[center][img]https://s-media-cache-ak0.pinimg.com/564x/f2/01/c8/f201c8280e29524cd20e1a4a88cfcaba.jpg[/img][/center] [b]Rules: [/b] [i]Do not treat the magic like a "super power." Magic is not a bunch of named "attacks" in the vein of most animes and videogames. There are guidelines in place as to how magic works. PM Me your Applications. Don't rush it. I am putting a 2 weeks deadline on getting a character to me. But I won't be accepting anyone UNTIL afterwards either. The spots are limited (4 aside myself and Noxious) so make sure you bring your A game. I will however, bounce ideas with you and help clarify things during the deadline Follow the site rules.  Take up any complaints with me, the GM. Enjoy yourselves.[/i] [center]Prologue[/center] Member Remi Lyon was not a woman without means. She had been in the "Game" for so long she had forgotten what being mundane felt like. Her path to magic had started with a grimoire she bought off some dodgy book salesman back in the 70's. Forty years she had been at it. She was a classical case of a woman lost in her books and research. She never sealed a contract, to risky to be owed to a being from the other worlds. She didn't mess with the arcane directly. That was just to much risk, period. Instead she was the kind to draw carefully made pentagrams, research rituals for months before even considering the next step. And something had gone wrong. Perhaps it was a faulty ward, a crooked rune? She was enchanter of the old Summerian schools of heavenly magic. Her magic was powerful and nothing should be able to push past her wards. Yet she felt it, felt it all around her. Encroaching on her very being. Like unseen tendrils wrapping around her heart. Not for the first time in her life, Remi was afraid. But for the first time, she saw no way out. She grabbed her cellphone, dialing 911. "I need to police. I think someone is in my apartment. Please hurry." Suddenly, the radio crackled on and a smooth, jazzy voice flew out singing. Remi felt as if everything briefly froze. She knew the channel. IT kept switching on. A radio station not listed anywhere. And with strange melodies and weird, unsettling DJ's who spoke about things only a magician would know about. Secrets not meant for the radio at all. She stared at the radio. A light went up in her head and she scribbled frantically on as large a piece of paper she could get to. [i]Oh, sweet baby, won't you dance with me. [color=ed1c24]I think he's coming.[/color] Oh, my honey, swing those hips one last time. [color=ed1c24]He is so very near.[/color] Shake em baby![color=ed1c24] It's coming here.[/color][/i] Suddenly, the door slid open without a sound. Remi found that she could not even scream. Then everything went dark for Remi. ---- When the landlord opened in the door on the behest of the police, the Room stood empty. One the floor lay a tore out page of Remis favorite grimoire. Scribbled across the pages in red was only two words. "Radio Outcast". The police couldn't feel it, but the magic that had guarded the room. The wards that should have made the door unable to open even to the greatest force or reject any key but Remis own, was gone. --- In a world where magic is complex and gods are real, mankind remains blissfully unaware of the many worlds that parallel their own. Everyone but the various magicians who wheal and deal with demons, lost gods and ancient magical rites. Six of these magic practitioners from different disciplines and backgrounds have been drawn in by a common cause. Having all traveled to find out what happened to a mutual friend and well respected magician. Remi Lyon, a charismatic, well liked personality of the New Orleans magical scene is gone without a trace. Leaving behind her only a room filled with research nobody can make sense off, a old beat up radio and a note saying "Radio Outcast." The six magicians are forced to work together as something sinister start to encroach on their reality and they uncover more disappearances. WELCOME TO BROKEN CIRCLE, RADIO OUTCAST. [i]Vital Setting Info Below[/i] [center][img]https://s-media-cache-ak0.pinimg.com/564x/fe/e4/9e/fee49ec266acd0d027427745a7864309.jpg[/img] [b]Magic is real, You just don't see it[/b][/center][ Magics a latent ability that most people if taught or guided can draw upon. It was common in old religions, prominent in darker, less enlightened times. These days people turn to science for answers, and they are right in doing so, as Magic hold very few answers. Magic is a constant riddle, a metaphor given power. Laws of nature bends to it, using it comes with rules that constantly shift and grow ever more complicated. It demands a concentrated and calm mind, but draws on raw emotions and the energies of various cosmic and mythical sources. But in turning to logic and science, magic no longer exist to the mundane. It is considered fantasy and nothing more. To the new enlightened humanity, Magic now belong with old folklore, and the magic they see is but slight of hand and trickery. But this world harbors secrets. Practitioners still exist. Some hide, some live in the limelight as stage magicians, disguising their talents with that of parlor tricks. In the north there are still people who worship the Norse gods, who still know the runes, in the east there are men and women who speak to Djinn and other such beings. Magic is around, it has just slipped from our collective perception of the world. [center][img]https://s-media-cache-ak0.pinimg.com/564x/f9/08/00/f90800b214d2be1c3a139491f15cee6e.jpg[/img] [color=00aeef][b]-The Realms of magic-[/b][/color][/center] Magic isn't as simple as summoning fireballs or shooting lightning out of your fingertip. Forget all you were taught by fantasy wizards in pointy hats. No, these forces are living entities, powerful in their own rights even without a wielder. Vibrant energies you have to weave and bend to your will. And they all come from different places, different worlds. The ways you can use magic and its sources are diverse and infinitely complex in nature. The worlds beyond ours do not mirror our own, they have their own laws of physics. They have their own set of rules. Ours is the realm of mortals, known as Earth, Terra, Gaia and any number of other names. It is governed by the laws of physics, it can be understood and tamed by human science. Our world can only manifest magic from extremely driven minds and powerfull emotions. And even then, mostly by tapping in to one of the other realms. There are still places of power, where leylines intersect. Here, the veil between our world and others is thinner, and the Arcane leak into our world. Aside from our world there are atleast nine different versions of what we reffer to as the biblical version of hell and there appears to also exist the four hellish plains of Gehenna among many other underworlds, such as the Hellonic Hades and Norse Hel. There is believed to exist 7 realms that make out different forms of what the Abrahamic religions refer to as 'heaven'. But don't think your soul will go there if you are a good christian just becouse a version of heaven appears to exist. Nobody knows how the celestial planes work. None has ever ascended from those to speek to us, nor has anyone tapped into them, unlike how Demons of all kinds seem to really enjoy humans. In midst of all this exist the Undying Realms. They are places of negative, necrotic energies. Tapping into them is suicide, the energies there devour magic and eats away all living things. These are the places of eternal darkness where gods go to die. Each Undying Realm is ruled by a forsaken god that's older then earths history itself. There is the Realms of Elements, four in total. Here fires, water, air and earth are in constant shift, vying for dominance. One of the most well known is the Stream. Among magicians of any calibre, this is the name given to the dimension of pure arcane energy. A constant, never running dry, source of magic. Like a powerline. There are the Fey Lands where the folklore of old have retreated to. There are the Fields of Ulysses, where the old pantheon of the Greeks supposedly reside. There is Asgard, where the old Norse gods now sleep, supposedly dead from Ragnaro with only Balder alive. The amount of worlds is seemingly endless, and it is all about finding a creature, ritual or other manner of connection to them. Each able to lend unique strengths to those that opens its doors. [center][img]https://s-media-cache-ak0.pinimg.com/564x/4e/c4/bf/4ec4bfa3c7e2efc11ee2755042655104.jpg[/img] [color=00aeef]The Price of Magic[/color][/center] There is a price however. Power always has a price. One does not strike deals with the powers that be without paying their dues. Every magician have to deal with the consequences and backlashes of their choices. Magic demands sacrifices, personal or trivial. They demand dedication and rituals. Be it carving runes into wood or making summoning circles with salt. Magic is flexible and amazing but it's also risky and wild. Some magic is gotten trough actual deals with entities such as demons and fey. These deals are the basis to contract magic. [center][b]Types of magic.[/b][/center] People categorize magic into three groups, divided by the handling and source of the magic. These are very vague and broad terms that are manifested in a myriads of schools and styles. Don't be shy to mix and bend a little. They are Contract, Arcane Purity and Ritual magic. They each provide different strengths and weaknesses. They all hold different prizes and tributes. [Hider=Contracts] [b]Contracts:[/b] Trough contracts with mystical beings a magician may achieve great powers. Its a two way street however. Contracts are with a price, and the contractor might find the price a bit to steep at times. A good example would be Faust, selling his soul to a devil. Envoking contract magic usually means you have to summon the power in words or symbols. Such as calling upon the fires of hell or the spirits of the dead. If you are contracted, your faith is also at the mercy of your patron. There are many who have used their power only for [/Hider][Hider=Arcane Purity] [b]Arcane Purity:[/b] The riskiest is Arcane Purity. These are the mages that take directly from the Stream. They dont have to deal with rituals or contracts and thus skirt having to give up something in turn or to take careful preparation. But the trade off is the fact that Arcane Purity is a bomb , set to explode at any given moment. The pull of the Stream is great, the euphoria of power incarnate is more addicting then any drug. And Mages may find them self so bristling with power that they actually explode. In order to use Arcane Purity, one need a powerful focus such as a rare jewel or carefully prepared talismans. These wither and break in time and being seperated from it means you have to draw the magic raw. [/Hider][Hider=Ritual Magic] [b]Ritual Magic:[/b] Most common Ritual magic mostly safe but slow. Ritual magic draws on the power of the different realms as well as surrounding energies. Its a way of building connections with other planes or your surroundings without signing a pact or bruteforcing trough the stream. The results are all depending on the effort, the people and the ritual itself. Its wide spread and seen in common fashion within old world, pre-christianty religions. While most modern day rituals are watered down and practiced by people who do not believe or understand their power, many magicians rely heavily this kind of magic. [/Hider] [Hider=Magic Glossery] [b]True Name:[/b] In magic there is such a thing as your True Name. Its intimately tied to your very essence, it embodies you. Names have always held importance in religions as well, such as Drudism and Neo-Pagan Wickans and Voodoo. Even in Christianity, the name of a Demon is vital to exorcise it. To let creatures and magicians know your name is to give them full control and forfeit your life and freedom. As such, most magicians have at least three names. Their Given Name, given at birth. Their True Name, found within themselves during their life of arcane and mysticism. And there Taken Name, the name they wish to go by among other magicians. [/hider] Charachter Creation. Name:  [b]True Name:[/b] The name you and only you know off. Knowing this holds alot of power over you [b]Taken Name:[/b] The name you go, be it a stage name or moniker. I.E Johnny Magic [b]Given Name:[/b] The name you have in legal papers. This is how authorities would know you. I.E John Smith [b]Age:[/b] 19 at the lowest. The older you the more sense it makes that you know a fair bit of magic. 45 as the oldest. The younger you play the less respected, powerfull and the experienced you are. Within the world of magic experience is power. Keep this in mind. [b]Personality:[/b] [b]Nature of magic:[/b] (see magic section.) [b]Magic practice:[/b] (What are you? Voodoo priest? Witch doctor? Priest? Illusionist, necromancer? Any magic practice goes as long as its not to High Fantasy. Magic in this taxing and tricky. It is a matter of intelligence and wit, will and planning. I suggest looking up actual practices if you are out of ideas.) [hider=Check this] Ask yourself a few questions when choosing your magic, will use Johan and Varvera as examples. How did the charachter come across the magic?: Johan wanted to know about his heritage, had a interest in the old world. Came across rune magic in more obscured books and was later on tought by someone else that knew magic. Him carving runes of power into himself made him connected to the arcane. What usefulness does it bring? Johans runes and connection to Arcane Purity allows him to inscribe any number of spells and effects into things. it's versitile, its not overly showy and he can easily pass as just a regular bloke. Can I possibly trace to actual, real world beliefs (Aka Nordic mythology, Summerian Myths, African Shaminism an the the like). If not, how can I can I make fit in with everything else? Varvera is Roma. She is part of a people with a long complicated history that includes both fortunetelling and mysticism. This has basis in real life practices. Noxius choose to spice it up by making the arcane part of it, supercharging her powers to the point where she can see threads of fate. The core remains in Roma culture and beliefs however. [/hider] [b]Brief bio:[/b] I don't ask for much. I need to know what makes your character unique. What define him. A little back story. Magic is unique and the paths to it are many. Be it heritage of being a witch from europe to stumbling across a benevolent being in need of servants.