Most of the rules are actually for GMs and not essential for players to know in order to run a game. The players content is anything contained in a box (with the exception of the character building templates located on the second page of "skills.") I have some more formatting to do, but the player content is about 5 pages if you want to get EVERYTHING down for a game. Real functionality is actually about 2 pages. The way I can pull this off is because I focused on getting things to be pretty self-explanatory. For those who do not have time or access to read the rulesbook this is what it comes down to. -Roll 1D100 -Rolls are not binary (Binary: only success or failure) -You roll your stat to figure out if you do better or worse than your stat level and it will automatically tell you how you did. -Survive-ability in combat is based off of how well you portray your character out of combat (in other words you have made your character a main character instead of an extra.) -Combat (there's a bit more to it, but to sum it up...) You describe your combat sequence to collect awards and points by doing a good job, or loose them if you do a bad job, and then distribute these collected points into defense, attack, or damage as you see fit. Okay so here is the count thus far: Maybe (1):[@NanoFreakV2] Interested (4): [@Scoutas][@rechonq][@Pikmin Eye][@Mr Rage] Very Interested (2): [@BurningCold][@Zardoric] 3< >6ish... that's enough to get an OOC thread going, I think. I'll give it until lunch to see if I have people bail by the droves. That, and I need a little time to compile my content.