[@Rune_Alchemist] [hider=Naz'rthatch the Mind Flayer] [B]Name: Nazrc'thath Iyac'thorl'ieh[/B] [B]Race:[/B] Illithids are a race of psychic but seldom seen beings with a humanoid body and an octopus-like head that live deep underground. They have four tentacles around a lamprey-like mouth, and use them to extract the brains of creatures and eat, preferring sentient above all since brains provide knowledge and psychic affinity in addition to sustenance. Their eyes are pale white, and they can see perfectly well in both darkness and light. Their sense of hearing is worse than a human's, and have difficulty distinguishing sounds from one another despite locating them the same as other creatures. Their skin is purplish blue to gray-green and covered in mucus, and is very sensitive to sunlight, to the point that they are rarely seen above ground, with the exception of a couple individuals who risk the danger in their quest of sating their thirst for knowledge. So if you see a tall stranger clad in a black cloak and a hood that obscures their face, do not stare too deep into the abyss...or the abyss may stare back. [B]Age:[/B] 50 years. Illithids live up to 130-150 years, so Nazrc'thath can be considered about 25 in human years. [B]Gender:[/B] Illithids produce asexually, but his striking appearance and morbid curiosity cause people to identify him as a male. [B]Appearance:[/B] [url=http://i.imgur.com/b99pflb.jpg]In public[/url], Naz'rthatch wears heavy black robes that cover his entire body and a hood that wraps his facial features in impenetrable darkness, with only the faint glimmer f his eyes seen through it. However, it is possible for a careful eye to notice the occasional tendril writhing in the depths when he is particularly excited, giving a hint to his [url=http://i.imgur.com/EEwcllX.jpg]true appearance[/url]. [B]Clothing/Armor:[/B] Naz'rthatch wears the Black Robes of the Deep, which are heavy robes that completely conceal his body, including his face. The robes are enchanted with a powerful spell that shrouds the wearer's face in darkness, even when exposed to light. [b]Personality:[/b] Naz'rthatch, though he is well versed in the human tongue, still has trouble speaking it fluently without making a disgusting sound of wet tentacles slapping together, so he tends to opt for simple phrases. He has an unending curiosity for the human culture and humans in general, finding even mundane things fascinating. He is not very approachable due to his nature, but if he finds himself in the company of someone with magical affinity, he may be drawn closer to them; whether it is due to his interest in the arcane, or due to the proximity of a delicious brain filled with magical power is a mystery to all but him. [B]History:[/B] Naz'rthatch was always different from his fellow kin, ever since kin: his curiosity for the greater mysteries and particularly the surface world, which he was told was a hostile land of painful sunlight filled with hate and persecution towards the illithid. But despite his clan's resistance, he decided he would ascend, and become truly wise. Once he blended into human society in disguise, he learned that the illithid had a dreadful reputation of being brain-eating abominations who knew only cruelty and domination. He then decided to sever the ties he had to his origins, and make a name for himself in the academic circles by finding the hidden secrets that lied forgotten in Edea's bowels. [B]Weapons:[/B] Naz'rthatch wields the Tome of Eldritch Lore, an old scripture written in the illithid language; the runes are so grotesque and incomprehensible to the human mind that anyone not versed in arcane lore who dares lay eyes on the book may find themselves distraught if they are strong-willed, or outright driven mad in the case of the weak-willed. The Tome is filled with psychic power, and acts as a catalyst for him to channel his psionic skills as he reads upon the words of the Deep Ones, giving him greater control and precision over his powers. [B]Physical Skills:[/B] -[i]Brain Eating[/i] - Naz'rthatch may eat any brain he comes across using his facial tentacles, and gains both sustenance and psychic power by doing so, building up his potential for greater feats of the mind. Sentient and alive brains are the most optimal for this purpose, though non-sentient and even brains of dead creatures can suffice. -[i]Dark Vision[/i] - The eyes of illithids have developed for zero-light environments, and so he can see in complete darkness without hindrance. -[i]Magic Resistance[/i] - Illithid have a natural resistance to magical attacks and effects due to their psionic nature, shrugging them off like a creature with a carapace would ignore the stab of a sword. This has also allowed them to study magic and psionic power as a race so extensively. [B]Magic:[/B] -[i]Detect Thought[/i] - Naz'rthatch can sense the thoughts of sentient creatures up to 60 meters, and ascertain their approximate location. This requires him to stay still and concentrate, leaving him vulnerable for a moment. -[i]Telekinesis[/i] - Naz'rthatch can remotely manipulate objects lesser than his size up to 30 meters in distance, allowing him to draw them in, throw them or keep them still for a short while before having to take a break. He is limited to controlling two objects at a time as he directs the power with his hands. -[i]Lesser Dominate Mind[/i] - Naz'rthatch can impose his superior mind over those with a lesser willpower, bending them psychically to his dominion. Note that this does not work on creatures with human-level or greater intelligence. The power affects a a targeted area up to 30 meters away, affecting all creatures in the targeted area. The effect lasts for a couple of hours. [b]Weaknesses:[/b] -[i]Weak to Sunlight[/i]: Illithids are not suited to bearing the light of the sun on their slippery skins, and are affected by it even when wearing concealing clothing. Naz'rthatch in particular becomes partially blinded, and has more difficulty controlling his powers, which may result in him accidentally miscasting them on an ally. If the sunlight grows too intense, particularly in desert regions, they also start taking damage. -[i]Frail Fortitude[/i]: Illithids are physically weaker than the average human, and tend to get quickly cut down when in a melee of any kind. [B]Other Inventory:[/B] Naz'rthatch carries writing tools in the form of scrolls, a quill and an ink vial, as well as empty vials in a satchel which he uses to store any liquids and body parts he wants to examine later. [/hider]