Made it a new post. This is my thread, I can double-post if I want to. [@TheWizardLizard] Actually, I was talking about The Evil One's character. His sheet specifically says he might poke a beedrill nest just because, especially if someone tells him not to. [@dreamingflowers] Ultimately, I don't think your character is the problem here. I'm worried that Lord of Evil and RenegadeRunaway's characters will risk alienating others through antisocial behaviour. [b]BUT[/b] that's just a suspicion on my part. I'm mentioning it here because I'm hoping the two of them will explain to me either how I'm misinterpreting their sheets, or how they plan to develop their characters to avoid these problems. It's fine to have tensions in a group, but when characters don't want to interact with each other, role plays die. If you are hoping to, for example, play the brooding loner type who slowly opens up to the people around her, that usually only works if the other characters constantly take the initiative and approach her, no matter if she turns them away. In my experience, what usually happens is that characters start ignoring the loner and interact with characters who are more fun to be around. I'm sure you've seen this sort of thing happen in real life. Now, this sort of thing could still work if the loner quickly realizes she doesn't want to be ignored and alone and essentially comes crawling back to the rest of the group, or if you get together OOC and plan out how the character will be integrated into the party - but it gets very, very difficult if you just do it and hope the other players will catch on to your idea on their own. [@RenegadeRunaway] I especially want to know what you're planning. I actually really like the thought of having an aggressive and driven character in the game. I just want to make sure she doesn't scare everyone else off.