[h1][center]ACCEPTED NATIONS[/center][/h1] [b]RULES TO REMEMBER[/b]: -- [u]Every [b]Nation[/b] can [b]Build[/b] once per turn and [b]Recruit[/b] once per turn. These are added to the end of your IC posts.[/u] -- Only the [b]Party in Majority[/b] can [b]Pass Policies & Laws[/b]. -- May use [b]Political Support[/b] to accrue support for Policies & Laws. Need not be all spent at one time. -- May use [b]Pass Policies & Laws[/b] as much as you like so long as you have the [b]Political Support[/b] to spend. -- May only [b]Build 1 Building[/b] per year. -- May only build [b]2 Naval Squadrons[/b] per year. -- May only build [b]50,000 Soldiers[/b] per year. -- [b]Endorse Politician[/b] costs $4. [Endorsed Politicians are added during [b]Election Years[/b].] [b]Liberal[/b]: Cultural Policies cost -2. Military Policies cost +3. [b]Monarchist[/b]: Political Policies cost -2. Cultural Policies cost +3. [b]Conservative[/b]: Military Policies cost -3. Diplomatic Policies cost +3. [hider=Laws & Policies] [b]POLITICAL[/b] [color=0054a6][b]Elect Head of Navy[/b][/color]: May select one of the options. He will serve for 10 years. Costs 4 Support. [color=0054a6][b]Elect Head of Army[/b][/color]: May select one of the options. He will serve for 10 years. Costs 4 Support. [color=0054a6][b]Elect Foreign Minister[/b][/color]: May select one of the options. He will serve for 10 years. Costs 4 Support. [color=0054a6][b]Army Budget Increase[/b][/color]: This will increase Army Training by 3%. Costs 4 Support. [color=0054a6][b]Navy Budget Increase[/b][/color]: This will increase Naval Training by 3%. Costs 5 Support. [color=0054a6][b]Colonize[/b][/color]: This will establish a Colony. Costs 20 Support. [b]DIPLOMATIC[/b] [b]Free Trade[/b]: By allowing free trade to foster, we increase the strength of our industry and traders. Costs 15 Support. +5 Cash/Year. Lasts 5 Years. [b]Military Alliance[/b]: By creating a military alliance with another nation, we secure our future. Cost 20 Support. Lasts 5 Years. Costs 3 Support and $5/Year to maintain. [b]Declare War[/b]: This will put us into a state of war with another nation. Costs 10 Support. [b]Trade Act[/b]: [Please name the Act.] Random Economic Bonus for 5 Turns. Costs 15 Support. [b]MILITARY[/b] [color=ed1c24][b]Naval Reform [1][/b][/color]: This will enact a naval reform, and increase your Naval Training by 15% and grant you the Reform Bonus for 10 Years. This costs 50 Support and will open Naval Reform [2]. [color=ed1c24][b]Army Reform [1][/b][/color]: This will enact an army reform, and increase your Army Training by 15% and grant you the Reform Bonus for 10 Years. This costs 50 Support and will open Naval Reform [2]. [color=ed1c24][b]Military Act[/b][/color]: [Please name the Act.] [Choose Army or Navy] Random Military Bonus for 5 Turns. Costs 15 Support. [color=ed1c24][b]Mass Conscription[/b][/color]: Will increase your army by 10,000 for every 1 Million Population you have for 3 Years. This costs 18 Support. [b]CULTURAL[/b] [b]Support Revolution[/b]: Supports another culture's bid for independence. Costs 8 Support every year. -1 if bordering. That cultures gains +1 Nationalism/Year. [b]Grant Right to Vote[/b]: [b]Grant Right to Assemble[/b]: [b]Grant National Autonomy[/b]: [b]Grant National Sovereignty[/b]: [b]Grant Independence[/b]: This will grant independence to a culture. Your nation will generate [b]Stability[/b] based on half of the population of the nation's independence granted. This costs 35 Support. [b]Cultural Oppression[/b]: This will remove 4 Nationalism points from a Culture/Colony. Costs 8 Support. Every time this is used, it has an effect of -1 Nationalism Points every additional time. [/hider] [hr] [center][h1][b]Raydir Sultanate[/b][/h1] [img]http://i.imgur.com/aDrFIXs.png[/img] [i]Red: Monarchists, Orange: Liberals[/i][/center] [b]Political Support[/b]: [b][Monarchists: 57][/b] [Liberals: 3] [Conservatives: 0] [Elections in 1818] [b]Agendas[/b] -- [b]Monarchists[/b]: Win a War. [+10 Support or -15 Support if not Won] -- [b]Liberals[/b]: Build 2 Buildings. [+3 Support or -6 Support] -- [b]Conservatives[/b]: Expand the Navy (0/3 Naval Squadrons). [+5 Support or -8 Support] [b]Cultures[/b]: [Raydiran: 12,000,000] [b]Stability[/b]: 78% [b]Income[/b]: [12,000,000 Population x 2] = $24/Year [b]Treasury[/b]: $20. [b]Buildings[/b]: -- [b]Capital Province[/b]: [None] -- [b]Province 2[/b]: [None] -- [b]Province 3[/b]: [None] -- [b]Province 4[/b]: [None] [b]Policies[/b]: None [b]Election[/b]: 1818. [Lose 20% of Council]. [b]Head of Army[/b]: Mazat al-Mahad [+5 Army Training] [b]Head of Navy[/b]: Unoccupied. [b]Foreign Minister[/b]: Unoccupied. [b]Army Training[/b]: 21 [+5] = 26 [b]Navy Training[/b]: 17 [b]Soldiers[/b]: 120,000 / 140,000 [b]Navy[/b]: 2 Naval Squadrons ([i]Constanti[/i]) [b]Policies & Laws[/b] -- None [hr] [center][h1][b]Commonwealth of Damel[/b][/h1] [img]http://i.imgur.com/q5lGsNu.png[/img] [i]Red: Monarchists, Green: Conservatives, Blue: Liberals[/i][/center] [b]Political Support[/b]: [Monarchists: 21] [Liberals: 16] [b][Conservatives: 23][/b] [Elections in 1815] [b]Head of State[/b]: King Noud Boek [b]Agendas[/b] -- [b]Monarchists[/b]: Win the Parliament [+6 Support or -2 Support] -- [b]Liberals[/b]: Maintain Colonies [+4 Support or -3 Support] -- [b]Conservatives[/b]: Expand the Army (0/30,000 Soldiers). [+5 Support or -8 Support] [b]Cultures[/b]: [Dalem: 10,000,000] - [New Dealem: 500,000] [4/100 Nationalism (+3/Year)] - [Sarya: 500,000] [4/100 Nationalism (+3/Year)] [b]Stability[/b]: 71% [b]Income[/b]: [11,000,000 Population x 2] - [3 (Colony) x 2] = $16/Year [b]Treasury[/b]: $20. [b]Buildings[/b]: -- [b]Capital Province[/b]: [None] -- [b]Province 2[/b]: [None] -- [b]Province 3[/b]: [None] [b]Policies[/b]: None [b]Election[/b]: 1815. [Lose 20% of Council]. [b]Head of Army[/b]: Unoccupied. [b]Head of Navy[/b]: Unoccupied. [b]Foreign Minister[/b]: Unoccupied. -- [Ali Babaccan (Initiative in Conferences). Costs +4 Support] -- [Feridun Sinirlioğlu (+3 Liberal Support during Elections). Costs +7 Support] -- [Ahmet Davutoğlu (+1 Army Training/Year). Costs +5 Support] [b]Army Training[/b]: 51 [b]Navy Training[/b]: 0 [b]Soldiers[/b]: 40,000 / 100,000 [b]Navy[/b]: 0 [b]Colonies[/b] -- [i]New Dalem[/i]: [Building Slot 1] [Building Slot 2] [Building Slot 3] (-$3) -- [i]Sarya[/i]: [Building Slot 1] [Building Slot 2] [Building Slot 3] (-$3) [b]Policies & Laws[/b] -- None [hr] [center][h1][b]Republic of Ibalia[/b][/h1] [img]----[/img] [i]Red: Monarchists, Green: Conservatives, Blue: Liberals[/i][/center] [b]Political Support[/b]: [Monarchists: 19] [b][Liberals: 25][/b] [Conservatives: 16] [Elections in 1819] [b]Head of State[/b]: President Mariano Melgar [b]Agendas[/b] -- [b]Monarchists[/b]: -- [b]Liberals[/b]: -- [b]Conservatives[/b]: [b]Cultures[/b]: [Ibalian: 10,000,000] [b]Stability[/b]: 4% [b]Income[/b]: [8,000,000 Population x 2] = $16/Year [b]Treasury[/b]: $20. [b]Buildings[/b]: -- [b]Capital Province[/b]: [None] -- [b]Province 2[/b]: [None] -- [b]Province 3[/b]: [None] [b]Policies[/b]: None [b]Election[/b]: 1819. [Lose 20% of Council]. [b]Head of Army[/b]: Unoccupied. [b]Head of Navy[/b]: Unoccupied. [b]Foreign Minister[/b]: Unoccupied. [b]Army Training[/b]: 31 [b]Navy Training[/b]: 25 [b]Soldiers[/b]: 25,000 / 100,000 [b]Navy[/b]: 3 Naval Squadrons [b]Colonies[/b] -- None [b]Policies & Laws[/b] -- None [hr] [center][h1][b]Heldemar Commonwealth[/b][/h1] [img]http://i.imgur.com/4y32dYZ.png[/img] [i]Red: Monarchists, Blue: Conservatives, Orange: Liberals[/i][/center] [b]Political Support[/b]: [b][Monarchists: 40][/b] [Liberals: 4] [Conservatives: 16] [Elections in 1819] [b]Head of State[/b]: Ferdinand II [b]Agendas[/b] -- [b]Monarchists[/b]: Reconquer [b]Haugesend[/b] [+10 Support or -15 Support] -- [b]Liberals[/b]: Grant Danmarans Rights [+12 Support or -9 Support] -- [b]Conservatives[/b]: Expand the Army (0/30,000 Soldiers). [+5 Support or -8 Support] [b]Cultures[/b]: [Heldemarian: 7,000,000] - [Swadaran: 1,000,000] [4/100 Nationalism (+3/Year)] - [Norder: 2,000,000] [4/100 Nationalism (+3/Year)] - [Danmarans: 4,000,000] [4/100 Nationalism (+4/Year)] [b]Stability[/b]: 61% [b]Income[/b]: [14,000,000 Population x 2] = $28/Year [b]Treasury[/b]: $20. [b]Buildings[/b]: -- [b]Brondholm[/b]: [None] -- [b]Ceda[/b]: [None] -- [b]Narberg[/b]: [None] [b]Policies[/b]: None [b]Election[/b]: 1819. [Lose 20% of Council]. [b]Head of Army[/b]: Kegan Heinrich [+8 Army Training.] AVAILABLE: -- Leopold Gratz [Army Reform costs -20% Less. Costs 8 Support] -- Jörg Haider [-2 Nationalism Growth when at War. Cost 12 Support.] -- Joseph Ferstel [All cities receive 5,000 Garrison troops. Cost 4 Support] [b]Head of Navy[/b]: Josef Klaus [1 Free Naval Squadron/Year. -3 Army Training/Year.] AVAILABLE: -- Franze Jonas [Heldemarian Army has Initiative where Naval Support is present. Costs 4 Support.] -- Bruno Keisky [Heldemarian Navy has Initiative in battle. Costs 10 Support.] -- Leopold Donitz [1 free Naval Squadron per Colony. Costs 3 Support.] [b]Foreign Minister[/b]: Carl Krauntiz. [Select Culture has -1 Nationalism/Year] -- Karl Leuger. [Liberal policies cost -2 Support. Costs 8 Support.] -- Bruno Pittman [Selected foreign Culture has +1 Nationalism/Year. 10 Support.] -- Rudolf Nork [Initiative in Conferences. Costs 8 Support.] [b]Army Training[/b]: 51 + 8 = 59 [b]Navy Training[/b]: 16 [b]Soldiers[/b]: 60,000 / 180,000 [b]Navy[/b]: 1 Naval Squadron [b]Colonies[/b] -- None [b]Policies & Laws[/b] -- None