[quote=@Prince of Seraphs] There's a couple of things I feel I should mention at this point that I probably should have said earlier but for some reason I assumed that everyone else would assume them this to be the case. We are attempting to create a video game world that creates a merge between classic video games and something that resembles reality. With this in mind there are three very important things that I likely should have put in the opening post. [list][*]1: There will be no turn based combat. We're not going to have our character stand on an open field, lob one fireball then wait for the enemy to hit us before we take another move. A number of your characters aren't even from games that function in this manor in the first place. We will be taking our characters abilities and treating them as though they existed in something akin to the real world. If an enemy comes for us we will take cover, perform sneak attacks, do whatever we can to win. Perhaps betray our companions but we will not be taking turns with the enemy to see who gets pulverized first. Turn based combat if it exists at all in this RP will likely be only in a few select areas and will be for comic relief more than anything actually functional. [*]2: Stats have no bearing in this RP. When someone gets stabbed they will not lose some HP and keep fighting. They will start to bleed out if actions are not taken to heal them. When someone performs magic they will not lose points from an imaginary Mana bar and when they use a great deal of magic it will not simply deplete the bar and they are unable to cast. Magic comes from within, if a mage pushes it too far it will burn them up leaving a dead husk behind. How much damage a sword swing does is not reliant on your strength stat but on how hard you swing and where you hit. Some things about your character can be inferred from their stats like how much they could lift or how fast they move but stats themselves will play almost no role in this RP. [*]3: No one will have a magic inventory system in which they can store a thousand and one weapons and items, call on them when needed and make them go away when they are not. Our heroes and villains have essentially what they can carry. With this regard some characters may have an advantage if they are stronger and therefore able to carry more weight or if they have bigger packs which hold more items. There will be available magic items that help this such as Link's item shrinking pouch from [i]The Legend of Zelda[/i] but even these will have limits. In this same vein of thought there is no unlimited ammo without a reasonable explanation as to its source. A gun should not have infinite bullets just because that was how it was in the game. An energy weapon could have unlimited shots provided it had some means of restoring its energy internally.[/list] Bearing that in mind Grnmachine a good deal of what is written in your CS becomes meaningless. I am sorry I did not make this clear earlier and you did this work for nothing but without turn based combat the effects of Bravely and Default essentially become useless. What I would suggest is you take the base concept of the Bravely and Default effects and turn them into something that could function in the real world. Perhaps Yew is capable of freezing time, including himself to analyze the situation and come up with the best solution possible but there are limits or restrictions. I leave that up to you. As well Yew's Asterisks also become meaningless. They are all in the basic sense different classes with different skills to each one. There is no logical reason why someone like Yew could only use some of these skills at once or would forget certain ones depending on what he was doing at the time and he cannot be allowed to have all at once as that would essentially turn him into a Gary Sue. Unrelated to the above your backstory could use some work. I am only mildly acquainted with the [i]Bravely Default[/i] games and your back story does very little to give me more information on either Yew or the universe he comes from. I get a mild sense of some of the events he's been through but the backstory is rather lifeless in regard to the character it is describing and important events are skipped over. I could assume that you don't want to spoil the game for those of us that have yet to play it however the likelihood is that anyone who shows interest in an RP of this nature realizes that they [i]will[/i] be spoiled on at least a few games they have yet to play as I doubt very much anyone has played all of the game series present. I myself have only ever heard of half these games and have only actually played a quarter of them. Doom Marine's sheet spoiled the end of [i]DOOM 2016[/i] but starting an RP like this I accept the fact that this will happen and anyone who shows interest does the same. Give me some details, let me know who Yew is cause at the moment all his backstory really tells me is that he is a protagonist in a fantasy video game. If you changed the names in the Bio is could apply a thousand and one different heroes. Tell me what is unique about Yew. [/quote] -Snip- Alright, i completely understand what you said. I'll respond to your paragraphs. "We are attempting to create a video game world that creates a merge between classic video games and something that resembles reality." I know this- and think it would be very jarring for Yew to suddenly come across real world physics. He would likely leave behind much of his equipment and only take the essentials, which would lead to character development. I totally understand why Yew cant have all of his weapons in the "magic satchel", and was planning on addressing that. As for the turn-based combat, i was explaining BP and how his game worked. I know i didnt specify, but i also planned on him coming to terms that the brave/default system he'd known just [i]doesnt work[/i]. The same thing goes for HP, but i will make an argument for MP. MP is AKIN to mana, it isnt the exact same. When he runs out of MP, he either has to regain it or do something else. Plus, there is no [i]real world[/i] equivalent of mana OR MP, so there's no "one way and thats how it all works" thing for magic. As for your suggestion for change, the whole freezing time thing, i wont do that. There is a time-freeze in the games, but it's something the PLAYER does (And the player is acknowledged by the game itself as a higher power), and therefore Yew wouldn't be able to do it. Probably the only one who legitimately could is the GM. And as for the asterisks, i failed to specify yet again. Yew can only use one at a time, gaining its proficiencies and stats (I know stats are useless im just describing the game), while having access to the active abilities of one other job. He can't use all of them all the time. And as for the backstory, i left it vague on purpose as to avoid spoilers, and short as i was cramped for time atm. If you would permit me, i'll revise my CS for Yew, going into further detail with the backstory, and adding the other categories.