[@6slyboy6] Rule of cool! Story first! Let me adjust my post here. Sly, the tone of your post implies the lead to drama by nit-picking etc. That said, I didn't add ultra detail in regards to guns or anything because I'm more so interested in the story than a show of who has more and cooler tech and then that leads to the who's smarter shit. It's just a bad deal. It should be a given in a space setting that ships are bristling with anti capitol, anti missile and anti strikecraft weaponry, its pretty much standard fare. I mentioned gravity weaponry specifically as that is what the dominion uses as main weaponry. If we went hyper realism, your fighters and torpedoes wouldn't even come close because lasers are instant hit, and if you couple that with a large drive system, the power that could be funneled into that weapon would easily burn up a fighter, let alone a torpedo. You'd also have arrays that are fast firing which removes the need for flak if you could just point and click, one shot one kill. If I wanted to go hyper realism, I'd pick one class of ship, remove all fighters and missiles because its just added weight which could be better used on more light and heavy energy weapons and shielding. I however, am not going ultra realism because I want cool fights and not two battleships with epic railguns shooting at each other say beyond visual distence like battleships of earths history. Fire your guns from miles away, way beyond the horizon. I want fighter dogfights and warships exchanging weaponsfire at close ranges like startrek/wars and games like homeworld. Rule... Of... Cool. But anyway, just assume that everyone's capitol ships have anti everything weaponry, its just the way it is. AND, regarding ship names... I classify how I want. If I want a dreadnought to be called a frigate class, I will! :D