[hr] [center][h1]Character Sheet[/h1][/center] [hr] As I explained in the introduction, you will be role playing a character from our history. Refer to the CS explanation for what kind of historical/legendary characters you can role play. The idea is that those who died on Earth had their spirits transferred to an alternate dimension/reality, which is Alta. These spirits filter into Aenia's fruit and whether man, beast, or monster they are recreated in Alta. Some possess the same qualities as they did when they were alive. Some who might have been good in their past-life could have now become evil. It is free will that governs our decisions. Characters that are led astray can be called back by those who remember them. Unfortunately, past life villains depending on the magnitude of sin they committed in their past lives are irredeemable. [H3]Character Rules[/h3] 1. Every character will be human. 2. I allow gender-bending. 3. No one will play a villain but they can play antiheroes such as pirates, thieves, ninjas, etc. 4. Gods, goddesses, and Titans are not allowed. [h3]Character Sheet Explanation[/h3] [i]You can design this CS how you wish, but for those who like to just fill in the info, I made a pretty basic one for you.[/i] [center][h3]Character Name Goes Here - This is the name of your historical reference. You can use references from: folk legends, musicians, ancient/feudal legendary heroes, famous athletes, actors, writers, scientists, inventors, geniuses, artists, generals, kings/queens, emperors/empresses, pharaohs, prophets, monks, philosophers, etc.[/h3][/center] [center][b]Character Image Goes Here[/b] - I want to see only original art or digital art here. I do not want to see "well-known" canon characters from TV shows, anime, etc. You can also use photography. You do not have to have an image if you cannot find one or would rather not have a headache trying to find one that meets what you envision. [color=red]Do not worry about this at this time. It is really hard to find bald children that aren't patients for a medical illness, so don't even worry about this section![/color][/center] [b]Age:[/b] We will be starting the game with the characters being no younger than [color=fff200][b]7 years old[/b][/color] and no older than [color=fff200][b]12 years old[/b][/color]. This is simply for character development and relation-building purposes for the start of the game. There will be a major and [i]super significant[/i] time skip after the initial arc concludes. [b]Eye Color:[/b] You may not know what color eyes your historical reference had. You are free to make it up, but please make an effort to find out. [b]Hair Color:[/b] Every characters' head is shaved practically bald. This is to make them all look the same and to instill fear and control. If you haven't figured it out, since we're starting in Aiwren, the characters are labor slaves who work for a master. He is trying to sell them for great profits. [b]Height:[/b] This will depend on your character's age. I do not mind them being tall but no kid should be 6 or 7 feet at 7 years old unless that's a part of his or her legend. [b]Weight:[/b] Basically the same message I wrote for "Height." [b]Physique:[/b] Describe your character's figure, shape, muscle mass, or plumpness. [b]Complexion:[/b] Skin hue. [b]Immunities:[/b] These may be granted by your character's hidden abilities. [b]Weaknesses:[/b] Everyone has a weakness, however, these are not to be used as metagame knowledge. These can be physical, mental, or weaknesses as a side-effect of their legend or powers. If you decide to go into a more psychological weakness, then you may have to write similar information below in the "Quirks" section. [b]Titles & Feats[/b]: None - You do not have titles at this time. These are achievements that can be acquired throughout the game. Say if your character slays a mythic beast or destroys an army, etc. They are like feats, and the more you have the more fearsome and renowned your character becomes throughout the world. [u]These are awarded by the GM. You cannot self-award feats.[/u] [b]Basic Personality[/b]: You can just write a quick summary of your character's personality. If you feel inspired to write a lot, then please do so. Inspiration is a good thing. [b]Psychological/Social Issues[/b]: Not all characters will have these but it's here for those that do. [b]Appearance[/b]: Well, all characters start out bald and wearing sack-cloth gowns that go down to their knees. If you want your character to have defining marks on his or her body such as tattoos, brands, scars, burns, etc. You can elaborate on the details in this section. [b]Natural Abilities[/b]: I would like these to be listed so use [code][list][*][/list][/code]. This keeps it all neat and easy to read. Natural abilities are innate abilities that your character may have due to their power or lore. [u]You will start off with two.[/u] [b]Power[/b]: Your character is just starting out with [b][u]ONE POWER[/u][/b]. Your character barely remembers who he or she is. Their memories may be dreams when they sleep. They remember their names but they don't completely remember where they come from. Because of this memory loss, they can't remember their strengths from when they were alive on Earth. Do not try to write three powers as one. There's a difference between converting energy and manipulating energy. There is a difference between manipulating water and manipulating ice. So try to be specific so we don't have characters with the same abilities. [b]Companion[/b]: Not everyone will have an animal friend. You do not have to have one. This is just for those who might have a pet. They're kids after all! [b]Relations:[/b] This section can be filled out when you and others join the game. I will say it is very convenient to establish pre-existing relations before the game starts. They could be already friends, one could have a secret crush on the other, one could have a knight complex over the other, two can be rivals, who knows? This is the beauty of character development. [hider=CS Code][code][center][h3]Character Name Goes Here[/h3][/center] [center][b]Character Image Goes Here - Not applicable at this time[/b][/center] [b]Age:[/b] [b]Eye Color:[/b] [b]Hair Color:[/b] [b]Height:[/b] [b]Weight:[/b] [b]Physique:[/b] [b]Complexion:[/b] [b]Immunities:[/b] [b]Weaknesses:[/b] [b]Titles & Feats[/b]: [b]Basic Personality[/b]: [b]Psychological/Social Issues[/b]: [b]Appearance[/b]: [b]Natural Abilities[/b]: [b]Power[/b]: [b]Companion[/b]: [b]Relations:[/b][/code][/hider] [hider=Example CS filled out][center][h3]Johnny Appleseed[/h3][/center] [b]Age:[/b] 7 [b]Eye Color:[/b] Brown [b]Hair Color:[/b] Brown [b]Height:[/b] 3'9" (47 inches) [b]Weight:[/b] 50 lbs (22 kg) [b]Physique:[/b] Lanky [b]Complexion:[/b] Tan [b]Immunities:[/b] Poisons/Toxins and insect-borne diseases [b]Weaknesses:[/b] Apples, he loves them and he likes talking about all the different kinds. [b]Titles & Feats[/b]: None [b]Basic Personality[/b]: Johnny is a curious boy who likes to go on adventures. He likes to collect seeds and plant them, having a natural green thumb and all. Horticulture is his hobby and thus he has been performing really well in the crop fields. [b]Psychological/Social Issues[/b]: He may have an apple addiction. [b]Appearance[/b]: He is short and lanky and wears a pot on his bald head. He likes to think of it as his helm like a knight and it makes a handy hard-hat. If only you knew how many times it has saved him from a concussion. [b]Natural Abilities[/b]: [list][*]Botany - He can identify most plants, and he's able to tell the difference between medicinal ones and toxic ones. [*]Tree Whisperer - The plants talk to him, and he can communicate back.[/list] [b]Power[/b]: [i]Plant Growth[/i] - He can accelerate the growth of plants. He cannot form plants out of nothing. There has to be seeds or sprouts. He hasn't been able to create a full tree yet, but he will one day! An apple tree preferably! [b]Companion[/b]: An apple tree sprout named "Gala." No one can hear her talk, but Johnny does and she's quite bossy sometimes. [b]Relations:[/b] [i]To be filled out[/i][/hider] [hr] [center][h3]Taken Characters[/h3][/center] [center]■ Leonidas I ■ Robin Hood ■ Merlin ■ King Arthur ■ Edgar Allen Poe ■ [color=ed1c24][s]Bram Stoker[/s][/color] (Dropped - Free to Claim) ■ [color=ed1c24][s]Joan of Arc[/s][/color] (Dropped - Free to Claim) ■ Sir Kay ■ Shaka Zulu[/center] [hr] [h3]First Story Arc: The Boston Tea Party[/h3] At the beginning of this arc, your character will be a servant under [color=fff200][b]Marcus Licinius Crassus (115 BC - 53 BC)[/b][/color]. Not all characters will have similar jobs because some may be stronger and sturdier than others. Some may solely be used for pit fighting other servants. There will be limited slots for that position. I don't want every character to be a pit fighter. Your characters are unable to read [i]Arn[/i], so the newspapers won't matter to them much, but they may hear rumors about [b]The Sons of Liberty[/b], a group that supposedly runs about liberating slaves. Because of this group, Crassus has his overseers watching the characters like hawks to make sure they aren't planning to escape or do anything suspicious. Little do they know, [color=fff200][b]Samuel Adams (September 27, 1722 - October 2, 1803)[/b][/color] already has his eyes on the labor camp. [h3]Current Story/Completed Arcs[/h3] [i]This section is for story summary in case we have late joiners. This will only be filled out as we complete story arcs.[/i] [hr] [h3]Rules[/h3] [i]Because a RP can't be complete without them.[/i] 1. Try to keep all OOC conversations in the OOC. That is why it is there. 2. If you use pictures, please size them down or use the "hider." We do not want ridiculously-huge pictures taking up the whole game and lagging out people’s computers. 3. [b]Activity:[/b] You have [b][u]14 days[/u][/b] to post. If you do not post within 14 days, then I will PM you. If you do not respond in [b]30 days[/b], then I will do what I need to do with your character. However, after 7 days of inactivity, I will ask the writers that you left hanging to move on. 4. What I say goes. I tend to make decisions for the sake of the game and not for the sake of my personal opinion. If you do not like my decision, then you can either: a) deal with it, b) tell me in a constructive manner why you don’t like it, preferably in PMs, or c) get out. This takes us to the next rule. 5. [u][b]No drama.[/b][/u] I don’t like pointless arguing, so if you start an argument over this game, I will tell you how to fix your problem. If you don’t like it, then leave. I’m not going to argue with you. It would be a waste of my time to do so.