Throughout more than 2500 years of life Donna Troy did her best to avoid injury, but despite how skilled a warrior may be, even the best relied on a certain amount of luck. Even for the best, their luck will run out from time to time. And those unlucky times add up when one has been fighting battles for more than two thousand years. Donna had been punched, kicked, choked, stabbed, slashed, trampled, crushed, bitten, smashed, bashed, pierced, pummeled, and crashed into by a variety of enemies with a variety of weapons. She had had limbs broken, ribs fractured, and her shoulder dislocated more times than she could count. And that was just training. If one collected all the blood she had lost over the years they would likely have been able to bathe in it. Donna Troy knew quite a bit about pain. She knew it in all its shapes and sizes. Pain was an old friend that was always there, a loyal companion that could be depended on, a wise mentor that reminded her of her mistakes, a reassuring presence that reminded her that she was still alive. After centuries of dealing with pain, Donna found that if something did not put her down immediately, it could not stop her. Manchester Black may have been one of the most powerful telekinetics alive. His punch carried a lot of force behind it. But Donna had been getting punches like that long before Manchester Black's ancestors had learned to work iron. Yes it hurt, yes it stung and rocked her head back, and left her feeling disoriented for a few seconds as the punch made them fly head over teakettle across the air as Donna rode the force of the blow. But it also made her smile, because her old friend was there to tell her she was still in the fight. And because the shock of the blow had made Donna reflexively grab the offending wrist, anchoring Black to her. And because their spin through the air was a lot more jarring to Manchester than it was to her. And so as Donna spun, she smiled at pain, shook it's hand, and pushed it to the back of her mind. And then Donna twisted, the quick efficient motion greatly enhanced by her divine blood and adrenaline. If Manchester was lucky, the pain and shock of his wrist snapping so quickly and violently would make him black out. If not.... well he could use the lesson. Wrapping her elbow around his neck as Troia righted them in mid-air, Troia waited to see if he kept screaming. If he was and was therefore conscious, Donna began to squeeze. If Manchester was smart he'd submit and go to sleep, it'd help the pain. If he didn't Donna would remind him of his snapped wrist. Then Donna would begin tying the telekinetic up with her supernatural lasso, unconscious or not, Donna doubted that Black could do much when he was trussed up with arms and legs wrapped behind him. Centuries of training allowed her to do so quickly and efficiently, securing the supervillain and twisting his wrist ever so slightly again if he continued to resist. Once that was done with, Donna drifted Black down to a secluded corner of the yard and quickly reassessed. Livewire, King Shark, and Metallo had all entered the chaos. The first two were making good on their escape. Troia could pursue but there were much more pressing concerns. Shrapnel had broken free and was bearing down on Red Arrow and the strange woman. Question was still embattled with Bloodsport. And Metallo had his eyes set on Jon. Troia processed this quickly, her warrior's mind making a snap decision. Livewire and King Shark were dangerous, but pursuing a fleeing supervillain was clearly of lesser importance than a teammate's life. Question seemed about to finish Bloodsport off and seemed to be attempting to help Red Arrow and the woman escape Shrapnel's path. Roy was clever, he could certainly evade for quite a while. The woman also seemed capable, and her safety was not terribly high on Donna's priority list either. In any case, they would all have to fend for themselves for the moment, so would the guards. Metallo was one of the most dangerous active supervillains, he had almost killed Kal'El on multiple occasions. And Jon was not nearly so experienced as his father. Leaving the hogtied Manchester Black behind, Donna flew across the battlefield to Metallo and Jon's position. She caught the falling Comet on the way and dove low to the ground, shedding speed to gently lay Comet on the ground, as far away from the fighting as was possible before picking up speed again and flying at Metallo's back as he tried to choke Jon. Donna could not be sure how severely the kryptonite would be affecting Jon, but the priority was to get Corben off of her friend. Donna went for a rear naked choke on the cyborg villain, wrapping her legs around his torso as her elbow wrapped around his neck. She flew backward and pushed Jon away with her foot, "Jon! Get out of here!" There was no special weakness that Metallo could exploit but he was powerful on his own. Donna had to try and end it quickly, as she tried to hold the villain in her grasp, Donna quickly removed one hand to try and draw her dagger, aiming to claw out Metallo's kryptonite core.