[b]Name:[/b] Rick Richardson [b]Alias:[/b] Brick [b]Race[/b] Mutant [b]Age[/b] 25 [b]Stats:[/b] ATK 2 DEF 10 HP: 15 ENERGY: 10 [b]Traits:[/b] [u]The Wall:[/u] The Guard skill grants +50% to the users DEF rather than +25%, and grants the spare DEF - the difference between the users DEF and the enemy's ATK - to surrounding allies against AOE attacks. [u]Stone Skin[/u] - Energy Cost: 3 Unable to generate stone himself, Brick may form a layer of stone skin by ripping it from the local environment. In most cases this is nominal amounts, but he can cause structural damage in dangerous situations. On each use, he may gain either the Armoured Status Effect raising his Defense by 5 for 3 rounds or the Weaponised Status Effect raising his Attack by 5 for 3 rounds. [u]Human shield:[/u] Allies may take cover behind Brick, Doing so grant the Shielded status. shielded targets redirect attacks to Brick instead. [u]Solid Wall:[/u] Brick's allies all gain a bonus to Defense equal to 1/3 Brick's current defense against any AoE attack where Brick is one of the affected targets. [u]Brick dust:[/u] Brick is immune to Burning status [b]Power Summary:[/b] Geomancer [b]Free points:[/b]10 [b]Class:[/b] Protector starting Trait. All classes start with 10 energy, which can only be increased through traits. Energy regeneration is also increased by traits. As a rule, a trait can only increase a single thing, but good narrative and creative linkage can grant traits additional features. Traits can be passive, or active, depending on the narrative, but Passives usually do not consume energy, while actives do. The Trait Library will grow as you create traits for your character. One Trait costs two points, one stat costs one point, and five health costs one point. Negetive Traits can be made to gain extra bonus points, but how many extra will be discussed amonsgt people beforehand. Actions: Attack: A standard attack, using your base ATK to hit the target however you wish. Melee attacks can not hit enemies outside of melee range, however, without special traits. Look Around: Forfeit action to scour the battlefield, possibly turning up a weapon, or noticing an advantage that can be explioted. Use Trait: The usage of an Active Trait, expending energy for a plethora of effects, such as increased damage, shattered defense, healing, or the debuffing with Status Effects. Rest: Make no action and try to catch your breath for a moment. Helpful when low on energy. Some skills force this action after use. Doubles energy regeneration Guard: Take a defensive stance and prepare for an oncoming attack. Grants 25% increase to DEF, and can be used after a Non-offensive trait usage - such as a taunt.