So, I've been having ideas about the Witcher world. I've been playing with the idea of beginning a plot before the books/games take place (I'd probably prefer an AU) where all the Witcher schools are intact. Then, I got to thinking that they could have roles among themselves, perhaps. Then I got into why they take contracts (for money? for alchemy ingredients? for the well-being of the world?). I have ideas of the Schools working against a force that wishes to rid Witchers from the world. Perhaps they control a territory that someone wants to usurp from them. Perhaps there's some kind of civil war among the schools themselves (which could make this into a Nation RP, which could be cool). I've changed a few things that might offend others. But nothing is set in stone. Regardless, I'm not even really looking to make this into an RP. I'd like to first make this a brain-storming thread for possible Witcher RPs the rest of you could wish to start. I'd also like to open the discussion to the possibility of any sex (male or female (or hermaphroditic)) to be a Withcer. I'm also curious to see Elves, Dwarves, Halflings, and Gnomes be able to be Witchers. Would they be assigned to a specific school? If so, which one(s)? [hider=School of the Bear (Ursine)] Elemental Representation: Earth Sign Specialization: Quen Function: Self-defense and strength training Acting Position: Vanguard/Defense Contracts: Beasts, Cursed Ones, Hybrids, Elementa, Relicts, Ogroids, Draconids Ursine Witchers usually train the young boys before and after they enter the Trial of the Grasses.[/hider] [hider=School of the Raven (Corvine)] Elemental Representation: Air Sign Specialization: Aard Function: Information gathering Acting Position: Assassin/Intelligence Contracts: Vampires, Relicts, Ogroids Corvine Witchers are often gaining intelligence on Contracts pertaining to curses and people due to the complexity of such Contracts' natures.[/hider] [hider=School of the Wolf (Lupine)] Elemental Representation: Fire Sign Specialization: Igni Function: Support Acting Position: Support/Strike Contracts: Necrophages, Hybrids, Insectoids, Relicts, Draconids Rounded in physical strength and speed, they train young Witchers and pursue contracts.[/hider] [hider=School of the Elk (Cervine)] Elemental Representation: Water Sign Specialization: Axii Function: Diplomacy Acting Position: Diplomats Contracts: Often keeping from pursuing Contracts, Cervine Witchers keep tabs on the world around them. They watch the succession of Kings, Sorcerers, and even the common folk. Cultures, languages, and territories are their main focus.[/hider] [hider=School of the Viper (Aspine)] Elemental Representation: Aether Sign Specialization: Yrden/Somne Function: Lore keeper and historian Acting Position: Historian Contracts: Curses, Specters Aspine Witchers combine the knowledge of the Elk, Eagle, and the Badger Schools. Histories of the world, natural monster habitats and their migrations, and the advancements of Magic fill the halls of the School of the Viper. They are usually sent to fulfill contracts on Curses, Cursed Ones, and Specters.[/hider] [hider=School of the Eagle (Aquiline)] Elemental Representation: All Sign Specialization: Aagdi (Aard/Igni) Function: Magic studies and training Acting Positon: Magic/Education Contracts: The School of the Eagle focuses on the refinement and the development of the Signs in which the Witchers specialize. They, of course, study much deeper Magics. But this is merely for the sake of education rather than its application.[/hider] [hider=School of the Badger (Musteline)] Elemental Representation: None Sign Specialization: Heliotrop Function: Mutation Acting Position: Alchemy/Science Contracts: Boys arrive at the School of the Badger to go through the Trial of the Grasses. The Musteline Witcher specialize in all things alchemy. They have developed the Trial of the Grasses so that Females and other non-humans might be able to survive, but those have been few and far between.[/hider]