LORE/ETC [b]General Information: Some in and out of character things to consider.[/b] Gameplay: While there are several plots, gameplay will be kept ergodic and random to a large degree. As a GM I value player choice over plot but I'll certainly inject a shot of plot here and there if things pan out that way. I also try to avoid the meta-game as much as humanly possible on my part; Character death is possible, it's not my hopes you die, unless it is a darn good reason. Multi-posting a week is fine. Be able to post at least once about every three days at the low average? Character Creation: All the basics like name, height, etc. Keep in mind game world logic. I would prefer no premade characters but a character motif you use is fine. If you have any questions about anything I'll do my best to explain things further if something is not defined or hazy (lots of avenues I left kind of blank to expand on). For backstory I think the ideal approach is a length depending on your characters history/role. There are a lot of possible character creation methods you could use here so feel free to find something that works for you and matches the RP. The Great Chain: The name given to the massive chain that runs through the planet. It runs through the inaccessible Rynthia. The planet rotates around the chain but not along it to create day and night. As the rotation occurs it producing a large shadow from the chain around local noon for major cities along the chain's path. This shadow is called Mid-tide. Mid-tide: The shadow cast by the great chain. The shadows that don't occur during the day cycle don't effect a locations climate, more so when it makes the day shorter. It can't make the nights shorter (just fyi). Du'Anah: What is referred to as the known world, Du'Anah. Only a small amount of the planet has been explored by the Anaish people or what could be called the backside of the planet. Technology/Magic/Etc: Very little magic exists in the known world, and it comes more in the form of sorcery per se. Plenty of Myth includes magic in this world, but again rarely seen. In an attempt to replicate magical effect to enhance industry the technology level is of a general steam-punk quality. Flight has not been fully mastered but sea travel and rail are complex systems. Education has peaked in the last few hundred years but advancements tend to be refined in scope, but tackled from multiple angles. The Anaish people love the fantastic and the whimsical but also value the efficient. Some supernatural and magical things are certainly possible, but they are usually the exception not the rule beyond the already strange nature of the world. [b]Topography of Rivvet:[/b] Rivvet is a large city contained within the decaying walls of an ancient massive fortress, with its flat side against a massive cliff and it's convex within the Naux. Within the walls, the city is separated into five distinct areas. Slums