Seems like the combat is done! However, I would still like to see the next post being from [@VKAllen], given how Trear is the last one to act in the initiative order before Orchid's turn. If they stabilise the Half-Orc, all is well. Otherwise, Orchid will have to throw at least one Death Saving Throw. Not that it'll probably matter, but mechanics are mechanics and it's good to ascertain the rules early. Also if nobody heals/stabilises him quickly, while unlikely, more saves will have to be rolled. After that, it'll be back to the non-combat where no set order exists.