[@Lauder][@RedDusk][@Hawlin] I shall look forward to all of your characters eagerly!~ [@ERode] She looks absolutely good~ Just take care not to abuse that one-hit KO skill, and I won't have to publicly flog you~ [@CrystalApple] Annnd here comes some flogging~ After some careful consideration and thinking...The problem I have with your character, is that a lot of his magic seems incredibly vague, and from what I can see is very...versatile. That's not how any of these characters should be starting out. At the moment, he seems like he can perform almost every type of magic. which is a no-no. If I may be honest, you've used a lot of words to describe your characters abilities, but have done very little to actually describe what they actually [i]do.[/i] Ritual magic isn't exactly very well explained in what it is actually capable of and is incredibly vague in result, meaning and if I'm reading it right, there's a lot of room for him to...sort of be able to do everything, I think. Arcane magic, while it seems fairly well balanced also has the potential to be incredibly powerful in a smart persons hands. Blasts of neutral-element magic while having no particular advantages, have no real disadvantages either. As such, if you want that I would say get rid of one of the second magics, or replace it with a more passive sort of ability. Witchcraft, is incredibly vague, broad, and seems to include a lot of different forms of magic. Plus, it can't really be the 'most populous' as there are a [i]lot[/i] of differing magic forms in this world. It seems to more or less fall under what one might call 'Hexes'. I realize I said go crazy and feel free to create your own form of magic, but also within reason, as long as it was properly balanced. As it stands, I think 'Witchcraft' is just a bit too generalized at the moment for me to allow since apparently it includes 'Hexes, curses, spirit communication, divination'. Spirit communication would likely more fall under a necromancy sort of ability, and Divination is a fairly powerful ability in itself, and would likely be a stand alone magic ability with some sort of passive abilities such as some small precognition. Apologies if this seemed a bit long-winded or overly critical. I would like to request you make your characters magic less broad in what they are capable of, and perhaps for now stick with two magics. An offensive based one and a passive magic feat, and properly explain what they can [i]do[/i] Once you make these appropriate changes, I will take a look at the CS again.