CharactCharacter Nameer Summary
Name: Milo Highhill
Aliases:N/A
Age: 25
Race: Halfling
Alignment: Neutral
Place of Origin: Gender: Male
Class: Rogue
Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats.
Strength: 5
Dexterity: 19
Constitution: 7
Intelligence: 16
Wisdom: 10
Charisma: 18
Height: 2’ 10”
Weight: Not a lot
Build: Frail
Eyes: Green
Hair: Brown
Skin Tone: Tannish
Racial Abilities: Small: Excellent at hiding, decent at dodging
Halfling dexterity: Can climb, jump, listen, and move very sneakily better than other races
Halfling resistances: Naturally resistant to poisons
The courage of hobbits: Hobbits are naturally brave, far more than other races. As such, he can stay strong in the face of things that would make a normal man quiver in his boots.
Tattoos/Scars/Piercings: N/A
Day To Day Attire: A comfortable outfit is what he commonly wears, with bright and eye catching colors, most often reds, greens, and blues. Never any shoes, it’s simply unnecessary given the racial toughness of his feet. Also wears a multi-faceted emerald pendant that hangs around his neck via a golden chain, his prized possession.
Strengths: Smooth: Milo is excellent at spinning things into his favor, using words and gestures to easily sway most people to his side.
Fishing: He’s really good at fishing. In fact, it’s frankly all he wants to do when he’s not out
adventuring.
Poker-face: Is he bluffing? You’ll never know, he never flinches from his chosen stance.
Weaknesses: Oooh, a shiny!: He
really likes shiny shit, okay? It’s his #1 weakness.
Small: Milo is admittedly, quite tiny, and it’s as much a weakness as a strength. People aren’t often intimidated by him, sadly.
Overconfident: He’s too content to rely on his words and allies to do things, and believes that between those two traits, he’ll never be in dangers. When it comes down to it, Milo is really kind of weak, and liable to get himself killed over a shiny.
Charismatic * Cunning * Quick-thinking * Ambitious, to a point
Sexuality: Shiny-sexual. Is that a thing?
Relationship Status: Engaged to his pendant.
Personality: Very charismatic, Milo is able to convince people to agree with him at an almost perfect consistency level. He seems, at first glance, quite trustworthy, but in reality he’ll very happily stab someone in the back, if that’s what it takes to ensure he gets a shiny item. If you have shinies in your possession, don’t let him find out. Seriously, he’ll find a way to steal them or even worse yet--convince you to give them to him. He has a certain level of obsession with expensive, shiny items--his entire race does, to be fair, but Milo takes it to another level.
Aside from his shiny ‘problem,’ Milo is a relatively stand-up individual. He’ll steal from people, when necessary, and doesn’t mind swindling people out of a bit of cash here and there, but for the most part he’s content to just take shiny items and hang out with Bert for the rest of his life. He’s not much of an ‘adventurer,’ considering it the one downside to his fulltime job of liberating, as calling himself (and in some unfortunate cases, acting like it) a hero is the most surefire way to keep the people who otherwise might want him dead away from him.
Habits: - Chews on his golden chain on occasion
- Sometimes snaps his fingers without reason
Hobbies: Polishing his shinies
Fears: - Spiders
- Being found by the bounty hunters.
- Giants
Likes: - Gnomes
- Shiny things
- Red roses
- Fresh bread
- Butter
- Pigeons
- Potatoes
- His reputation
Dislikes: - Tallfolk(humans)
- Ravens
- White roses
- Stale bread
- Full size horses
- Schedules
A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges
- Move silently: With his size, he’s very good at being sneaky.
- Persuade: He can be pretty convincing.
- Bluff: He’s great at making it seem like he’s winning.
- Lockpick: You don’t get to seven hundred shinies without breaking into a few houses.
- Escape artist: And escaping from jail.
- Forgery: To get a shiny, sometimes you have to lie on official papers.
- Disguise: Shinies are sometimes in fancy shmancy ballrooms. Unfortunately, your standard halfling isn’t permitted into those… With the proper disguise, however.
- Disable Device: No booby trap will keep Milo Highhill from his shinies.
- Hiding: When they look for their stolen shinies, sometimes you must hide.
- Listen: One must be able to listen very closely for those who come for them, after they’ve stolen a shiny or two.
- Sleight of Hand: Milo is excellent at hiding things.
- Pickpocket: He’s better yet at stealing things when you’re not looking...
- Diplomacy: He’s not much of a fighter, but he’s great at defusing situations via words. And false promises. Lots of those…
- Use Rope: He’s good with rope. Tying people up, escaping rope, using it to make ladders… all that kinda stuff.
- Balance: He is exceptionally skilled at not falling on his ass.
- Speak Language: Common. Who doesn’t speak Common, honestly.
- Speak Language: Elvish.
- Speak Language: Orcish.
- Speak Language: Dwarven.
- Speak Language: Gnomish.
- Shoot tiny crossbow: it does what it reads.
- Stab with tiny knife: see crossbow.
A listing of spells, their descriptions - casting times, elements needed to cast, expected damage, any draw packs to casting - Limit 5 for single class, limit 3 for dual class - magic classes only
- Spell: N/A
- Spell: N/A
- Spell: N/A
- Spell: N/A
- Spell: N/A
- Spell: N/A
Possessions Generally On Person: Clothing, coin purse, money, etc
- Emerald Pendant: It hangs on a silver chain around his neck.
- Thief's Tools: While he’d never refer to himself as thief, more of a liberator, Milo does enjoy the tools used by real thieves.
- A ruby ring:
- Some clothes: Just your standard explorer garb, nothing special. Some pants. A shirt. Some boots.
- S H I N I E S: Milo has an undisclosed amount of shiny objects, gold, gems, etc. hidden somewhere in his belongings.
- Coin purse: He’d never trade with his shinies. So he has coins too.
- Potatoes: Seriously, the best food ever. Milo always has some of these on him; even Bert will eat potatoes on occasion.
Weapons: Personal weapons, no magically enhanced items
- Hand-crossbow: From the shadows, comes a hail of tiny arrows that don’t seem like they should hurt.
- Short-short swords: A pair of exceptionally small short swords, Milo uses these when sneaking around and stabbing motherfuckers in the back.
- Poison tipped mini-bolts(15): YA THEY DONT HURT UNTIL YOU START WALKING LOL U POISONED NOW BITCH.
Armor: Base armor only, no magically enhanced items
- Leather armor: Milo isn’t much of a fighter and just wears your basic leather armor when necessary. For the most part, he doesn’t really get hit, preferring to sneak in for assassinations, or firing from afar with his tiny crossbow.
Animals: Have a horse or bird? Limit 1 non bonded
- Bert: Bert is Milo’s trusted steed. His only friend in this forsaken world, probably.
Pack Contents: What do you carry in you pack when traveling
- Tiny bedroll: A small bedroll for REST.
- Rope, 26 ft: We all know what it’s for. ( ͡° ͜ʖ ͡°)
- Tiny blanket: A small blanket to stay warm.
- Some soap: Gotta stay clean
- Water flask: For drinking delicious, cool water.
- Grappling hook: Never know
Magical Items: Limit 2 low level
- His pendant: It has a way to draw attention to him and sway people to his side. Is very gud. He’s aware of this one’s magic properties.
- The ring: The ring, though he doesn’t realize it, is very latently powerful. He’s not sure what it does yet, and might not know for a while.
Potions: Premade or prepurchased potions - limit 5
Creation Materials: Anything used to brew potions or for alchemy
N/A
Parents: Dead.
Siblings: Only child.
Childhood: Grew up in an orphanage. It sucked. He left at an early age, around 14, started stealing things to survive. He became obsessed with shinies at about age 16 and began to steal and hoard them, only parting with them when absolutely necessary. At around 18 he became quite the famous thief, heisting things left and right and building a hoard.
Adulthood: At 22, he pulled off his biggest heist yet, stealing the pendant that he always wears, and the curious little ring. Shortly after this, he realized that the person he stole from is
very aware of who did it, and that he has an
exceptionally large bounty on his head.
Special Moments: Meeting Bert was a great moment for Milo. They met when he was about 17, and haven’t been separate since; he found the dog as a puppy, weak and hungry just like him. After feeding him, the puppy followed him. Milo named him, and trained him to help haul his shinies around, as well as being a riding dog. Milo would die for the dog, and the dog would die for Milo.
Realizing he had a reputation was another moment in his life. When bards told stories of a thief, and it sort of dawned on Milo that it was him, he couldn’t
help but smile, feeling oddly proud about his notoriety. Nowadays, Milo has helped
exaggerate the stories even further, making himself seem even more grand and excellent.
Current Events: Yeah he’s on the run from the massive bounty on his head, thinking if he gets far enough away from his homeland, he’ll be in the clear. He decided to help out the humans against the orcs, thinking he could perhaps get an ally or two that could keep him safe. Milo is very small, and though he may be one loud, brash, dramatic, greedy, stab a motherfucker in the back type of motherfucker… he’s still tiny and the bounty that could end up being his demise spooks him more and more every day.
⚜ High Ranking * ☯ Neutral * ☮ Friends * ♥ Crush * ⚤ Significant Other * ☠ Enemy
You may work out several predone relations as NPCs you control. Limit one high ranking character, minimal of one sworn enemy - all npcs are limited to base information and items within the Rp. Relations can be worked out between player character before start of Rp if you wish and added to during the Rp
- Magnus von Magnusson: The person he stole from. Very angry, very strong.
Character Quote: “I like gold. It holds its value.”
Theme Song: Ten.Aura Color: Green.
Scent: Delicious potatoes and garlic.
Anything Else: