"Sorry, youngster-number-one," Nautilus told Ebil, "I wasn't targeting at you. I aimed for something else, but missed completely". He tried to answer both Orb's and Muse's remarks at the same time, but he didn't quite manage to. At least, he had answered the first, and so he just needed to answer the second. "Actually it was a very poor throw. A lot of control and improvement is required before it'll be useful," he tried to answer Muse's remark. He then listened to Muse's explanation about the academy, and about the possibility of making the needed improvement without freaking people out. [i]That should be the best opportunity to train it. People showing impressive powers in incorrect settings can and will be immediately treated as a power-player, or at the very least become the main threat of the series,[/i] his mind spoke to himself, [i]On either case, you'll be the enemy of the whole setting, which isn't good. So let's get inside and settle here, right?[/i] Nautilus then noticed that the team was not moving in. "Are we supposed to get in?" he asked. [i]"Why are they ALWAYS locked? For what good reason?"[/i] Orb said, giving Nautilus the answer in the process. "That's weird," Nautilus responded before thinking over it. Indeed, an academy should have its doors open most of the time. Locking it during midday like this surely meant something unordinary was happening at the academy. "One of us here said he plays this RP, so can you tell us what was the last thing that happened here so that it's locked?" Nautilus was more worried about what was inside than how to get inside, because trying hard to go inside the building only to find a massacre going on would be a nightmare. He was long to respond about the actual problem itself. "Anyone good at lockpicking? Or are locked doors in the Guild stay locked unless it's opened with the right key?" he asked.