I'd like to comment on the names you have chosen; the names of the canon academies all have a theme of protection or hope. Lustre does not follow this theme. Example; A beacon, a symbol of hope for lost souls. Atlas, which holds the world upon its shoulders. Haven, a place of safe refuge. Shade, protection from the heat of the desert. (other note, if you want a sheet which goes into more detail, I've got a rather extensive one which i was using for my RWBY roleplay, which provides a fair bit more depth) [hider=Character Template] 1)Basic info Name: (specify how the name fits the CNR) Species:(Human/Faunus) Age: Gender: Symbol: Handedness: Physical traits: (Faunus features go here, as well as scars,tattoos, basically parts of the characters body) Misc traits:(A distinct item or clothing the character carries on them and in what context, a preference to a color on their outfits, a verbal tick, basically something distinctive not located on their body) Occupation: 2)Appearance Aura/Effects: (Effects are things like Ruby’s rose petals or Yang’s red eyes.) Height: Weight: Eyes: Skin color: Face: Hair: Physique: (Type of) Outfit: (add more than one if exists: Combat, Casual, Job, Formal, Informal, Sport, etc) 3)Characteristics Background: Personality: Likes: Dislikes: 4) Trivia: Notable relationships: Notes: a) Weapons Name: (include translation if applicable) Wielder: Type: (special weapon-style name, ie Crescent Rose is a High-Caliber Sniper-Scythe, or HCSS) Short Description: (One or two short sentences describing the holstered form and the alternate forms, and a quick description of its capabilities, ie, dust channeling) Form 1: Form 2: (if applicable) Form 3: (if applicable) Holstered/Sheathed Appearance: (How it looks when not in use) Features/Capabilities: (special functions like dust channeling capacity, alternate firing modes that do not cause a change in shape) Usage: (how the wielder uses it in combat; i.e. summary of fighting style) Planned/Possible Upgrades: Notes: (trivia, name meaning, etc) b) Semblance Name: User: Short Description: (One or two short sentences describing the semblance) Visual effect: (how would you be able to tell the semblance is being used if it appeared on the show) Type: Aural (adds properties to aura)/ Construct (creates non-sentient beings out of an element, material or aura)/ Conversion (transforms an element into aura or aura into an element)/ Glyph(semblance manifests as glyphs)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura) Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user. Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such) Range: (Personal if it works only on you; Short for stuff your aura comes in contact with; Medium for about throwing distance; Long range anything else but try not to make it farther than you can see) Other limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost) Passive ability(s) (if any): (and specific limitations, if any) Active ability(s) (if any): (and specific limitations, if any) Dust interaction (insert dust type here): (describe what changes here) Notes: (for trivia you might want to add about the user of the semblance) c) Combat Info Class/Position Landing: Strategy: Fighting Style: d) Statistics (Levels are 0-none to 3-high. right now you cannot have more than 2 stats at 3 and a maximum total of 14 points across the board.) Strength: (how physically strong is the character and how much damage can they do with one strike without a weapon) Agility: (How good is the character at running, dodging, reacting and performing attacks) Aura reserve: (Dictates a character effective life, endurance and how much they can spam skills) Aura manipulation: (1 for focusing aura, 2 for manifesting shaped aura with direct contact and constant aura drain, 3 For projecting aura outside of direct contact) Dust Manipulation: (1 for combining Dust with Semblance, 2 for basic Dust spells, 3 for remote Dust activation) Dust use: (1 for basic dust ammo, 2 for dust channelling weaponry, 3 for dust infusion) Weapon Skill (Primary): (1is beginner, 3 is mastered) Weapon Skill (General): ( For weapons your character does not specialise in. 1 for beginner, 3 for jack of all trades) [/hider]