[h1][b]The Congregation and The Builder[/b][/h1] Nation Profile: http://www.roleplayerguild.com/posts/2352046 [h2]Overview:[/h2] The Congregation and the Builder were formerly a biological species known as the Xalku, they now call their own species "Ascended," but refer to their nation-state as The Congregation. The Congregation is a hive-amalgam consciousness of the billions of Xalku from their homeworld, and in the middle of it all is an AI that rapidly calculates probabilities, statistics, and outcome and is connected with the rest of the Congregation. Usually, a decision is carried out unanimously, but they can resolve within themselves to instantly ask the billions of consciousness for a decision where majority wins. The Builder is also a former Xalku, now Ascended that retains his former personality and morality, and resides within a robotic suit. He provides an empathetic voice in contrast to the Congregation's one of efficiency and calculation. He also produces massive quantities of hardlight, which the Congregation can then shape with its psionics. They travel the stars seeking and trading knowledge with other sapient species in order to reach their ultimate goal: Perfection. [h2]Military:[/h2] They have no standing military, but can create a large armada in a few minutes. [hider=Iterium (Space-faring forces)] Teynen (Construction Amplification Ship) [img]http://i.imgur.com/SU0owvn.png[/img] The first ship created after the battle over their homeworld, the ship was designed by the Builder in hours meticulously. And built in a few more hours, with the limited control over hardlight that the Builder had. The craft though, once enough hardlight had been densified, the Congregation shaped it in a matter of minutes. The Teynen is possibly the most important ship of the entire Iterium, without it, the fleet cannot be created, if this is absent. The Builder is most of the time connected with the Teynen, so that he may be able to create the fleet at a moment's notice. The Teynen also has slip-space capability, for transport and escape. It pulls open a portal in slip space, and ferry's the Congregation's essence with it through space. Skighte (Fighter)- [img]http://i.imgur.com/S3BCoGX.png[/img] These are the bread-and-butter speedsters of the Iterium, able to destroy other fighters that get to close with its gravity-based crushers, in long-ranged engagements, its fires bolts of pure highly volatile, magical energy, it rips apart fighters that it hits. Tlusk (Frigate)- [img]http://fc05.deviantart.net/fs70/i/2012/307/9/c/space_cruiser_by_fossmno-d5jvu8a.jpg[/img] These frigates are propelled by no-longer-theoretical "skydust," double-dimensional particles, this enables the frigates to enter and exit slip space, while still aware of the enemy's position, as a sort of "blink." Their main armaments are their Spati, devices that lock on an area and trap it in space in two dimensions, any matter in the area is ripped apart at its core as its essence is trapped into both dimensions, although, this requires quite a time to charge, and any disturbance at this time, so much as a missile hit, will either cancel the charge, or even feedback energy, and destroy the Tlusk itself (though not the consciousness that is operating it). It also has slip projectiles, missiles that also employ skydust, they travel into slip-space and reemerge near an enemy's ship, although counter-measures easily disable them, as they can't reemerge too near an enemy ship, lest they don't explode. Lazg (Battleships) [img]http://th09.deviantart.net/fs70/PRE/f/2013/180/1/2/ship_by_adamburn-d6b6sod.jpg[/img] The Lazg are massive battleships, Its main weapon, which uses slip-space to almost instantly bring a mass of volatile energy near a target, which then detonates after a small delay, can obliterate a mid-sized asteroid, this comes at the price of a horrendous 10 minute recharge time after each "salvo." It also generates a field around it that partially distorts space, allowing matter to seemingly phase through the ship, effectively acting as a shield to matter-based projectiles, although, enough shots of matter-based weaponry will overload the shield's effects, and disable it in a radius around the concentrated area for a while, allowing the projectiles passage to damage the ship. As well, energy/magic based weapons will disable the whole of the Lazg's shields in one shot, no matter if it was shot from just defense turrets. Xurs (Guardianships) [img]http://www.coronacomingattractions.com/sites/default/files/star_trek_2009_narada.jpg[/img] The Xurs are more often summoned than the Lazg, these stay near the larger mass of consciousness of the Congregation, protecting it from would be attackers, they only come in pairs. The tendril-like extensions can extend and retract at about .86c (86% the speed of light) enabling them to whip any thing out of space, each arm is also equipped with spatial pulsers, exciting the particles and creating rifts in dimensions, having the same effects as Lazg "shields". When in true need, the two Xurs can connect all their tendrils around the Congregaton, enabling it to focus its energy into a beam capable of destroying a moon, as well as giving it a shield similar to those of the Lazg. [/hider] [hider=Elementals (Infantry)] Elementals (Infantry) When the need arises for the Congregation to set foot on a planet, consciousness breaks from it and lands on the planet, gathering the ambient energy there, depending on the type energy gathered, although certain types take longer to assemble, and assembly can be disrupted by weapons of any kind, they can become any of the following: Palti (Disposable Infantry) (ambient substance energy, metal, stone, wood) [img]http://fc01.deviantart.net/fs32/f/2008/210/d/9/Golem_by_gugu_troll.jpg[/img] These roughly take a second to produce, and since the consciousness is near indestructible, it merely steps back and reforms into another Palti once the current one is destroyed. Its weapon depends on what type of Palti it is, wood, stone, or metal, if metal, it uses a sword, for stone, it uses a mace, and for wood it uses a spear. Barsu (Heavy Infantry) (ambient earth energy) [img]http://fc02.deviantart.net/fs71/f/2011/130/d/e/golem_by_shousuke0716-d3g0w55.jpg[/img] The Barsu can take punishment AND dish it out, will be extremely slow, no matter the planet's gravity. These heavy infantry morph their left arm into spiked-stone launchers, a mid-close ranged weapon capable of firing 10 stones per second at 55 m/s. Their bodies are also fairly immune to small-arms fire, falling only to explosives or energy weapons. They take time to assemble, and even more time to rebuild once they fall, especially in the heat of battle. Seighis (Elite Infantry) (ambient shadow/dark energy) [img]http://fc00.deviantart.net/fs71/i/2012/303/5/b/dark_warrior_by_fossmno-d5ji1p1.jpg[/img] The Seighis are intangible and can only be damaged by energy weapons or similar magic, stones and material projectiles pass through it. They can move across the battlefield rather quickly, and can kill infantry even behind armor, but only in melee range, they can also compress enough shadow energy that it densifies and explodes like a grenade, without the heat, only the force, enabling them to take on armor. These take about 2 minutes to assemble fully, but their presence is signaled by a brief absence in shadow in the area they are summoned at. Eimous (Ranged Support) (ambient electric/ice/fire energy) [img]http://th03.deviantart.net/fs70/PRE/f/2012/068/4/1/elemental_rangers_by_venamalfoy-d4s6wn9.jpg[/img] The fire and electric Eimous are immune to material weapons the same as the Seighis, but they fall quickly if they are hit with even a small energy-based weapon. The Eimous have bows and crossbows that fire their respective elements, ice Eimous are usually less favorable than fire and electric, as the Barsu can do a better job of firing material projectiles, as well as taking punishment. These take about 3 minutes to fully assemble. [/hider]