[quote=@Hekazu] Hey people, I just remembered something I needed to ask! So, we can either do this the traditional D&D way of getting experience from encounters and such, or we can go with the milestone rule in which you will go up a level once you have reached important story milestones. I can go with either and to be honest I like the traditional way, even if it sometimes devolves into murderhoboism. I trust you people not to do that though. Then I could mention my current plan on level ups. Once the needed amount of experience is reached, you will gain everything your new level brings during your next short or long rest. So you'll have any new spell slots available, your spellbooks spontaneously have spells appear and your current and maximum hitpoints go up by whatever amount your hit die average is. I believe nobody has objections? [/quote] I have no issue with milestones for practicality's sake so long as it won't turn into one of those scenarios where we always find ourselves a step behind the expected level for CRs, especially given this is a published module. I have a long, storied history of previous Dungeon Masters doing such things wherein we were [i]always[/i] under leveled because whenever we [i]would[/i] level, all of the monsters we had fought before just scaled with us; hit points, Armor Class, saving throws, all of it. That said, I have no issue with your approach where things are unlocked following a rest.