[quote=@Shorticus] Okay. So, a couple notes. 1. I think we have enough HUGE sized empires now, personally. I'm not the deciding factor, but in sheer land size there are three superpowers: 4, 8, and 19. I think we should keep new additions below this size. 2. Honestly, [@Isotope], I think you controlling that ENTIRE island is limiting in that it keeps a late entry player from having any kind of territory in the southeast corner of the map. A new player can get involved in the north-east, the south-west, and the north-west presently, or even get involved in the inner sea trade by settling between 9 and 16. I'm not the GM, though, and I could see an easy solution being something akin to a Norman invasion. A player that starts with no land but a fleet of warships could be a great way to grind some gears in this roleplay. 3. I added #23 and #24 to the map. I still haven't gotten a chance to talk more to my nation partner, but if he decides he doesn't want to be settled at #23, I'll just move us somewhere. There's land left to be claimed. 4. What should we do with nation #3? The player has left. I'm kind'a thinking that'd be a good spot for a new player to join in at. Do you want me to put a big (OPEN) tag beneath the number? [img]http://i.imgur.com/QOF2skD.png[/img] And now I need to go finish some writing for my own roleplay. BRB. [/quote]Did he say that in Chatzy? I don't remember Golem quitting. Also why did you allow him to take the island? The two territories are rather disconnected from each other. Otherwise I don't think there's an issue with the claim sizes. We have 25 players and it's rather obvious where the rest of the players are going to be if they join. So there's no point in limiting sizes at all. Unless somebody tries to be humble and pick much smaller portion the gaps left on the map are going to be filled one by one if a new player joins.