[quote=@Kejmur] Yep, this looks good. I would add in some sort of bonus for characters without any sort of energy (let's say they learn things faster, use technology better, if there is any sort of mechanic they gain additional experience from learning/fighting/etc., some other ideas) to balance things out ? But yeah, this is more detailed version of what I suggested. [/quote] Definitely! We can add things like potions, divine blessings, enchanted weapons, etc. There is also a 'puzzle' mechanic I'm implementing in the roleplay so that mages can't just always rely on their magic. I suppose this isn't a spoiler, as it'd be common knowledge. In certain areas (especially where nobility and royalty operate) there are magic glyphs tailored to counter certain level spells (level 1 spell-counter glyph, level 2 spell-counter glyph, etc.) While these can't be used together- they can pose a challenge and force players to think outside the box. I don't know if we'll be incorporating dice rolls, and if so, how much. It's definitely something I'd like to hash out with the players though.