{I am Din & these are my characters that I have spent years creating.}
Please enjoy the stories that come forth.
Most of them live in a world unbeknownst to us, in a galaxy faraway, hidden from our view. Through wormholes and space adventures, we explore the stories of these fascinating multi-universe characters who spend their lives figuring out if they want to go back or not.
Planet Austea, S'Onfyr System, Kryton Galaxy
Planet Austea of the S'Onfyr System in the Kryton Galaxy.
Austean mythology claims that when their God, Alpha, pulled together from the stellar gasses and space debris to form his body, one lucky asteroid happened to be carrying the same building blocks that formed Earth and thus humans.
When Alpha emerged from the black hole, he brought with him some bits of other galaxies that he managed to hold on to. However, even though he was a deity with no true form, (during this time, he was nothing but stardust traveling through space, called Stardust Stage), he was in such bad shape from the black hole that chewed him up and spit him back out. From this brutal accident, came the three other deities who are parts of Alpha. Because of the stage he was in, they could form any body they wanted to. They are constantly in contact with Alpha but he can choose to cut the connection.
Beta, Gamma, and Delta helped form the galaxy as the Austeans perceive it. Beta created the planets as Gamma danced around her and he placed the planets and stars in their positions. Delta, always the lovely dreamer of everything good, gave life to the planets with the means to support life. The 4 Gods lived on those planets for a while and through birth or mutilation, other deities came to be. Beta and Gamma were the first to birth a god themselves after falling in love and they named her Epsilon. Sadly, Beta encountered the first dangerous life form and was cut in half, resulting in the creation of Zeta. Beta and Gamma had another godly child named Eta. Gamma encounters another dangerous life form, which gave life to Theta. To keep them save from harm, Delta severs her right arm and Iota is born. Alpha and Delta have a child themselves named Kappa. In their haven, Beta and Gamma have 2 more children named Lambda and Mu.
Alpha attempts to prank the first Austeans who don’t take it too well and to make amends, he cuts off his left hand and named it Nu. Beta is the next to create from her own body, her womb (as means of being infertile), named Xi. In a weird instance, Alpha begins to die but is met by his other half, Omicron. Sadden by Alpha’s disappearance, Delta travels and her tears create Pi. When Delta finds him, they have the twins, Rho and Sigma. After a while, Gamma began to lust after Delta and has his way with her, resulting in Tau.
To protect himself from Alpha, he cuts himself in half to create Upsilon. It works but Alpha draws him out from hiding by exacting his revenge on Beta, who then gives birth to Phi. Unfortunately, Gamma continues to hide and Delta creates Chi from her left arm to help with Omega, (Alpha’s last son), as Beta creates Psi to help her look as she traveled.
| Austean Races |
Country..............................Eye Colours
• Rosacity (Atomlords)............Yellow Green
• Era (Wavetravelers).............Blue Green
• Dragon (Dreamwatchers)..........Green
• Xath (Agents)...................Blue
• Freya (Battlelusters)...........Red
• Sonder (Kinbound)...............Yellow
• Vex (Atmokeepers)...............Red Violet
• Aqua (Atmokeepers)..............Violet
• Rover (Atmokeepers).............Blue Violet
Agent
The ones who use their energy to influence or infiltrate another being. They allow others to see the Agents’ images in their head, and they can easily evoke strong feelings and questions within themselves. They are animated authors and illustrious storytellers.
Most Agents choose to use mental images and words to facilitate their power. They can really hone in on the gifts to pass onto others, whether it’s (1) to tell a story, (2) influence someone with their perspective, or (3) even infiltrate another for their perspective. For self-defense, (4) they can shroud the assaulter with obstacles in their head, either through images or (5) words. Sometimes the words would (6) become incredibly sharp and biting enough to hurt someone physically, as well as emotionally or mentally.
Atmokeeper
The ones who are at peace with Austea’s ocean and live in underwater cities with the life in the ocean. They are able to channel their energy into harvesting air pockets. However, some are not as amphibious and prefer to live among the stars on Austea’s moons.
Atmokeepers can channel their energy into harvesting air, ‘air pockets’, to live underwater or even in space. Some play around with their abilities and can either (1) push an objects by aiming these air pockets in quick bursts, or (2) blow large amounts of wind if they’re skilled enough. If self-defense has to be taken, they can knock their opponent off their feet by aiming those air pockets, or (3) sucking the air from around them.
Atomlord/Atomlady
The ones who are able to use their energy to communicate with atoms in order to create or join together different things. Their power comes from the atoms choosing to listen to them or not.
Atomlords derive their power from the very atoms that make up their entire existence. They can listen to the atoms and even have a conversation in order to (1) conjoin, (2) create, or (3) change an object. For self-defense, if they can create a weapon or shield, the atoms will (4) come together quickly for aid.
Battleluster
The ones who are able to take some atoms, even pressure, and use their energy to emit that source as a weapon. They can range from cloths to choke people, to knives and swords. They might look athletic or wimpy, but their minds are strong and sharp.
Battlelusters have the most interesting history: they descend from Atomlords but with the minds for warfare, security, and intelligence in regards to the planet and space. They’re able to harvest some atoms and use them when needed. Ultimately, most use them for self-defense or even (1) sparring. Not all rely on weapons, however, and some use their (2) mind over anything. The more talented ones can (3) overlook vast areas of land.
Others can create (4) large walls or (5) shields in case of danger, especially if something from space comes heading for Austea.
Castlings
The ones who use their energy to channel the planet’s elements and cast it with free-will. Their preferred destination is the moon and they are known to be solitary nomads.
Castlings are like the gypsies from Earth, but able to channel the elements from anywhere, including (1) space. Most are born with an affinity for a certain element and harvest the power and cast with free-will. Some families carry out their lineages and continue (2) traditions or skills passed down from the ancient times. For self-defense, they are also able to create (3) walls or (4) shields with their powers.
Dreamwatcher
The ones who are able to use their energy and show an audience a past dream, story, or premonition. The energy is expelled from their wrists to the palms and it emits a show of light like an aurora borealis.
The biggest daydreamers in their galaxy, they use their energy via an aurora borealis-like light coming from their hands or wrists in order to show (1) a dream, (2) story, or (3) premonition if it’s passed on from the mother to daughter. For self-defense, they can create a (4) shield) or (5) weapon. Some are able to (6) dreamjoin with others that are asleep at the same time, regardless of location whether it’s on the planet or (7) across the universe if they’re strong and willed enough.
Kinbound
The ones who are deeply attuned to the lives of the planet’s organism, from microscopic to an individual out of hundreds of people. They are able to use their energy to empathize to the point of telepathy. They tend to build the biggest walls but forge the strongest bonds.
Kinbound are the most sensitive to living organisms on the planet. They can feel out another’s soul and use (1) telepathy to communicate. Some use their energy to (2) lessen another’s pain by sharing it. Some mothers pass down the ability to communicate with the (3) recently deceased or (4) even someone from the past. For self-defense, they can (5) reflect back the pain unto the assaulter in hopes of stopping them or (6) paralyzing them.
Wavetraveler
The ones who can utilize waves such as heat, sound, or motion, and use their energy to power things around them. They are keen to technology but still prefer to venture through nature and the universe.
Wavetravelers are able to harvest waves such as (1) heat, (2) sound, or (3) motion, and can (4) power things around them. For self-defense, they can use their chosen affinity and (5) blast the assaulter.
| Austean Anatomy and Physiology |
The Kryton Galaxy spiraled into the Universe almost seven billion years ago and was another billion light-years away from our own, the Milky Way. In order to make it from one galaxy to next, the control of wormholes became more and more frequent thanks to one planet’s ability to harvest the energies that surrounded them every waking minute. Austea, nestled in a group of 6 planets where some were hospitable and others definitely not so life-friendly, was home to some of the most curious beings, called the Austeans. They resembled the humans in a lot of ways, (thanks to the planet being impacted by mighty meteors and abundant asteroids that brought with them the building blocks of life), but there were some key differences:
- They possess 2 hearts: one much like our own and another nestled against it that pumps the energy throughout the body, fueling their powers.
- Their bodily fluids glow different colours depending on their abilities and emotions.
- They have spiral-shaped muscles in their legs in order to spring or jump higher than most mammals.
- When using their powers, their eyes can change and show different scenarios from the cosmos in real time: meaning if you happen to piss one off enough, get ready to see this in their eyes.
- Markings or scars appear after birth and throughout their lives on their skin and they glow when their powers are in use. It also shows their intentions and the duration of the powers in different shades if they're skilled/powerful enough.
- Austean nature is to think of others and serve the community as a whole for the greater good - however, traits and genes play major factors in their personalities.
- They are able to regenerate but it's limitation depends on the severity of the injury and it can take anywhere from weeks to an entire year to regrow an organ or limb. Most people opt for bionics and the ability to create something from nothing with their powers when it comes to organs.
- Long lives are possible because of their abilities, but immortality is rare to achieve.
- 4 Genders: Female, male, both (ema), and neither (le).
| Austean Diseases |
- “Burning” in Earth English, it refers to the condition that can afflict any Austean that causes their energy to flare at random times and cause a fever and inability to hold onto their energy if in use. They tend to die from the complete exhaustion of their energy and the dire fevers.
- “Anomaly” refers to the condition that can afflict any Austean that causes the person to harvest all types of energy. However, they can never fully control their powers and they can easily forget a power as they pick up a new one. Most go crazy never being able to harvest a true power or can easily hurt themselves trying out a new power.
- "Evon-8", a condition that can affect any Austean at birth where they never harvest their energy or learn any powers due to the absence of the second heart.
- A1, a condition that affects Agents where their images can become convoluted or false.
- A2, a condition that affects an Atmokeeper’s ability to retain oxygen for long periods of time.
- A3, a condition that affects Atomlord’s where their transfused object lose their shape and become two again.
- B1, a condition that affects Battleluster’s ability to control their weapon’s materialization.
- C1, a condition that affects Castling’s ability to retain their preferred element.
- D1, a condition that affects Dreamwatcher’s ability to control themselves in their own dreams.
- K1, a condition that affects Kinbound’s ability to empathize.
- W1, a condition that affects Wavetraveler’s ability to manipulate a wave properly.