[quote=@Axel] Let's get one thing straight, you're not trying to work with me nor is this some type of debate. I reviewed your char, and re-reviewed it after hearing your rebuttal before giving my final verdict. With that said, I'm not going to go back and forward with you on this matter. Either do as I instructed or don't bother getting accepted at all, it's simple as that. This is non-negotiable. [/quote] I am trying to work with you, you're just not trying to work with me. Rather than provide the assistance you've offered you're just telling me to do as you say. You're free to, but that doesn't mean I'm not trying to work with you. [quote=@Axel] I thought the point of making an underpowered char was to be underpowered? You chose to make your character that way so you can't get mad cause of the competition you have to face because of it. If I put a new game on the hardest difficulty without having any experience beforehand then I must endure the end result, same thing with your char. This isn't Burger King. Either your char is going to be strong or he isn't, you can't have the best of both worlds...or maybe you can? Awhile ago for a story I made, I created the most underpowered naruto character that turned out pretty well. He wasn't naturally strong nor could he really compete with anyone except for those no named npcs. Despite that, he managed to beat some of the strongest people with very unorthodoxed tactics(And I'm the type of person who won't even hesitate to kill my main char in order to make it realistic). What I'm saying is that you can make anything work if you're creative enough but if you can't think of anything other than similar stuff then maybe you should broaden your horizons a little more. Also, like I mentioned, you can always ask me or one of the gms for help and we can try to provide some innovative stuff for you char. Now I'm going to catch some zzzz's cause I have a Final in the morning. [/quote] The point of making my character was not to force me to be underpowered, which would be unfair towards me, but rather to take something that would be seen as such because of how the setting typically operates then make it strong by applying skills and abilities that also mesh thematically with the character's personality and backstory. In Bleach high power translates to rapid spamming of teleports, wide scale devastation, high damage tolerance (higher levels of reiatsu translate to defensive power as well) and outlandish abilities. My character is able to do none of those things other characters of similar rank have for granted. You continue to not answer the question I've asked in trying to get my character's concept through in a balanced manner, despite offering help in the same post. How do you suggest balancing out a character that is generally outmuscled and out-tanked, can't use the many powers related to sheer reiatsu volume, lacks the wide scale applications and highly destructive abilities of many other zanpakuto, can't do Hakuda barrages, can't spam Hoho afterimages or engage in a long distance shupo chase, and who is armed with one of the most basic of weapons, whose lone active skill is simply "cut harder"? Also, the difference between making a story all on your lonesome and a game is that while writing a story you can easily skew things in favor of one character or another and not have to work on the constraints imposed by someone else. All the same, setting a videogame on hard difficulty typically does not limit your options, simply makes the opposition steeper. The opposition is steep, hence my want of a character with the ability to ensure his one skill can be applied. Good luck with your final though, for real. [quote=@yoshua171] Except, I did it with someone who was basically, like your character [i]just[/i] a swordsman. The only caveat I added was somewhat similar to what you're doing, but with limitations. He had a sword style that trained the user, through meditation, breathing techniques, and very very precise control of the body and the blade, to be capable of outright [i]cutting through[/i] most chakra-based things as if they were butter. The extent of his and his clan's skill in the art (Known as Shizukana-ryuu-ji no[Style of the Tranquil Path]) allowed them to fight on par with essentially any other naruto character, despite having no ranged skills, only naruto-levels of enhanced physicality, and a sword. It was all about the things you mentioned, stance, footwork, as well as being able to strike well and accurately position himself in relation to his opponent. I didn't have to give him immunity to poison, to any element, or to environmental effects. All I had to do was give him swordsmanship and a sharp mind, and it succeeded. So I agree with [@Ciphra], [@Ganryu], and [@Axel] in that you could run what Axel is calling an "underpowered," character and still be very successful, even at lieutenant level. You could do it with essentially the same skillset you gave him. You can even do it with a zanpakuto with no abilities if you've got enough know-how and RP combat skill. If you did want his zanpakuto to have abilities though, I, as well as Axel, would love to help. I've done it for many of my friends and helped some people in previous Bleach and Naruto RPs I've been in and I'd like to think I'm pretty good at it. So yeah, just my two cents. [/quote] Alright, so here's a few things. My character is, by virtue of the setting, actually physically weaker than other characters posted. He has "enhanced physicality" in the sense that every shinigami and hollow does to some level above a baseline human, but because levels of reiryoku and reiatsu are so important he is physically outclassed by most every opponent. I've even purposely limited his ability to engage in Hoho as well. I wanted to avoid simply being able to cut through all attacks sent his way, meaning he'd require his other skills to present a fair challenge to opponents that could still outspeed him and outlast him by pelting him with long range attacks. If I'm allowed the ability to cut reiatsu and reishi to such an extent, then I'll take it and nerf down other abilities. As for running with essentially the same skillset and a sharp mind, the funny thing is that 3 things I actually listed and spent slots on are just further demonstrations of his skillset and a sharp mind and I'm told to get rid of them. Training for danger awareness and for combat readiness, as well as defending against projectiles with a sword are things pretty much every single Bleach character is able to do naturally to some extent and I put a slot towards them because these are the things my character will be focusing on to the exclusion of pretty much everything else. Would you rather I not list them and still do them? Still, sure, send some ideas my way whenever you want, would like to see what you come up for the thematic. [quote=@KabenSaal] 'Can't use the many powers related to sheer reiatsu volume, lacks the wide scale applications and highly destructive abilities of many other zanpakuto, can't do Hakuda barrages, can't spam Hoho afterimages or engage in a long distance shupo chase, and who is armed with one of the most basic of weapons' Wow, just discribed Mirja to a T. [/quote] I most certainly did not. She neither lists a lesser reiryoku nor reiatsu, in fact she is naturally tougher and stronger than average. As a regular hakuda expert you can most certainly do the type of hand to hand combat Bleach typically engages in, bolstered by your character's superior physicality to boot. Mirja is a master in Hoho as well, meaning that yes, yes she can do afterimages and engage in shunpo contests. Your zanpakuto also most certainly has more applications than being a standard weapon. You can further buff your naturally tough and strong character, granted buffs are the thing I'm trying to do here as well, and you can also force others to fight in a sphere of darkness, blind them with eye-searing shafts of light within it and fire out a Photon Cross Blast, which would be a cool name for a giant robot weapon.