supposed to be fought yet because of this.


The generic Gilgamesh Reclaimers you described-- the ones who weren't Macbeth and Tickler and the like-- have no names given, have not had their faces described in any way, and talk like thugs. Faceless, nameless, thuglike. I was under the impression that, since you hadn't even bothered to give them names and distinct personalities like the other agents you introduced in that very post, you were treating them like the tier-1 mooks they appeared to be. The only thing that makes these soldiers different from others is the fact that two of them are wielding unorthodox melee weapons, and one of them is wielding a pair of greatshields. The rest have no names, no personalities, and no unique weapons.

If they weren't supposed to be fought yet, then why did you send them out literally the first chance you got? You could have sent in more security guards or unaugmented soldiers, like we've been fighting.
You're the one who escalated the situation up to where we're fighting Reclaimers, and you're the one who's gotten incensed at the fact that we're treating a five-pack of unnamed soldier men like a warmup before we fight the named characters with unique personalities and unusual loadouts you've decided to send out alongside them.

Furthermore, it aggravates me to see you as well as Bee flat-out ignoring things that I've written. Tickler, who is directly attacking, still hasn't been addressed. She is approximately equal to Macbeth in power, and both will be fighting together--why is she not being given any credit? Bee said something about a 'liver shot' but the word 'liver' doesn't even appear in a search of the IC.

That was me. Because Tickler was very noticeably distracted and directed her attacks straight at Antonio, Gene could sneak a hit in that would logically take her out of commission. I'm not going to comment on the whole "ignoring" thing, considering what just happened.

By the way, I specifically described a large soldier whose weapon was dual greatshields, and whose primary task is defending allies. Does it seem like a difficult situation to get out of without autohitting and bending reality to suit your characters? Yes, that's what you got yourself into by openly attacking a supernatural army. That's the beauty of it: a difficult situation should challenge your inventiveness and skill as a writer. Of the top of my head, Gene could have used his heightened strength to tear up a section of floor to use as a shield, then send it flying as a distraction.

I myself think that @IncredibleBee's post could be reworded to be more descriptive in how it deals with the opposing soldiers, and I believe that the faceless unnamed Reclaimer with the greatshields would most likely survive Antonio's onslaught. I'd say that he should rewrite his post to suit that-- kill or incapacitate the gunmen and the two melee fighters using sweeping attacks that they'd have little defense against, and leave it so that it's a fair two-on-two between Antonio & Gene versus Macbeth & Stonewall (that's the name I came up for your shield-wielding man, I like him).

The "shield" solution would have made very little sense. Office building lobbies commonly use tile flooring, yes, but the tiles are either far too small or far too large to use as a shield. Gene could possibly use them as projectiles to harass the soldiers, if he had telekinesis (to fire a bunch of them at once) or super speed (to fire a bunch of them one at a time). He does not. Beyond that, throwing a big slab of rock at the soldiers wouldn't fix much either, because as you said the Reclaimers are spread out. The best and most logical solution was to use the weapon we had that most fit the job, and so we did.

You faced us with an overwhelmingly negative situation: six gunmen and two specialized heavy soldiers, oriented in a generally featureless room. I capitalized the fact that Gene wasn't drawing any fire and that one of the heavy soldiers had placed herself in a tactically-unsound position, thus taking her out of the fight. Antonio capitalized on the fact that only one of the soldiers had any passive defense (Mister Stonewall) and used a wide attack with a large, difficult-to-avoid weapon to beat the others down and even the playing field. That's a fairly creative solution.

@IncredibleBee, I'd definitely rewrite your post to better describe what you're doing, who you hit, and how they got hit.

This is a story, not a game. You all, as players, must take queues about how things work from us, the managers of the story, not from whatever idea you have about the games. If we decided that there's no such thing as blessed weapons, or that every Gilgamesh soldier is equal to one of the named operatives in skill, then that's what goes. In this RP, it's creativity, effort, and cooperation that get the job done.

I fully understand that. I suppose it was wrong of us to assume that player characters would be at any level above the factions' most basic troops, and it was even more wrong of us to assume that, when you place three unique characters next to five generic characters, you fully intended for the five generic characters to be as memorable and important as the unique characters.

We've used a relatively creative solution to bypass a tactically unsound situation, using the magic of cooperation. I wouldn't say that my posts are of the same length and verbosity as what Lazo or I-Am-X have been putting out, but I have been putting as much effort as possible into them. I can only assume IncredibleBee is doing the same.

This situation seems to be stemming from the fact that you hate seeing Gilgamesh Inc. take any noticeable losses. Here's the thing: Gene and Antonio still have a lot of building to traverse, and you didn't have to bring in the Reclaimers as soon as possible. A far more reasonable escalation of threats would be to send in mundane soldiers, the ones that would logically be closest to the ground floor. You could definitely send in your named Reclaimers so that they'd stand out even more against the "dudes with guns" backdrop. As it is, the current situation is too easy to interpret as "Gene and Antonio Versus Tickler, Macbeth, and Some Other Reclaimers". Ideally, your badass private army with unique weapons and cool powers should be comprised only of named characters, and delivered only in small doses. That's just basic narrative construction, and when you fail to do it you end up cheapening the name of your elite soldiers to your intended audience-- as was demonstrated here. Because you sent in a bunch of Reclaimers at a time and didn't give us a chance to see how badass a single unnamed Reclaimer is, neither of us treated them as a threat above a pack of Hell Prides or Blessed.

If you wanted to build them up as a force that's undeniably powerful regardless of whether they've got a unique weapon or not, you shouldn't have had a gaggle of them pile out into the lobby to act as the second fight we've ever had. If you'd intended for majority of them to be dealt with quickly and escalate the threat later, then you have no right to complain. If you'd intended for each of them to be as deadly as a player character, then I have to complain at how drastically you'd react to even a relatively small breach in the main plot.
Hidden 9 yrs ago 9 yrs ago Post by Lugubrious
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Like I said, I can give them names if you're hung up on that. The only one of the soldiers who's talked right now is the big one, so saying that they all 'talk like thugs' is patently untrue, which is a theme that I think will continue throughout this discourse. The others do have unique weapons, like the organic acid blaster I described, and the lightning rod. Gilgamesh isn't supposed to be fought yet as a whole. I wasn't going to use it in any situations for a while, but you and Bee immediately decided to fight it. I thought you might have known what you were getting yourself into and wanted the challenge, which is why I allowed it to continue.

The security guards are all Reclaimers. Why would Gilgamesh employ some contracted ordinary human personnel when it has its own army of trained soldiers to draw from. Since you picked a fight with a mid-level faction, you're getting mid-level enemies. Simple as that. This Gilgamesh branch office isn't even supposed to be some sort of 'dungeon' or whatever you're making it out to be, with ten floors and a boss, all nice and videogamey. It's just a staging ground for operations in Barlour city. The HQ is far, far away; I haven't disclosed where because I specifically did not want people messing with it yet. Now that would be more of a dungeon.

So, I've encountered a big-time problem: somehow, I missed the post you made directly after Zarkun. I don't know why; I must have been so focused on Bee's post that I developed tunnel vision...very embarrassing for me. Now that I'm reading it, I rescind what I said about Tickler being ignored. Sorry. However, there are other problems. You did autohit Tickler, but I'll let it slide as payment for my mistake. There's no real reason that she'd be able to block it anyway.

You should not presume about the building's construction to make a point against me. I mentioned that this branch office is more of a staging ground than an actual corporate workplace. Why would Gilgamesh bother lining it with corporate niceties? Instead of tile, try concrete. A slab of concrete would be far more likely to hit multiple opponents spaces several feet away from another than a lance thrust.

I would recommend not attempting to defend Bee's writing in this case. While not taking note of Tickler makes more sense in this case if he assumed that your character eliminated this apparently heavily-specialized soldier in one shot, he still has the wrong idea about a huge variety of factors, and I'm absolutely positive he didn't even know 'Stonewall' existed, so there's not any capitalization being done on that front. Flawlessly negating all incoming attacks and bypassing any possible enemy defenses to kill them all with ludicrous ease is not a creative solution at all. It's godmodding.

Due to having an incomplete database, I did not intent for the normal soldiers to be memorable; I was making a point about how apparently a character has to be memorable to be powerful in your eyes. A Blitz is not a memorable enemy, but it is a threat nonetheless.

Your penultimate declaration is, again, patently untrue, aside from being an ad hominem argument. If Bee acted like the soldiers were the threats they are and put in effort, I'd allow them to be defeated in short order. The damage dealt to Tickler is further proof of how little I care that the members of the faction go unscathed, as long as more than lip service is paid to the act of defeating them. You put in effort to attack Tickler, so you succeeded. The bottom line is that there aren't many Reclaimers in this building. Tickler, Macbeth, and entourage, and perhaps a few similar Reclaimers on one of the upper two floors, are the only threats you're going to encounter. The threat escalates now, and then it's over. You will have beaten the forward base. If you just plowed through everything like it was nothing only to find that you'd already taken care of the only fighting force in the building, you would have been more disappointed, no?

I think it is rather selfish to blame me again and again for your mistakes and misunderstandings. I provided a situation that seemed to me to be clear-cut: Gene and Antonio are fighting a squad of Reclaimers, of which Tickler and Macbeth are the most notable, and it's going to be a tough fight. I had expected that you knew what you were getting into when you picked a fight with the army tasked with humanity's defense. Extrapolations based on your expectations, rather than my specifications, are hardly my fault.

Ideally, your badass private army with unique weapons and cool powers should be comprised only of named characters, and delivered only in small doses.

That is my intention. Cool characters, small doses. If you want to help me with my ongoing project of making named characters to put into the database, with the ultimate goal of having the army comprised of them solely, then be my guest. I'd love the help.
Hidden 9 yrs ago Post by Hantu Kongkek
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Hidden 9 yrs ago Post by Zarkun
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Hammer time.
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