[center][h1]Torguth Orc Clans[/h1][/center] [center][img]http://media.moddb.com/images/mods/1/15/14950/mainsp.png[/img][/center] [center][img]http://i.imgur.com/vVNTlHe.png[/img] [i]Torguth Orc Clans[/i][/center] [b]Nation Intro[/b] The Torguth are a fragmented society of orcs, with over a hundred and fifteen different clans, living in what is known to the world as the [i]Torguthi Highlands[/i]. The Orcs, once considered a great threat to the world under the reign of Mognosh the Fyrbrand, fractured with his death on a raiding party in the Deep South. Fragmented, they spend their lives pillaging, murdering and attacking one another. United, they are a threat second to none. [b]Geography[/b] The [i]Torguthi Highlands[/i] cover over twenty-eight hundred square kilometers of fertile pastureland and grassy fields. Due to the sprawling location, the Torguth Orcs breed and expand often without incident. There is also a rather apparent absence of wood here, making it difficult to fabricate any sailing vessels to move out of the Torguthi Highlands. Along the southern edge of the highlands is the [i]Mundath Mountains[/i], which have created a natural boundary between the Highlands and the nations to the south/ [b]History[/b] (Talk about the history of your nation. You can make it barebones if you want or collaborate with other players to establish a shared history.) [b]Society[/b] The tribalism of the Torguth Orcs is primitive even by basic worldly standards. A genuine form of Machiavellianism exists in that the strongest rule, and any orc who feels he may be a better leader need do nothing less than challenge a ruler to a duel. Entire clans have risen and fallen on this sole premise alone. Orcs inhabit clans ranging from a few dozen to a few million, and new clans rise and fall with the seasons. [b]Economy/Industry[/b] The Torguth orcs utilize a base form of [b]Agrarianism[/b] and self-sustenance. They expand when necessary, but barter for goods back and forth. One tribe may trade a thousand bundles for two hundred axes, or a thousand slaves for a thousand mounts. This primitive economy has made it difficult for other nations to utilize any form of trading with the Torguth orcs. [b]Military[/b] The Torguth Clans have four different states: [b]Feuding[/b], [b]Fragmented[/b], [b]United[/b] and [b]Warring[/b]. -- [b]Feuding[/b]: While feuding, the clans are actively raiding and attacking one another. This is their general disposition and during it, military strength is localized to the various clans. -- [b]Fragmented[/b]: When two weaker clans desire to survive, they may strike an alliance and fight against a third. This form of fragmentation provides unity, but the stress is still internal. -- [b]United[/b]: When a orc warchief rises to prominence, he may possess the cunning or raw and brute strength to unite the clans. United, they are tentatively at peace with one another and the outside war. These periods tend to last for 3-10 years depending on the political climate. -- [b]Warring[/b]: In times past, the Torguth Clans have remained unity and waged war on an external enemy. The average orc stands six and a half feet tall and weighs almost four hundred pounds. Not only are they physically stronger than the average human, elf and dwarf, they outnumber their potential rivals as well. Past historians have noted that if united for long enough and turned against their enemy, few would ever be able to resist the stream of orcish hordes into their territories. Luckily, such states rarely exist for long. The Torguth Orc Clans number around 6,500,000 warriors at any given time. Though this would be in a [b]Warring Period[/b], and fragmented, the Torguth would only be able to call up around 2,000,000 at best.