[quote=@Grnmachine] [hider=Yew Geneolgia] Name: Yew Geneolgia Gender: Male Age: 16 Series: The series doesnt have an official name yet, but i call it the Bravely series. Yew comes from Bravely Second. Appearance: [hider] [img]http://vignette3.wikia.nocookie.net/finalfantasy/images/0/0b/BS_Yu_Zeneolsia.png/revision/latest/scale-to-width-down/270?cb=20141206023255[/img] [/hider] Equipment: Many, many MANY different weapons and accessories. Can only used what is "Equipped", though, and can only change out between battles. Abilities: 29 Asterisks (A.K.A. jobs in FF terms). Each has its own niche, abilities and stats. Yew can switch between them between combat. Here's a list of em all and a basic run-down: [hider] Freelancer: Default, isn't really an asterisk. Is okay at anything. Monk: High damaging physical attacks to single targets, with a cost. Prefers Knuckles or Staves. White Mage: Healer, some support, some offensive spells. Prefers staves. Black Mage: Exploits elemental weaknesses and deal large magical damage. Prefers Rods. Knight: Okay offense, good defense. Prefers Sword+Shield. Thief: High speed, steals from opponents. Prefers daggers. Merchant: Abilities use and earn pg (currency). Prefers Spears or Staves. Time Mage: Support/offense mage. Prefers Staves. Ranger: Target specific "types" of enemies to deal more damage. Prefers Bows. Summoner: Uses powerful Summons to deal great offensive magic, with high cost. Prefers Rods. Valkyrie: Powerful, BP-consuming attacks on all enemies. Prefers Spears. (Note: BP is complicated. I'll explain later what it is.) Red Mage: Low to mid level Black and White magics. Prefers Swords. Performer: Song&Dance to buff allies and distribute BP. Prefers Daggers or Rods. Pirate: High-MP consuming physical attacks that enfeeble as well. (MP is akin to Mana.) Prefers Axes. Ninja: Evade & Counterattack. Prefers Daggers. Swordmaster: Tank hits to deal POWERFUL counterattacks. Prefers Katana. Templar: High BP-consuming support and offensive abilities. Prefers Greatsword. Dark Knight: Consumes HP to deal dark-elemental damage. Prefers Sword. Wizard: Consume extra BP to modify spells. Prefers Rods. Charioteer: Triple or Quad-wield weapons and attack to gain proficiency. Good with any weapons. Fencer: Enter different stances to augment stats. Prefers Swords. Bishop: Percentage based healing and support. Prevers Staves. Astrologian: Elemental support and buffing spells. Prefers Rods. Catmancer: Learns abilities from enemies. Prefers Knuckles or Axes. Hawkeye: Physical damage to multiple enemies. Prefers Firearms. Patissier: Pro at inflicting statuses and enfeebling. Prefers Daggers. Guardian: Tank hits to charge Soul Power, and unleash attacks consuming it. Prefers Spears. Kaiser: Uses powerful abilities that affect friend and foe alike. Prefers Greatswords. Yokai: Summon 7 deadly demons to use powerful abilities. Prefers Katana or Rods. [/hider] Also, Yew can Brave and Default. Braving means he can take another action in quick succession by sacrificing 1 BP per extra action. Defaulting stores up BP, and reduces damage taken that turn. Some abilities cost extra BP by nature, and do not include braves. For instance, lets say you brave once, meaning you take 2 actions. One action costs MP, and the other costs one BP. You would then have lost 3 BP, despite taking only 2 actions. Also, a maximum of 3 BP can be stored, and you cannot go below negative 4 BP. BP regenerates each turn on its own. Lastly, actions cannot be taken while the user has negative BP. If i were at -4 BP, i would be spending 4 turns doing nothing until my BP gets to 0. You are a sitting duck with negative BP. (The user can, however, take actions while they have 0 BP) Another example: I am at 0 BP. I take 1 action, and am at -1 BP. Next turn, i gain 1 BP because that's how it works. I hope this explanation makes sense. Backstory: Yew was one of the crystal guard's three cavaliers, and went to save Pope Anges after she'd gotten kidnapped by the Glanz Empire. After being betrayed by fellow cavaliers, Janne and Nikolai, Yew journeyed on his own, until he met Edea, Magnolia and Tiz, who all accompanied him on his adventure. They ventured cross all the continents, thwarting the empire's lieutenants, but never rescuing the Pope. They then learned of the Kaiser's (leader of the empire) plans to go back in time and reshape the world to not have corruption. They failed, and the world was plunged into ????, before deus ex machina, and the four go back in time to the first fight Yew had with the Kaiser, before the pope got kidnapped. They convinced the Kaiser to join them and fight for change in the now, but another plot twist, and the Kaiser instead went forward in time, taking a huge threat to the world with him, to ensure it didn't hurt anyone. Yew and company managed to thwart the evil god Providence, the one who created the threat.[/hider][/quote] There's a couple of things I feel I should mention at this point that I probably should have said earlier but for some reason I assumed that everyone else would assume them this to be the case. We are attempting to create a video game world that creates a merge between classic video games and something that resembles reality. With this in mind there are three very important things that I likely should have put in the opening post. [list][*]1: There will be no turn based combat. We're not going to have our character stand on an open field, lob one fireball then wait for the enemy to hit us before we take another move. A number of your characters aren't even from games that function in this manor in the first place. We will be taking our characters abilities and treating them as though they existed in something akin to the real world. If an enemy comes for us we will take cover, perform sneak attacks, do whatever we can to win. Perhaps betray our companions but we will not be taking turns with the enemy to see who gets pulverized first. Turn based combat if it exists at all in this RP will likely be only in a few select areas and will be for comic relief more than anything actually functional. [*]2: Stats have no bearing in this RP. When someone gets stabbed they will not lose some HP and keep fighting. They will start to bleed out if actions are not taken to heal them. When someone performs magic they will not lose points from an imaginary Mana bar and when they use a great deal of magic it will not simply deplete the bar and they are unable to cast. Magic comes from within, if a mage pushes it too far it will burn them up leaving a dead husk behind. How much damage a sword swing does is not reliant on your strength stat but on how hard you swing and where you hit. Some things about your character can be inferred from their stats like how much they could lift or how fast they move but stats themselves will play almost no role in this RP. [*]3: No one will have a magic inventory system in which they can store a thousand and one weapons and items, call on them when needed and make them go away when they are not. Our heroes and villains have essentially what they can carry. With this regard some characters may have an advantage if they are stronger and therefore able to carry more weight or if they have bigger packs which hold more items. There will be available magic items that help this such as Link's item shrinking pouch from [i]The Legend of Zelda[/i] but even these will have limits. In this same vein of thought there is no unlimited ammo without a reasonable explanation as to its source. A gun should not have infinite bullets just because that was how it was in the game. An energy weapon could have unlimited shots provided it had some means of restoring its energy internally.[/list] Bearing that in mind Grnmachine a good deal of what is written in your CS becomes meaningless. I am sorry I did not make this clear earlier and you did this work for nothing but without turn based combat the effects of Bravely and Default essentially become useless. What I would suggest is you take the base concept of the Bravely and Default effects and turn them into something that could function in the real world. Perhaps Yew is capable of freezing time, including himself to analyze the situation and come up with the best solution possible but there are limits or restrictions. I leave that up to you. As well Yew's Asterisks also become meaningless. They are all in the basic sense different classes with different skills to each one. There is no logical reason why someone like Yew could only use some of these skills at once or would forget certain ones depending on what he was doing at the time and he cannot be allowed to have all at once as that would essentially turn him into a Gary Sue. Unrelated to the above your backstory could use some work. I am only mildly acquainted with the [i]Bravely Default[/i] games and your back story does very little to give me more information on either Yew or the universe he comes from. I get a mild sense of some of the events he's been through but the backstory is rather lifeless in regard to the character it is describing and important events are skipped over. I could assume that you don't want to spoil the game for those of us that have yet to play it however the likelihood is that anyone who shows interest in an RP of this nature realizes that they [i]will[/i] be spoiled on at least a few games they have yet to play as I doubt very much anyone has played all of the game series present. I myself have only ever heard of half these games and have only actually played a quarter of them. Doom Marine's sheet spoiled the end of [i]DOOM 2016[/i] but starting an RP like this I accept the fact that this will happen and anyone who shows interest does the same. Give me some details, let me know who Yew is cause at the moment all his backstory really tells me is that he is a protagonist in a fantasy video game. If you changed the names in the Bio is could apply a thousand and one different heroes. Tell me what is unique about Yew. This is more of a minor note but if the series your character comes from doesn't have a name or he only appears in one of the titles in the series just give me the name of the game. I specified Terra as from Final Fantasy VI cause she only appears in one other title of note and that's the area game that takes characters from all the FF games. [quote=@Lugubrious] [hider=Henry] [b]Name:[/b] Henry [b]Gender: [/b] Male [b]Age: [/b] 19 [b]Series: [/b] Fire Emblem [b]Appearance: [/b] [img] https://s-media-cache-ak0.pinimg.com/736x/13/6a/a5/136aa5abcbd42fcf2f6b08f2c287f1b6.jpg[/img] [b]Equipment: [/b] [list][*] Nosferatu – A tome that channels an ebon, vampiric spell. This magic’s purple-black vapor lacerates flesh, and Henry’s wounds and restored in equal proportion to enemies’ wounds inflicted. [*] Goetia – A difficult-to-use tome that channels a curse of corrupt lightning. Henry cannot use it yet, but once mastered, its violent purple electric explosion can spell a messy end for anyone without decent resistance. [*] Elfire – A tome that channels a mid-level fireball spell, useful in a variety of situations but not especially powerful.[/list] [b]Abilities: [/b] [list][*] Henry is learned in a variety of curses and hexes, some for day-to-day use and some especially nasty. This kind of magic is fairly free-form; here are a few that he knows: making objects float, temporarily reversing time for an object, switching bodies with others, instantly mercy killing someone once he or she takes a fatal wound, and hurting others from great distances so long as he has some of their hair. He’s always delighted to learn more, and is especially interested in any magic that might grant him flight, invisibility, or the ability to summon undead. [*] Henry’s most potent ability is his talent at dispelling enemy magic; he can even return to sender magic that enemies cast at him. [*] He seems to have a gift for communicating with animals, and quickly makes friends with most of them he meets.[/list] [b]Backstory: [/b] Born in Plegia as an unwanted child, Henry was abandoned by his destitute, unloving parents in the woods at an early age, where any ordinary child would have died. A lucky affinity for animals, however, turned the dire situation into a happy one; a pack of wolves found him and raised him for several years. Eventually, Henry bid farewell to his wolf friends, and returned to his home village to find his parents and set things right. The wolf that acted as his mother arrived at the town one day to visit her adopted son, not imagining that the townsfolk would kill her on sight with arrows. When Henry found out, something snapped deep inside him—in fact, he went on a rampage, bloodily slaughtering all those responsible for his wolf friend’s death with a fearsome, hidden power. This gory darkness did not escape the notice of his parents, who now feared him in addition to hating him, and they sent him to a boarding school known to many as a wizarding institution. There, Henry suffered punishment in a room filled with metal spikes whenever he did something wrong, and he survived as best he could the nasty and sometimes fatal experiments of the administrating sorcerers. Needless to say, he did not escape the place with his sanity intact, but escape he did, and with a well-cultivated magical potential. For years he practiced the dark arts, traveling the remote regions of Plegia. He came into the service of the nation’s king, Gangrel, after being incapacitated by an archer following the near-massacre of one of the king’s war bands. However, when Henry met Ylisse’s Exalt, Chrom, he saw a chance to relish a war of unprecedented size and happily defected to the newcomer’s side. Wielding curses, bloodlust, and baneful dark magic, the ever-smiling twisted mind set to work.[/hider][/quote] I don't see any inherent problems but I would ask that you bear in mind Henry's limits. He has some very potent and powerful magics at his command so the side effects and cost of using them she be equal to the effect they have. Can't have him draining the life out of an entire town like it was Tuesday morning breakfast. Otherwise accepted. [quote=@Treue] [Hider=A.B.A][center][h1][color=9932CC]A.B.A[/color][/h1] [Img]http://www.fightersgeneration.com/characters/aba-isu.jpg[/img][/center] [Color=9932cc]Series[/color] Guilty Gear [Color=9932cc]Age[/color] 10 [Color=9932cc]Gender[/color] Female [Color=9932cc]Race[/color] Homonculus [Color=9932cc]Equipment[/color] Flament Nagel A.B.A's weapon and self-proclaimed spouse. A.B.A found Flament Nagel while roaming and immediately fell in love with the sentient key shaped weapon, renaming him Paracelsus. Flament Nagel does not return A.B.A's love, though he does worry for her. Super Body Fluid A mysterious liquid containing mercury, which A.B.A can consume to transition between her regular and Moroha modes. [Color=9932cc]Abilities[/color] Enhanced Strength A.B.A possesses a capacity of strength beyond what humans are capable of, allowing her to manipulate the heavy Flament Nagel with ease and perform feats impossible to humans. Enhanced Durability A.B.A's body is much more sturdy than an average human. She is able to be hit with enough force to send her flying through multiple stories of buildings while remaining mostly unharmed. Regeneration A.B.A's body is able to regenerate any damage she takes. This regeneration allows her to reattach limbs by simply aligning the stumps. Flame Magic A.B.A knows a small amount of magic, mainly using it in compliment with her physical attacks. Moroha Transformation A skill that allows A.B.A to increase her strength and speed while transforming Flament Nagel. This increased power comes at the cost of her own life force, which she must replenish outside of her Moroha mode. [Color=9932cc]Backstory[/color] Created atop a mountain home named "Frasco", A.B.A is an artificial life-form, or homunculus, the creation of a scientist who lived within Frasco. However, before her 'birth', the aforementioned scientist was taken away by the military, which was planning to use his skills for unknown reasons. When her eyes opened for the first time, A.B.A found herself alone within Frasco, and lived the first 10 years of her life in total isolation. Escape from Frasco was not impossible. Nevertheless, A.B.A quickly realized that she had no knowledge of how to exist outside of her home. To find relief from her sadness, she began to collect keys of all kinds, as they represented the opening of a bold new world and an escape from imprisonment. While roaming outside one day, still tired of her isolated life, A.B.A stumbled upon an ancient relic known as "Flament Nagel". It was love at first sight, as the war relic was shaped like a key, A.B.A decided to keep him as her partner; she renamed him "Paracelsus". Her new goal was to acquire an artificial body for her newfound partner.[/hider][/quote] Though it's not quite in the range of OP A.B.A's abilities and equipment force me to ask what exactly are her weaknesses and limitations. It seems that she is insanely strong, nearly immortal, impervious to damage and wields a kickass sword along with having an item that doubles all of those natural abilities. That's not necessarily bad as Wolverine seems to balance those traits nicely but I do need to know where it ends. [quote=@Royzooka] [hider=Candy Cane] [u][b]Name:[/b][/u] Candy Cane [Becky Welsh] [u][b]Gender:[/b][/u] Female [u][b]Age:[/b][/u] 18 [u][b]Series:[/b][/u] Rumble Roses/Rumble Roses XX [u][b]Appearance:[/b][/u][img]http://i946.photobucket.com/albums/ad306/Royzooka/SS_Candy_Cane_v2.6_zpsmiq3wtlb.png[/img] [u][b]Equipment: [/b][/u] -Super Star Outfit [Her boots can do some damage but everything else is just fashion] -Electric Guitar [Uses as a weapon or uses it when playing with her band] -Rumble Roses Championship Belt [Could use as a weapon, has a bit of weight behind it] [u][b]Abilities/Skills:[/b][/u] -High School Driver [Killer Move] -Blabber Girl [Lethal Move] -Sliding Shot: [Lethal Move] -Electric Guitar [Lethal Move] -Rafflesia [Humiliation Move] -Dirty Player [She knows how to play dirty via several methods such as distracting her opponent with a sucker punch following, swift punches to the gut causing them to get winded, using a guitar to inflict much pain to her fellow wrestler, etc] [Most are wrestling moves or attacks, one being a dirty move meaning she uses a guitar to smash someone over the head with. The strange part there is no ref and there is no punishment.] [u][b]Backstory:[/b][/u] Candy Cane aka Becky Welsh appears as the epitome of the "bad girl" stereotype. To her fellow students and the staff, she's the archetypal delinquent (defiant, with a bad attitude) and a social outsider, as well as being a 'punk'. This image is furthered by the fact that she's also the lead singer in an all-girl punk rock band called "The Killer Bambies." Candy Cane is loud-mouthed, rude, and confrontational. She has a chip on her shoulder when it comes to her singing, and as such does not like working with or even being around other performers. Her trouble-making and rowdy antics in school have resulted in her being viewed a bad element, to the point where many would regard her as a lost cause. However, there is one person who does not see her as a lost cause, Miss Spencer who is really concerned about her and shows it at all times. Candy is not the selfish and egocentric person she purports herself to be. In truth, she experienced a very difficult childhood in an orphanage and thus had a hard time when it came to trusting others and fitting in, which ultimately resulted in her becoming the outsider that she now is. However, her reactions towards Miss Spencer's appeals to her are telling. Candy often becomes defensive and evasive, being quick to try and get away before Spencer can press her further. This seems to indicate that she may in fact like the teacher much more than she is willing to admit, even to herself. It's also likely that her distrust for others makes it harder for her to believe Spencer's concern for her is genuine. She does have good intentions, however. Her official stated reason for entering the tournament is to become famous, but her true motive is that she hopes to use the prize money to save the orphanage that she grew up in. To this end, she has effectively run away to compete.[/hider][/quote] If you could be a bit more clear on exactly what these: -High School Driver [Killer Move] -Blabber Girl [Lethal Move] -Sliding Shot: [Lethal Move] -Electric Guitar [Lethal Move] -Rafflesia [Humiliation Move] mean I would greatly appreciate it. [h2]Everyone should read this[/h2] A few of these CSes have made me painfully aware of sections that I have mislayed from the original CS template. I am terribly sorry about this but I am going to have to ask everyone to place a [b]Weaknesses and Limitations[/b] section as well as one for [b]Personality[/b] in their CS. I am very sorry for this and I would ask everyone to be patient with me as I attempt to make everything work. I am a bit new to GMing and still in the process of getting everything about this RP sorted out. I will make the proper corrections to the original post so that this kind of confusion does not repeat itself. [quote=@Guardian Angel Haruki] Is it too late for me to show interest? ^^ I'm thinking of either controlling -Frisk from Undertale -Mettaton (Also from Undertale) [/quote] We are always happy to have new recruits. This is the RP form of an open world, free roam video game so the more canon fodder... ahem, players we have the better it will turn out. [quote=@Guardian Angel Haruki] or (to completely [s]torture myself[/s] challenge my writing skills) -Handsome Jack from Borderlands. [/quote] Yes... we simply love torture here... I'm sorry what were you saying?