[quote=@WrongEndoftheRainbow] I'd give you more info on the character's background itself, but that's literally the entire backstory. That's it. It goes into excruciating detail in the archives, but there's literally nothing on your character. At all. It's a blank slate with laser guided amnesia. The only background detail you truly get is that you're part of the EYE elite, you got amnesia trying to kill a Jian, you were trained by a guy named Mentor, and you were in a special Jian killing task force lead by Rimanah. [/quote] In which case that should be what is focused on in the Backstory cause however interesting whatever else is going on is there is a strong possibility that we may never actually see the EYE Divine Cybermancy world. The backstory can also include events that happen in game but it should center around your character not the general politics of the game. If they help frame what your character is doing include them but otherwise they are irrelevant bloat that really has no business being in that section. As I said I don't want the plot of your entire game merely how your character fits into it. [quote]As for resurrectors, if how I play is any indication, he's going to need them. I go through them like a kid in a candy shop with the dangers of psi powers and overzealous attacks with the shotgun.[/quote] The RPers collectively decided that the best option for this RP would be permadeath (except for a few very specific situations). Meaning if you die you are dead. Ended, never to return. As such the "return from the dead" items, Phoenix Downs, 1-Up Mushrooms, Life Shrooms, Revives etc have been scaled back in power to embody powerful healing items. These resurrectors are a cheat of that rule allowing you to return from near death over and over and over again with no consequence. If you say you need them because you play Feros rashly I would suggest that you alter your playing style. We likely won't be in as extreme situations as are common in EYE Divine Cybermancy but in the event that you die I will not be using my GM powers to bring your character back. At that point you are either invited to choose a new character or welcome to leave. There will be no returning from the dead no matter how reasonable the explaination is. [quote]As for the 'dragon' power, it's both 1) Stupidly risky. That shit's taken chunks of health out of me and flung me in directions plenty of times. The being flung can hurt, but it's only really fatal if it's decided it wants to go straight up into the air. Otherwise, the combination of things like cybernetically enhanced torsos, cyberlegs, cyberarms, parts of the brain replaced with cyber bits, and etc, means that he can take some punishment from being flung around. 2) Kind of pointless to use once you're in the middle of a group. A gun works much better at that point than dragon, given that it eats a big chunk of energy (In this case exhausting adrenal reserves) to use, and due to aforementioned stupidly risky behavior of it.[/quote] There is no mention of a 'Dragon Power' in your CS so I'm not exactly aware of what you are referring to. [quote]My explanation for how it works is that it doesn't just teleport you inside. Instead, you're displacing the matter of the person you're going into, providing the effect of you seemingly having teleported inside of them, when in reality you just pushed their flesh outwards to make room for yourself. You'd have to push it out far enough that it causes a big and misty gib explosion.[/quote] That's great I am glad you are able to rationalize gameplay mechanics using pseudo science as that may be a useful skill down the line. That doesn't mean I'm going to let you do it. How his powers are stacked there is little to no consequence to teleportation and if displacement is a byproduct of that then there is also no consequence to teleporting inside someone. Which means that Feros is capable of killing very large numbers of enemies in very quick succession without taking damage and without any sort of negative side effects. As I said teleporting inside solid matter ends in death. Period. [quote]I'm assuming maintenance is a patch job. It DOES only take ten or so seconds to do, but in the source game those ten or so seconds are precious as you constantly have to deal with zerg rushes of 25+ enemies that could gun you down within moments if you make a bad move.[/quote] So maintenance essentially allows you to keep fighting as long as possible but for our purposes the moment you are no longer fighting for survival any injuries you sustained will be applied to you all at once. [quote]Stressful situations in general can trigger the madness, such as being shot, breaking a limb, negative side effect from a psi power (The psi power won't actually work at all if it's triggering madness instead), that sort of thing. To quote the source material, Madness causes the player's vision to become distorted, plus other effects depending on the type. There are 5 types of Madness: [list] [*]Paranoia: Player shoots uncontrollably. [*]Inhibition: Player can't shoot firearms, can only use melee weapons. [*]Paralyzing Terror: Player is unable to move. [*]Visual Hallucinations: Player sees constant explosions that are not actually happening and visions of dead characters. [*]Auditory Hallucinations: Player hears voices and sounds that don't exist. [/list][/quote] Okay so "Madness" is an actual status condition. Three, Four and Five can work as they are however One and Two need some adjustments. For One while there would be a correlation between being paranoid and attacking at random it shouldn't cause you to simply be unable to stop firing your gun. Instead how about Paranoia makes Feros unable to tell the difference between friend and foe and so attacks both equally with whatever means are available to him. Two makes even less sense than one, no mental disease (barring PTSD) could make you only able to hit people instead of firing your weapon. So rather than that perhaps change it to extreme fear of making a mistake causes Feros to be unable to attack at all. [quote]He is indeed part machine, if not mostly or near entirely machine. You're not hacking his armor. You're hacking the cybernetic part of his brain. You're essentially hacking HIM. In the game, this can be done at any time given that hacking equipment is built into your character's armor, while presumably others could do it with a laptop of sufficient power and hacking of sufficient skill. In the mean time while being under a hack where he can't control himself, he can launch a counterhack to regain control.[/quote] Alright, be that specific on the CS. [quote]The one thing I'd definitely like to keep the most is the resurrectors and Dragon.[/quote] I'm attempting to balance a million and one different styles and genres of video game. Some loss of ability is going to be required so you can either keep the resurrectors in the manor that I laid out or they can be removed completely. I will consent to decreasing the time between injections to twenty four hours instead of forty eight. [quote]Given that there's about 9 psi powers, 3 of which are endgame stupidly OP probably-going-to-kill-you-and-give-you-permanent-stat-decreasing-wounds powers, and another 4 are actually combat useful, including Dragon (They are composed of polyclone, transmutation, Dragon, and Invocation.), there's rather limited special powers beyond the aforementioned picking up a fucking bus and flinging it.[/quote] If there are actual specific and distinct number of PSI abilities available they should all be detailed in your CS rather than simply writing "He has amazing PSI abilities that can do this and that". [quote]Dragon: You know what it does.[/quote] I really don't. [quote]Invocation: It does the gib explosion like dragon, but instead of you, it leaves a hostile beast (Such as a werewolf type creature) in their place.[/quote] Um... you can summon werewolves in this shooter? What kind of game is this? More importantly what are the abilities of the werewolf. [quote]Polyclone: It creates 5 versions of you, each of which can shoot and kill people, but poof once they're shot once. Or hit once. Or glared at too badly. Or by a sufficiently strong breeze. What I'm getting at here is they're not even a glass cannon, they're a crumbling sand castle cannon.[/quote] Can they kill people at the same rate as you? [quote]Transmutation: Creates a single stronger version of you, that still goes down in about 6-7 hits.[/quote] That's not what Transmutation means but ignoring that. I'm going to have to scrub this one. I realize in this game Feros would be used to taking ten hits a second so the single clone wouldn't last long but depending on the game world we are in getting six hits on it could be as challenging as a boss fight.