If you guys want to get started with your sheets, feel free. The template is below. ~Character Sheet~ [hider=PLEASE READ THIS] Name: (Self Explanatory) Race: (I will allow any race that appears in the Oracle series, so humans, Gorons, Zora, Deku Scrubs, Tokay, and Subrosians. I'll allow [url=http://zeldawiki.org/Enemies_in_Oracle_of_Ages]enemy races[/url] as long as your pick is reasonable.) Age: Gender: Appearance: (In at least one paragraph, describe your character's appearance, including eye color, hair color and style, body build, height, skin color, scars/tatoos/birthmarks, etc. A picture will suffice, but please make sure to denote any differences from your envisioned appearance and the actual picture in text. Please avoid pictures that are too modern or otherwise don’t fit the feel of the Zelda universe.) Clothing/Armor: (In at least one paragraph, describe your character's preferred style of dress. Remember that the setting is Zelda, so please avoid modern clothing or something that is otherwise out of place. A picture will suffice, and it may be the same picture as your appearance, but please make sure to outline the parameters of your armor (if applicable) in text. Remember that the more protective armor is, the more it restricts movement. This can be alleviated by taking the appropriate armor skills.) Weapons: (Describe the weapons your character carries with them on a regular basis. You may include pictures if you wish, although as long as you’re clear enough it’s not entirely necessary. In this section, you must also describe where your character keeps their weapons. In case your character is caught off guard or restrained in some way, it’s much more believable that they could quickly draw their dagger if it was sheathed at their waist than if it was at the bottom of a cluttered backpack, after all. This is for the sake of consistency. For weapons like bows or crossbows that require bolts or arrows, make sure to note how many arrows your character keeps on them on a regular basis and where.) Skills: (Are there any important non-combat skills you think you want to mention? For example, if your character is an archer who grew up in the woods, you would note here that he's a good hunter and woodsman. If your spellcaster is also a potent alchemist or can transcribe old Hylian runes, put it down. Maybe they're a good thief, or baker, or navigator, or they have first aid skills. If it's not related to combat and they're good at it, note it here.) Magic: (If you have no magic skills, skip this section entirely. Spells are tied to standalone spell rings or other magical artifacts that act as conduits between the spellcaster's magical energies and the physical form of the spell itself. You can only make use of spell rings if you are a trained mage and have awakened your magical energies through meditation or a supernatural gift. For the sake of balance, you may either choose to have access to multiple weapons and be skilled with them, or you may start with magic rings and your magical energies awakened. I might be willing to budge if you really want a spellsword type character, but you'd have to work closely with me to balance it. Magic users can still have one weapon, but they should not expect to be a particularly skilled warrior with it and will instead rely mostly on their magic for combat. Keep in mind that certain weapon types are not conducive to spellcasting; it's hard to wave your hand to throw a fireball while you're swinging around a two handed battleaxe, for example. Magic users may start with [b]THREE[/b] spell rings. Do not list passive effect rings here, save those for the inventory section. Entries should have this format: ~Spell Name (Ring Name)~ Example: ~Fireball (Ring of Embers)~ After a moment of preparation, Link thrusts his palm forward and fires off a basketball-sized ball of flame. The ball travels quickly over short and medium distance and has an arcing trajectory, but is inaccurate at a distance. ~Healing Light (Ring of Healing)~ After a moment of preparation, Link focuses light magic into the palm of his hand, causing it to glow with a healing light. If Link touches his palm to open wounds, he can seal them up quickly. The larger the wound, the more magic power he will have to expend to fully heal it.) Inventory: (List what your character currently has on them and regularly carries around. Try not to list too much; carrying heavy loads will considerably slow down your character and probably require a cumbersome backpack on top of that. In other words, try to pack light, and if your character does has a lot of stuff, explain what bag they're using to carry it because hammerspace won't fly here. It may be wise to organize these items in a list, as you will be editing this section frequently as your character acquires more items.) Backstory: (In at least two decent length paragraphs, detail your character's life up until this point. Please do not have your character too intertwined with existing characters or established canon unless you have run the idea by a GM first. If you want to introduce new locations or important new characters with your character's backstory, that's fine, but please run it by me first.) Wallet: (The currency is Rupees. You may start with up to 100. Don't worry about colors or anything, we'll just assume that Zelda wallets are magical and you always have the exact denomination of rupees you need to make transactions.) [/Hider] Here's a blank version of the CS with nice tags and formatting for your easy copy/paste needs. [code][B]Name:[/B] [B]Race:[/B] [B]Age:[/B] [B]Gender:[/B] [B]Appearance:[/B] [B]Clothing/Armor:[/B] [B]Weapons:[/B] [B]Skills:[/B] [B]Magic:[/B] [B]Inventory:[/B] [B]Backstory:[/B] [B]Wallet:[/B] [/code]