[quote=@Zero Hex] Okay so, considering you haven't actually responded to much of anything, and I'm trying to work with you here seeing I've pointed out a myriad of shortcomings and heavy disadvantages my character is subjected to as well as provided justification for powers you thought lacked ground to stand on based on thematic, story, personality and even real life examples of similar skills: How do you suggest balancing out a man whose thing is being a skilled actual swordsman with the low key powerset of "can sword real good despite being unable to powerblast", without being immediately rendered moot by the people summoning reiryoku-stealing, crushing bodies of water, creating poisonous clouds and a poison-on-touch armor, summoning and controlling magical shadows etc, all of them armed with a magical weapon as well, often with a higher level of proficiency in other skills to boot over my extremely overspecialized guy. Should I just scrap it and just have a samey powerset? Let go of an actual gimmick in favor of regular lieutenant levels of power? As for the gunto: Why tho? It's not as though there's no precedent, such as Mayuri having a legitimate Quincy artifact at hand to give to Uryu after he sacrificed his powers. I'm asking for a crappy copy of a thing to have a sidearm both for thematic reasons (daisho) and because my character is, once again, a sword and literally nothing else. It's not at all outlandish to believe someone would think that researching into a backup weapon that's just "portable blade" might be a good idea. I mean it's just whatever, but it feels like a weird thing to shut down off-hand. [/quote] So, I'm just going to throw a couple things out there, one being that history is a bit different in this, I'm not sure the whole Quincy extermination event happened (Might've missed or jsut wasn't mentioned), so for the artifact thing might not be so available really...Also since my character is one of the lead project people, especially in relations to Quincy related items, I'm sure we could talk something over in PM and I could work something out possibly and run it by the GM's through her as a character. As for the the abilities, I'll second what Gan said, though I'll almost point out that he's excessively good at what he does and is a bit of a show off, but aside from that, if you really want to keep the gimmick (Not a GM so I can't speak for anyone, especially none of them) why not just be like kenpachi without a release (Early on obviously) and just go about how he fights differently then 'head on! Who cares if I'm cut!' because obviously already done, and no way a lieutenant would survive that...Also another idea is maybe just go for a seated position if you don't think that they can hack it as a lieutenant. (Of course I look overly biased as I'm already in the process of a character that I'd love to take a Lt. spot with, but that's not the point!)