[i][b]Work is still being done! However this should give you a good idea of how things work.[/b][/i] [hr] [center]B L E A C H : E N D L E S S A B Y S S[/center] [hr] [center][i]Over 3000 years ago, an ancient being gained controlled both Hueco Mundo and the Human World. Both the Hollow and humans worshiped this being and called it their God. His rule was absolute back then, the Soul King and his Royal Guard unable to do anything against his massive army. The Soul King was desperate - his very realm the target of the primordial beast. The Soul King sent out his fastest scouts, collecting thirteen hand-selected, powerful warriors and giving one the power to establish a military. Twelve of the warriors gained a new rank, becoming the first Captains of the newly established Gotei 13. The final became the leader of both the Gotei 13 and Captains, being regarded as the Captain Commander. In times of war, the Captain Commander was given full control of the Soul Society's resources. Together, the thirteen captains defeated the Hollow God at the cost of half of their numbers.[/i] Things returned to their natural balance; the hollows returning to Hueco Mundo and the Hollow God forever gone... The Soul Society is currently in a state of peace. Led by the Head Captain Roumenji Sendo, the Gotei 13's power has been on a steady rise. However, hollow attacks have risen at an exponential rate. A feud is occurring between the Royal Families and the Central 46 has been passing unusual laws. Inexplicable events have occurred in both the Human World, Soul Society and Hueco Mundo. [color=B22222]A great omen is soon to come.[/color][/center][indent][color=4169E1][sub]GMs [b][u]Phobos (Shoske) & Kurisa[/u][/b] Co-GMs [b][u]Axel & AbigailTenshi[/u][/b][/sub][/color][/indent][hr][center]R U L E S[/center] [indent]⚔ Respect the GMs - their word is law. ⚔ No God-modding, Meta-gaming or anything of the sort. ⚔ No killing off other characters unless permission is given by both a GM and the player. ⚔ If you join at least try to be active. If you struggle to keep active then please at least let us know so we can deal with the absence/lack of activity accordingly and so we do not assume you have abandoned the RP. Atleast let the GMs know if you're going to be away from the RP for a week or more, just so we know that you haven't left. ⚔ Gore and Mature themes are allowed to a certain extent but isn't the main focus of the RP. Anything sexual must fade-to-black and taken to PMs or ideally time skipped as this is very far from the main focus of the RP ⚔ You may create as many characters as you can handle, however CS's must be approved by a GM before you can role-play with that character. We recommend creating at least 2 characters so that if one becomes stuck in an interaction, you can still Role-play with the other. ⚔ Be sure that you give some notice in the OOC or PM before joining interactions between other players - they might have already had the interaction planned out and may not wish for an interruption. ⚔ If we feel you as a person will not fit into the RP, we have the right to reject you from the RP. We may also reject any characters we feel do not fit into the RP also. This however will be down to your attitude and how you act towards others and the GM's and if you are arguing something about your character with a GM that has been rejected/asked to change. ⚔ It is the GM's duty to review CS's and as such their opinion is the only opinion that should be given unless the player of said CS has requested constructive criticism from other members of the roleplay. We do not want people who have no part in the reviewing part of a CS involved, the GM's are more than capable of deciding what works and is allowed/ what isn't allowed in their RP ⚔ Lastly Have Fun! Remember this is a hobby we all do for fun, please don't take it too seriously![/indent][hr][center]R O L E P L A Y M E C H A N I C S[/center] [center][hider=Roleplay Mechanics][center] Here I will explain a few of the things that factor into the RP. [u][b]Ranks[/b][/u] So in this Roleplay 4 ranks will be used. Head Captain Veteran Captain Captain Lieutenant these ranks also act as a direct link to how powerful your character is. Note: Head Captain rank is usually held by a GM. However, should the Head Captain die/disappear the most suitable candidate will be chosen for the position. Another thing to note is that there will be a limited amount of Veteran Captains, these are Captains that have usually been a Captain for a very long time. [u][b]Masteries[/b][/u] A Mastery is when a Shinigami becomes extremely skilled in a combat area, these areas are: Zanjutsu (Swordsmanship), Hakuda (Hand to Hand), Kido (Demon Arts/Spells): Hado/Bakudo, and Hoho (Step Method). A Shinigami will have "Mastered" an area after learning nearly all of the skills in their chosen area. A Shinigami can be expert/proficient in other area's however we suggest you just ask a GM to do these parts for you as we fully understand this and it helps keep things clear. Now each ranking of character has their limits as to how many masteries they can have. -Head Captain- 4 Masteries -Senior Captain- 3 Masteries -Captain- 2 Masteries -Lieutenant- 1 Mastery e.g. for Captain rank Zanjutsu - Master Hakuda - Master Kido - Expert Hoho - Expert [u][b]Age[/b][/u] The age system we have in place applies to souls born into the Soul Society. Not human souls sent to the Soul Society (which will likely be much younger in comparison to Shinigami age) 0-200 = 0 to 10 200-400 = 10 to 20 400-600 = 20 to 30 600-800 = 30 to 40 800-1000 = 40 to 50 1000-1200 = 50 to 60 1200-1400 = 60 to 70 1400-1600 = 70 to 80 1600-1800 = 80 to 90 1800-2000 = 90 to 100 [/center][/hider][/center][hr][center]S K I L L S [hider=Skills][b]Key: Name of Skill - Rank needed to learn Seated level - Proficient Lieutenant level - Expert Captain level - Master Forbidden level - A Skill only a select few Captains know [/b] - These Skills are for easy reference and DO NOT have to be individually placed into your CS. You may however place some of your characters preferred skills in your CS if you wish to do so. You may also notice some "Squad Exclusive" Skills. These are skills that can only be learned by being apart of that specific Squad or you can learn them by having the Captain of that specific squad teach your character the skill. - (Note: If your Squad does not have a Squad specific skill you may ask Shoske & Kurisa via PM if it'd be okay to reserve the skill) [u][b]Kido[/b][/u] Kido - is a form of Shinigami combat based on advanced spells. These spells are produced with strong Reiryoku and fall into two categories: Hadō for direct attacks, and Bakudō for battle support [u]Bakudo[/u] [hider=Bakudo]#1 Sai - Seated level #4 Hainawa - Seated level #8 Seki - Seated level #9 Geki - Seated level #9 Horin - Seated level #11 Kyomon - Seated level #12 Fushibi - Seated level #20 Hakufuku - Seated level #21 Sekienton - Seated level #22 Inemuri - Seated level #26 Kyokko - Seated level #28 Shibireyubi - Seated level #30 Shitotsu Sansen - Seated level #37 Tsuriboshi - Seated level #39 Enkosen - Seated level #58 Kakushitsuijaku - Seated level #61 Rikujokoro - Lieutenant level #62 Hyapporankan - Lieutenant level #63 Sajo Sabaku - Lieutenant level #65 El Escudo - Lieutenant level #73 Tozansho - Lieutenant level #75 Gochutekkan - Lieutenant level #76 Hako Okuri - Lieutenant level #77 Tenteikura - Lieutenant level #78 Hakudan Keppeki - Lieutenant level #79 Kuyo Shibari - Captain Level #81 Danku - Captain level #99 Pt.1 Kin - Captain level #99 Pt.2 Bankin - Captain level [/hider] [u]Hado[/u] [hider=Hado]#1 Sho - Seated level #4 Byakurai - Seated level #11 Tsuzuri Raiden - Seated level #31 Shakkaho - Seated level #32 Okasen - Seated level #33 Sokatsui - Seated level #34 Kongobaku - Seated level - Squad 6 Exclusive #40 Gaki Rekko - Seated level - Squad 6 Exclusive #54 Haien - Lieutenant level #57 Daichi Tenyo - Lieutenant level #58 Tenran - Lieutenant level #63 Raikoho - Lieutenant level #73 Soren Sokatsui - Lieutenant level #78 Zangerin - Lieutenant level - Squad 8 Exclusive #88 Hiryu Gekizoku Shinten Raiho - Captain level #90 Kurohitsugi - Captain level - Squad 5 Exclusive #91 Senju Koten Taiho - Captain level #91 Hyoga Seiran - Captain level - Squad 6 Exclusive #96 Itto Kaso - Captain/Forbidden level - Squad 1 Exclusive[/hider] [u]Seals, Barriers, Uncategorised and Kaido[/u] [Hider=Seals]Goyogai - Captain level Sentan Hakuja - Captain level Noren Mekuri - Captain level Jikanteishi - Captain/Forbidden level Kukanten'i - Captain/Forbidden level[/Hider] [u][b]Zanjutsu[/b][/u] Zanjutsu - is the fighting style for the Zanpakutō (i.e. sword fighting) and is one of the four basic fighting styles of the Shinigami. [hider=Zanjutsu]Hozuri - Seated level Shitonegaeshi - Seated level Hozan Kenbu - Seated level Ryodan - Lieutenant level Senmaioroshi - Lieutenant level Suikawari - Lieutenant level Agitowari - Captain level Onibi - Captain level Hitotsume: Nadegiri - Captain level - Squad 1 & 11 Exclusive[/hider] [u][b]Hakuda[/b][/u] Hakuda - is a close-combat style of fighting, in which one is unarmed and uses only one's body, and is one of the four basic fighting styles of the Shinigami. [Hider=Hakuda]Tessho - Seated level Super Harisen Slipper - Seated level Tsukiyubi - Seated level Chohigezutsuki - Seated level Kazaguruma - Seated level Panchira Torunedo - Seated level Gatoringu Jidanda - Seated level Sandobaggu Bito - Lieutenant level Kagamibiraki - Lieutenant level Oni Dekopin - Lieutenant level Ikkotsu - Captain level Raioken - Captain level Sokotsu - Captain level Shunko (Hakuda/Kido Hybrid) - Captain level in both Hakuda and Kido[/hider] [u][b]Hoho[/b][/u] Hoho - is a defensive style of fighting which relates to footwork, it is one of the four basic combat skills of the Shinigami. Hohō is an important skill for most Shinigami, which incorporates speed and agility. The skill level of Hohō can be enhanced and improved through concentration, training, and mastery of it. [hider=Hoho]Shunpo - Seated Senka - Captain level - Squad 6 Exclusive Speed Clones - Captain level Utsusemi - Captain level [/hider] (DISCLAIMER: Just because a skill is Squad exclusive doesn't mean that skill can only be held by a member of that Squad. If the Captain wishes, they can teach their Squad exclusive skill to other members of other Squads, to encourage interaction.) [/hider][/center][hr][center]C H A R A C T E R S H E E T T E M P L A T E & P O S I T I O N S[/center] [center][hider=Character Sheet][center]Name: Appearance: (Picture or Description) Age: (As age isn't clear in Bleach give a rough idea of how old they look in human years) Gender: Height: (optional) Weight: (optional) Hair Colour: Eye Colour: Birthday: (For the novelty of it. Time moves at the same time as ours. So if it's December 20th it's the same for the RP.) Clan/Family: (If your character belongs to one. Canon clans must be first approved by the GM Kurisa) Race: (Likely Soul if Shinigami. To inquire about being a Vizard PM Phobos) Rank: (Position within Squad, ie: Lieutenant) Spiritual Energy Colour: Personality: (Would like to be done but can be done later) History: (Would like to be done but can be done later) Relationships/Friendships/Rivalries/Siblings: (Any relationships your character has with another and also friendships, rivalries and such. It's something as simple as: "Joe Blogs - Friend" or "Joe Blogs - Good Friend" Things like that. you may add detail if you wish) Other: (Can include unique clothing items, side jobs, unique traits and such) ~Zanpakuto~ Zanpakuto name: Type: (Refer to: [url=http://bleach.wikia.com/wiki/Zanpakut%C5%8D]Zanpakuto info[/url] You may also make up your own type of Zanpakuto should you be feeling creative) Zanpakuto Shikai Release command: Spirit Appearance(Optional): Inner world: (This gives everyone else an idea of your inner world) Sealed appearance: Either Katana or other traditional Japanese sword but can sometimes be something different... Shikai appearance: Bankai appearance: (Captains and select Lieutenants only) Shikai special ability: Shikai skills: 1. 2. 3. 4. 5. 6. Bankai skills: (Captains and up can only have Bankai. Note: Some Lieutenants will be able to attain a Bankai) 1. 2. 3. 4. 5. (Ultimate Skill) Non-lethal Zanpakuto Skills: (Skills that do not cause harm to an opponent) Skills & Masteries (Note: Remember that a GM can help you with the skills as it'll likely be faster and easier) Zanjutsu Kido Hakuda Hoho[/center][/hider][/center]