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Hidden 9 yrs ago Post by Lord Coake
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Lord Coake The Man Who Sold the World

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@ArenaSnowFor mech descriptions, I'd like for you to write up something on the Atlas, as that's what I intend to use.
Hidden 9 yrs ago Post by boomlover
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@Lord Coake you basicly wish to be the tank then? XD
Hidden 9 yrs ago Post by Lord Coake
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Lord Coake The Man Who Sold the World

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@boomloverThe Atlas has been my favorite mech since I was a kid. I always use it in just about every game of Battletech I've ever played, and I've always ran the same pilot name with it. I chose it here more for sentimental reasons more than anything else.
Hidden 9 yrs ago Post by boomlover
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@Lord Coake that and it kicks ass but thats irrelevant right?
Hidden 9 yrs ago Post by Specter189
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Specter189 Carthago Delenda Est

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@Lord Coake Not to worry, we're compiling a list and describing nearly every single 'Mech from the timeline, so the 100 ton behemoth'll definitely get listed
Hidden 9 yrs ago Post by boomlover
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@Specter189 commando too?
Hidden 9 yrs ago Post by Specter189
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Specter189 Carthago Delenda Est

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@boomlover Yes, the Commando falls under the category of "nearly every single 'Mech from the timeline"
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Hidden 9 yrs ago Post by ArenaSnow
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ArenaSnow Devourer of Souls

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Some info I've established to consider:

-Designing a character's skill level, I strongly suggest you base it on your Battletech knowledge. I'm not expecting everyone to be elite pilots.

-Combat thus far is to be based largely on a loose RNG system, where I basically come up with stuff on the spot based on general rules and common sense to see how likely actions happen. Likely going to use RPG's newly integrated system for that. Pilot skill will factor into this.

-Come up with a decent distribution of stats, 6-20 points usable (20 for you elites out there, 6 for a new pilot) to place into Gunnery, Piloting, Sensors and Blind Fighting.
--Gunnery is the raw measurement of pilot skills that will go into the shots you fire. Makes for better hits.
--Piloting lets fancy moves like jump jets have a better chance of working, allows you to get better chances when dealing with melee situations, and indicates how good of control you have over your mech.
--Sensors helps your chances of detecting "little blips" on the radar. Could help ya in the event of an ambush... who knows... and it helps things like target info gathering and gives a small bonus to targeting computer systems.
--Blind fighting is basically a luck modifier when the odds are stacked against you. Doesn't do much in an even fight, but if you're ambushed... it might save you.
-Main rule with these stats is "be reasonable". Balance them, don't go 10 and 10 - drastically imbalanced numbers may result in the other side getting lucky because you have zero counter in that category.

-We'll be set on a planet split between two factions with frosty relations with each other. If you folks want you can volunteer for command of the mercenary company you'll be forming to protect a slightly broke (but not that broke, really ^.^) arms production facility.

-Pick whatever Inner Sphere mech you want, if you don't know any I'll have a list coming up soon for folks to pick from. Keep it to be 3049 at the newest. If you really want a custom build (we're basing things off battletech stock) PM me and we can work something out.

-Big mechs = more maintenance. Just a warning.

-OOC shall come in 2-4ish days as a place for apps to be officially submitted and stuff to come together for "attack phase" of the roleplay. New entrants accepted until then! (even then, we'll see what happens)
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Hidden 9 yrs ago Post by Specter189
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Specter189 Carthago Delenda Est

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Taking a break for today, because Mother's Day, but 'Mech descriptions are getting written and complied, might even sketch a rough idea for a salvage system
Hidden 9 yrs ago Post by 6slyboy6
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6slyboy6 The More Awesomest Potato

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@ArenaSnow Ahaaaaa. Sure thing. Maybe I can ask you everything in PM haha.
Hidden 9 yrs ago Post by ArenaSnow
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As an old advisor from a certain game said, "We're moving along but..."

Some setbacks have occurred when it comes to making the sheets for mechs, but we're still ambitious. I'd set a ballpark OOC day to... mmm... Friday? Sounds like a good day.
Hidden 9 yrs ago Post by Specter189
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These sheets are fun to write folks, 'specially when you have to rewrite them, now outta curiosity, might I ask what you all are interested in running as far as battlefield role and weight class go?
Hidden 9 yrs ago Post by ArenaSnow
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Yes, things are moving in the background... just slower than expected ^.^

I'll throw out a mention to you folks when enough stuff is compiled. If we have over 4 people by the time that happens we can start; if not I'll make an updated/fleshed out interest check. This was more of a "can something be figured out" thread anyways, now that it's mostly figured we can get a little more serious with the details...
Hidden 9 yrs ago Post by boomlover
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dangit still waiting here !
Hidden 9 yrs ago Post by ArenaSnow
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Well. This didn't go very quickly... GM side. Fallen so far back now that I'm almost off the ladder entirely :/

So, in a nutshell, I had a schedule and it filled up with things I didn't expect to happen; life effectively killed any progress of mine. The other involved fellow I'm poking, if he doesn't have anything I'm almost toasted.

The spark of inspiration is dropping, and I'd like to see if there's enough people still in for me to go on and find my footsteps or just relegate this to a 1x1 or small group of BT knowers concept instead.

Who's still in? No hard feelings if I dropped the ball too bad and you want out.
Hidden 9 yrs ago Post by boomlover
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@ArenaSnow jesus chrsit man seriously ? sigh well im stioll here. BUT I WANT TO KNOW WHAT HAPPEND DAMMIT !!
Hidden 8 yrs ago Post by 6slyboy6
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Ah the smell of rotting RPs in the morning.
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Hidden 8 yrs ago Post by ArenaSnow
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*pulls out of the ground* Eh? Who disturbs our restssss?
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