[quote=@Phantomlink959]
I'd like to comment on the names you have chosen; the names of the canon academies all have a theme of protection or hope.
Lustre does not follow this theme.
Example;
A beacon, a symbol of hope for lost souls.
Atlas, which holds the world upon its shoulders.
Haven, a place of safe refuge.
Shade, protection from the heat of the desert.
(other note, if you want a sheet which goes into more detail, I've got a rather extensive one which i was using for my RWBY roleplay, which provides a fair bit more depth)
[hider=Character Template]
1)Basic info
Name: (specify how the name fits the CNR)
Species:(Human/Faunus)
Age:
Gender:
Symbol:
Handedness:
Physical traits: (Faunus features go here, as well as scars,tattoos, basically parts of the characters body)
Misc traits:(A distinct item or clothing the character carries on them and in what context, a preference to a color on their outfits, a verbal tick, basically something distinctive not located on their body)
Occupation:
2)Appearance
Aura/Effects: (Effects are things like Ruby’s rose petals or Yang’s red eyes.)
Height:
Weight:
Eyes:
Skin color:
Face:
Hair:
Physique:
(Type of) Outfit: (add more than one if exists: Combat, Casual, Job, Formal, Informal, Sport, etc)
3)Characteristics
Background:
Personality:
Likes:
Dislikes:
4) Trivia:
Notable relationships:
Notes:
a) Weapons
Name: (include translation if applicable)
Wielder:
Type: (special weapon-style name, ie Crescent Rose is a High-Caliber Sniper-Scythe, or HCSS)
Short Description: (One or two short sentences describing the holstered form and the alternate forms, and a quick description of its capabilities, ie, dust channeling)
Form 1:
Form 2: (if applicable)
Form 3: (if applicable)
Holstered/Sheathed Appearance: (How it looks when not in use)
Features/Capabilities: (special functions like dust channeling capacity, alternate firing modes that do not cause a change in shape)
Usage: (how the wielder uses it in combat; i.e. summary of fighting style)
Planned/Possible Upgrades:
Notes: (trivia, name meaning, etc)
b) Semblance
Name:
User:
Short Description: (One or two short sentences describing the semblance)
Visual effect: (how would you be able to tell the semblance is being used if it appeared on the show)
Type: Aural (adds properties to aura)/ Construct (creates non-sentient beings out of an element, material or aura)/ Conversion (transforms an element into aura or aura into an element)/ Glyph(semblance manifests as glyphs)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura)
Purpose: Offensive (The effect is either directly offensive, or boosts offense) / Defensive (The effect either boosts defense or protects the user. Aura/Body Recovery also counts) / Utility (The effect is neutral, neither offensive nor defensive. However, with enough creativity they can be used as such)
Range: (Personal if it works only on you; Short for stuff your aura comes in contact with; Medium for about throwing distance; Long range anything else but try not to make it farther than you can see)
Other limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost)
Passive ability(s) (if any): (and specific limitations, if any)
Active ability(s) (if any): (and specific limitations, if any)
Dust interaction (insert dust type here): (describe what changes here)
Notes: (for trivia you might want to add about the user of the semblance)
c) Combat Info
Class/Position
Landing: Strategy:
Fighting Style:
d) Statistics
(Levels are 0-none to 3-high. right now you cannot have more than 2 stats at 3 and a maximum total of 14 points across the board.)
Strength: (how physically strong is the character and how much damage can they do with one strike without a weapon)
Agility: (How good is the character at running, dodging, reacting and performing attacks)
Aura reserve: (Dictates a character effective life, endurance and how much they can spam skills)
Aura manipulation: (1 for focusing aura, 2 for manifesting shaped aura with direct contact and constant aura drain, 3 For projecting aura outside of direct contact)
Dust Manipulation: (1 for combining Dust with Semblance, 2 for basic Dust spells, 3 for remote Dust activation)
Dust use: (1 for basic dust ammo, 2 for dust channelling weaponry, 3 for dust infusion)
Weapon Skill (Primary): (1is beginner, 3 is mastered)
Weapon Skill (General): ( For weapons your character does not specialise in. 1 for beginner, 3 for jack of all trades)
[/hider]
[/quote]
I appreciate the input.
But, in this case Lustre is to shine or to be bright, akin to the unbreakable diamond, does that not bring about some idea of hope?
Also I didn't want my character sheet this overly detailed as this is casual roleplay and I want more people to be able to fit into it easier, thanks.