[quote=@lovely complex] [@Altered Tundra] Oh I understand completely with the running out of steam part when managing characters. I like to take small breaks so I can build up my steam again. And I totally relate with being your own worst critic. Before presenting a project in class, I would point out the flaws and potentially risk my classmates getting a judgment on my work before they even read/watched it. As creative minds, I guess one of our biggest hurdles is having faith in our skills, understanding we are not perfect and we still have a lot to grow, but we're not terrible, and to be open to criticism. In film we have this thing called the "oreo" critique. And that's where you say something nice about the work, then say all the critique, then end it with something nice. It's a really good technique when you're someone who doesn't take critiques lightly. To be honest, I don't even think I'm that amazing of a writer but people tell me otherwise. If people compliment my work, that must say something of my skills, right? So we live and we learn. [/quote] Exactly, so you know the pains of doubting pretty much you put out, whether it's something for class, something you're writing/making for someone other than yourself, or even just a simple RP post. It's the one downside of being a creative mind. :( Yeah, I do that a lot with graphics people show me. Though, in the GFX community, we call that CnC(Comment and Critique). It's pretty much how you said "oreo" is: you begin what you like about it, list the things that coudl be worked upon, and end with a final note on how you like it, but just some things need to be improved. I think every creative field has that - or any field for that matter. It doesn't matter which field you're in, there's always going to be projects that you're going to present to someone, and they're - or you - are going to have some things that they/you don't like about it.