Don't worry about it, most of them will be practically NPC's, the main character, at least in the beginning, will be Gregory, the rest will just occasionally pop up when he's around them. I'll be doing a full CS on him later. Otherwise, Raisa's the next likely candidate for a player character, but I'm having her be sick in the beginning so I can ease myself in with one character.
Okay then. I'm just saying, I joined an RP with 12 people, most of them only RPing one person, and no one has posted in two weeks. If you load yourself up with people, even NPC's, you could drown in them. I stand by the idea of running a small crew and later on picking up more people. You said yourself "...in case I need to use one for anything, I'll make a full character sheet for them." You're going to hammer out a whole new character sheet on the fly? That would be impressive if it works, but I think it would be easier to write a new person in at your leisure than kill a person off to reduce the workload.
As for ammo, yeah, definitely agree. I was worried and very hesitant about the numbers, so I'll probably knock each type down by two, at least, probably three. My logic is that the collector ordered it all using his influence and riches, maybe his own private shipping and with the world going downhill, so I'd venture that the government has less things to worry about than some eccentric rich dude riding tanks and shooting stuff on his private land
If I was in charge of the police, I would worry considerably about a rich dude packing a tank loaded for combat, because if things go south for him, he's going to be a much bigger problem than anyone else. You might want to look up the laws on possession of armored vehicles and weaponry before deciding on a load-out, is all I'm saying. Only having one shell would be interesting, because you would have a serious inner-party conflict on your hands: they only get one shot. You have to decided when to use that one shot very, very carefully, even against a serious threat. Worst-case scenario, the tank has no shells, which would be interesting because it'd be an excellent bluff, and you could end up with a very interesting standoff if you encounter guys who are willing to call that bluff.
Anyhow, as for the guns, Mosins are actually quite easy to find in surplus stateside (whether they're Russian, Finnish or anything in between) and quite cheap, the ammo is a pain to get however. The Makarovs, common in Russia, were brought by the Russian migrants, but once again, 9x18mm is a bit of a hard find stateside. I'm definitely going to lower the amount of ammo, though. With this much, it's way too easy.
Good points. You could make "Raisa fixing the Makarov" a task for her to work on so she isn't just on standby.
I'm not giving up on getting around this freakin' tank. It's too cool to just never notice IC. I'm going to add in a more aggressive character to complement Amie. Maybe at some point they'll stalk your tank, with him arguing to go rob from it and her arguing to get away from it. Let me know if you want to work out an interaction, because ultimately I'm not going to force that to happen.