[quote=@Famotill] Definitely! We can add things like potions, divine blessings, enchanted weapons, etc. There is also a 'puzzle' mechanic I'm implementing in the roleplay so that mages can't just always rely on their magic. I suppose this isn't a spoiler, as it'd be common knowledge. In certain areas (especially where nobility and royalty operate) there are magic glyphs tailored to counter certain level spells (level 1 spell-counter glyph, level 2 spell-counter glyph, etc.) While these can't be used together- they can pose a challenge and force players to think outside the box. I don't know if we'll be incorporating dice rolls, and if so, how much. It's definitely something I'd like to hash out with the players though. [/quote] Personally I'm a fan of keeping things as simple as possible in forum play. Even coin flip(s) for each action should work perfectly fine. If you are good with certain skills you may let's say gain additional chances for positive result on coin flip. Let's say you are good thief - you gain additional 2 chances of coin flip. If you are brilliant - you gain additional let's say 4 chances. Simple to the point and you avoid some potential even if not intentional godmodding. And in other words there are tools to deal with energy users, which is good.