[hider=Wendy Emily Lucker] [color=skyblue][h1][b]Wendy Emily Lucker[/b] | 19 | Female [/h1][/color] [color=skyblue][h3][b]Home Universe[/b][/h3][/color] [indent]New Earth[/indent] [color=skyblue][h3][b]Species[/b][/h3][/color] [indent]Metahuman[/indent] [color=skyblue][h3][b]Appearance[/b][/h3][/color] [indent]Wendy feels like she was shafted by the puberty stick. While the rest of her friends turned into bombshells once they hit puberty, Wendy feels like she was given pre-teen girl looks. She has a banana body-shape, where her shoulders are the same width as her hips, she has little to no curves, and her build is more flat and athletic than she liked. Where she wishes that she had a more "womanly" hour-glass body type. Her chest is so flat that she feels like she doesn't need a bra (In which she omits at times), and she doesn't even have a behind to make up for it. Hell, she feels like the first person with a "negative bra size." What doesn't help is the fact that Wendy is tall. Like, she stands up there with the boys. All because of genes inherited from her mother that made her so tall. She doubts that boys are really interested in tall girls. It's one of the many things that Wendy feels self-conscious about. She just feels like she isn't "womanly" enough. To help combat this, Wendy wears her hair out a bit longer than average, and it does what is intended; it gives Wendy a more pronounced feature. Her hair is long, she has a lot of it, and it goes down to her waist, and flows very well. Her flowing mane of wavy black hair is cleaned and maintained to the best of her ability. However, it's not the best groomed due to Wendy's horrid grooming abilities. While she stands out due to her hair, people from all over insult her grooming ability. Now, onto her build, like I said before, Wendy has a banana body-shape. Her build is very skinny, and well-toned, from all the exercise she gets. She has a lithe swimmer's build - which is more accurate than one would believe because she actually is a swimmer. Her legs seem to be the most well toned (And lengthy) part of her body - though, she isn't one to flaunt her legs (Because she feels like she doesn't have any). Wendy always had that nerdy, "librarian" look to her. It's mostly due to her rather mousy demeanor, her clothing choice, and the fact that she wears glasses. Her lack of fashion sense also contributes to this vibe people gather. Her facial features accentuate to this. Her square facial features are more consistent with French people. Her facial shape almost identically matches a French woman - with a bit of European in there. What betrays this is her obviously slanted eyes, that only very observant people would be able to tell. Now, Wendy has a rectangle-shaped face. Her nose is medium sized, round, and has a droopy shape, but is otherwise has well proportioned nostrils, nose-bridge, etc. It matches her thin lips that haven't been touched by lipstick once. Wendy's ears are crescent shaped, and medium-sized. Eyes are a unremarkable brown color, and are roundish-almond shaped. Though, Wendy's jaw-line is squared, and it's a little thick. It gives way to her rather round chin, and her round, "baby cheeks." Her lips are a tad thicker than she expected, with a pointed lip-shape, both her lips are much thicker than expected. I almost forgot her genealogy! Wendy is, if you haven't gathered as much, mixed. Her father was super French, and it shows in her French facial features. However, the other countries shine in her hair, and other small features. Such as the layer of freckles that speckle her face, and the rest of her body. However, her mother provides her Japanese side. These only subtly change her European facial features into something more Asianic. The only major change in appearance her Asian genes present is her aforementioned slanted eyes. Her skin is a modest beige color, that isn't pale nor tan due to the fact that Wendy seemingly gets the bare minimum to avoid either. Though, she has a couple scars on her. Her round, thin-framed, glasses is what gives Wendy a sophisticated look. Some people wonder just where Wendy got her sense of fashion from. Because it was definitely not from her peers, or anyone. She doesn't really have a particular style other than incredibly modest. She doesn't wear any outfits that show skin. At all. She'll be caught dead in such an outfit. Instead, she dresses like a librarian, schoolgirl, or a detective. So she'll wear any kind of shirt (usually modest white button ups, and white blouses), and some legwear. She also likes to wear flowing trench coats. Wendy was never one that enjoyed wearing pants, so she simply omits them for skirts, and dresses, and whatnot. Though, Wendy enjoys wearing summer dresses. However, despite her dislike for pants, she'll wear them if the situation calls for it. Though, she really dislikes wearing athletic outfits. However, regardless of what Wendy is currently wearing, she tends to keep a brown leather satchel around her shoulder. This acts as Wendy's "purse" as this is where she keeps her items such as a book or two to read, her cellphone, and her camera.[/indent] [color=skyblue][h3][b]Personality[/b][/h3][/color] [indent]A tad eccentric, it's been that way since Wendy was a young one. Initially, Wendy was an introverted girl that is geeky, self-conscious, and didn't really mesh well with other people. She usually stuck to herself, and didn't really interact with people. This stemmed from a lack of confidence in herself, and being very shy. However, since she manifested her power, she's much more confident, and willing to talk to people than ever before. This comes from spending her time around a group of rather extroverted people, and her sister. She's much more comfortable and open around other people. She's kind, cheery, and almost chipper. She'll be seen laughing, and talking quite a lot, as she's much more playful and sarcastic than once thought. People around her quickly find out that she is a very intelligent, a quick thinker, deductive, creative, and loving human being that loves talking about her own interests. Very passionate, adventurous, and determined, she always sees things to the end, and wants to experience new and fresh things. The one thing about Wendy is that polite above all else. She treats people equally, with kindness. Though, she keeps her pool of friends very low. However, some people get the feeling that Wendy has autism, or some other kind of developmental disorder. Given the way she doesn't socialize like other people, and other quirks. A big part of Wendy's character is her utter love of books. To the point where many people who have gotten to know her have called her a bibliophile, which she admits to without shame, and indulges in a bit of self deprecation because of it. She has a large collection of different books, and constantly goes out to get more books. She's very defensive of her collection (Even though she can easily fix them with her power), and will fight tooth and nail to defend her progress over the years. Though, she feels like she's the biggest threat to her collection because of how clumsy she is. One thing that Wendy loves to do is go out and find rare books of some sort, and read them. Which she feels adds a special "flair" to her collection. This all stems from Wendy's love of knowledge, and reading. She's naturally curious as a human being, and loves to go out and explore and learn new things. However, another thing is that this curiosity extends to people and their lives as well. She enjoys sticking her nose in other people's business, and learning about their personal lives. She'll even go far as stepping into people's rooms, and begin to go through their items. Just to give herself an insight on them that they wouldn't normally give her. To her, it brings her great enjoyment, since she always loves to observe. She was never one to participate directly, though that has been changing as of late. Wendy figures herself as an amateur investigator, as one thing she loves to do is head out on the city and solve mysteries, and discover new things. Wendy was always a person who appreciated the arts. Drawing, photography, literature, all of which are things that always have interested Wendy. Which is why she made it her passion to use her very creative mind to create some more. To mixed results. She tends to judge herself. However, she is very comfortable with photography. She loves to go around and take pictures of her surroundings, and be apart of the world. Drawing is another thing. She also possesses a great knowledge of both fields, and if you were to probe her about them, she would never shut up. Wendy also loves being complimented on her skills. If you were to compliment her even in the slightest, she would begin to blush, and start acting overly happy. Wendy was also adventurous, and simply loves traveling and exploring new places. Which gives her inspiration for her arts. Though, she loves heading out to a new place with some friends. It's childish, but Wendy was never one to care. Though, Wendy can come off as a bit overzealous, presumptuous even. Wendy at times steps out of her bounds and does things even though she doesn't have the right to. This manifests in her interactions when she brings up something she shouldn't, that aforementioned habit of going through people's things, and acting when she shouldn't. This has earned her to the scorn of her friends, and caused her to act very rashlyy. Another big part about Wendy's personality is that she's very responsible. She fully understands that she has a powerful ability, and does not take it lightly. Wendy knows that she can easily slip, and become one of the people that RAVEN and DOVE hunts down. Though, she at times doesn't consider the full consequences of her actions. Speaking of Wendy's morality, she considers herself to be a neutral, with a heroic streak. Wendy knows that she's no hero, and has no interest in being one. She's only here to live her life, and discover more about herself. Which is why she rejected the notion of joining up with DOVE. Because she wants to value her independence, and wants some control. However, on the flipside, Wendy isn't the one to stand by when people are in danger. Wendy will definitely lend a hand using her power.[/indent] [color=skyblue][h3][b]Backstory[/b][/h3][/color] [indent]Now, to properly explain Wendy's backstory, I have to go into someone else's backstory. Eight years before she was even born, her father, Euan Lucker, a lowly office worker that worked for a paper company, met his dream girl Lucy Wallis. They eventually married and had their first child, Diana Lucker. Now, all of this was during NEST's grand offensive to rid Stadium City of the Tyrants. They were a nice happy, middle-class, family. However, Lucy went out shopping, and was caught in the crossfire between Tyrants, and NEST... which wasn't pretty. Lucy was blown in half by the event, and deprived both Luckers of the main woman in their life. In his grief, Euan sent Diana off to Verthaven to live with his grandparents. After the death of his first wife, Euan fell in love with another woman named Kumiko Fujimoto several years later. A woman that he'd go on to impregnate, and wanted to marry, but she disappeared for the strangest reason right after giving birth to their child. Euan was so confused about it... that he simply raised Wendy on his own. Euan was trying harder with his next child. He tried to develop Wendy in a healthy way. Since she had displayed an immense creative side, he decided to develop that. Giving Wendy a variety of different books to read until she had developed that skill far faster than expected. This is where her love of reading really blossomed... into an obsession. An expensive obsession that Euan had to support (By going to the library over and over again). But better than drugs! Throughout school, she kept her pool of friends limited (Mostly the other shy introverts). However, a few years in, and an old ghost had returned. Someone that Euan had forgotten about, and Wendy had no knowledge of whatsoever. Oh no, her sister was the troublesome Diana Lucker. After the death of his first wife, he sent Diana to Verthaven to live with her grandparents. Now, the Verthaven disaster took place, and Diana was one of the many survivors - Diana came back into her life, who became a miscreant, a thug, a punk - who hung out with all the wrong people, beat up people, and gambled, while in Verthaven. A changed woman from the little girl that Euan sent off. Despite their differences, the two sisters are quite close - even though one wants the other to change their ways. However, Diana manifested superpowers while in Verthaven due to the Black Fall Effect, the ability to control paper. The great change in Stadium City's political climate took place, and Stadium City started getting... a lot less safe. The Tyrants had disbanded, and every person who wanted a piece of that pie came to Stadium City. It became an utter warzone. The city that was once peaceful, was not undersiege as every gang and their grandmother were fighting over the city. While the Luckers tried to avoid it, it wasn't long until it began seeping into their neighborhood, and they got caught in the crossfire. Wendy herself honestly wanted to leave Stadium City, but where was there to go? The two girls didn't get along that well due to the huge difference in age between them. However, they managed to forge some connection with her. It wasn't long before Wendy manifested powers of her own - at fourteen - and touched Diana while they were chatting. Their nervous-systems lit up with the green Metahuman energy, before the flash of light disappeared and Wendy had the same power as Diana, with little clue that she had replicated it. Euan (and by that extent, DOVE) assumed that she simply had the same exact power as her sister. Diana and Wendy got much closer, as the two trained to use their powers together. Finding out some creative ways to use it. However, Diana then took Wendy along to meet her friends just to get her out of the house, and when they shook hands, their hands started glowing with the Metahuman energy. That's when Wendy gained Pyromancery (Albeit a slight version), and it turned out that she was a Replicator. She talked about it with Euan, and he decided, for her sake, that they keep this a secret, and tell everyone that Paper Manipulation is her only power. However, Diana got in a load of trouble with NEST during a crime-spree while attempting to join a gang, and she was apprehended by RAVEN. DOVE said that if Diana joins the Academy program (Going to Academy 218), and adjusts her attitude, then she won't go to jail. Wendy herself was sent to an academy after a disagreement over a late library book escalated into a fight (That ruined almost every book in that library), and she was arrested by RAVEN as well. While Diana was sent to Academy 218, Wendy was sent to Academy 12 on the West Coast, located within Black Fall. [/indent] [color=skyblue][h3][b]Abilities/Skills[/b][/h3][/color] [i]Elemental-Power Replication.[/i] [INDENT]Powers work very similarly to each other, in theory. She has the power to copy another Metahuman's power long as they have another Elemental-type ability. She'd be able to, for example, copy the power of a water bender, but not a regenerator. However, if the ability allows someone to alter their own body using their elements, then she is capable of the same thing. It's very contact based - How long Wendy holds contact with a Metahuman dictates how much of the power she replicates. Brushing up against someone will give her an ability so weak that it's useless. While extended contact will grant her the full ability. Even if she gets the weakened version of a power, simply by touching the owner again she'll get more of the ability. Of course, there are a few differences between the owner's and her replicated ability as it will "mutate" as it goes from one person to another. Wendy can store powers she used before inside of herself (Up to five). She is limited to one power at a time, and in order for her to switch power, she would need to touch said element. Of course, if she finds a Metahuman that uses the same element as one of her copied powers - both powers will merge, and Wendy will get a boost. Wendy is also capable of copying powers from other Replicator type Metahumans long as they are currently using an elemental ability of some sort (And vice-versa). Currently Replicated Abilities:[/INDENT] [hider=#1 Paper Manipulation/Mimicry][list] [*][i]Paper-Manipulation.[/i] [indent]Also known as Papyrokinesis, Wendy has an elemental ability relating to paper, card, and cardboard. She can telekinetically control paper on a large scale - capable of controlling one ton worth of paper at a time - and shape them without bending or tearing it. Creating complicated structures is simple for Wendy, since her ability naturally gives her a high degree of control over her paper. This is assisted by paper's flexibility. She can create a building out of paper if she's given enough time. While this may sound lame, but Paper is a pretty good weapon against unarmored targets. She can form it into sharp blades that'll give a sucka a nasty papercut, or pack it together to create a dense, high impact, blunt weapon. On the other end, it works very well defensively. If she has enough paper, she can create a shield that'll stop a projectile (Possibly a bullet if she has enough paper, time, and preparation). Outside of fights, she can create clothes, forge documents, repair damaged paper, and more. This ability goes in tandem with her ability to turn into (or make herself weightless like) paper. Wendy can fly by creating a giant paper construct, or riding it like carpet. Just pray you don't fight her in a office supply store.[/indent] [i]Paper-Mimicry.[/i] [indent]Wendy has the ability to completely, or partially, turn into paper. Whether it's a storm of individual (Or one whole piece) paper pages, or into cardboard. This ability, amazingly enough, extends to the clothes she's wearing, and the objects she's holding. So no, she won't be naked when she reforms, boys. The main usage is probably turning into storm of paper sheets, so I'll go into that one the most. Wendy can individually control each piece of paper, and naturally, this gives her a form of flight, or teleportation if I'd go far enough to call it that. She can turn into a cloud of paper, move, then reform. This gives her a heightened dodging ability, and basically makes her intangible. Even if she's a paper storm, if her paper gets torn, then she can just turn put herself back when she reforms, no marks. Now, Wendy can basically regenerate from all damage (That isn't heat/water based, that is) long as she's in her paper form. Turning into dense cardboard and throwing a punch can make someone feel like they were bitchslapped by a Bible. Wendy can also partially turn into paper or cardboard. Some of her paper powers extends to her true form. Wendy can become weightless, and flow like a fluttering piece of paper. She can possibly fly by riding wind currents (albeit, very erratically), or by the aforementioned means. This ability to adopt the weight of paper extends to her clothes, and the objects she's holding (REQUIRED SECONDARY POWERS).[/indent] [i]Paper-Absorption & Storage.[/i] [indent]As a combination of both aforementioned ability, Wendy can store paper inside of herself. It's simple, she turns into paper and places the foreign paper inside of herself. Ready to be used at a later date. When she wants to use it, all she has to do is pull the paper out of her body. To an outsider, it'll appear almost like she created the paper out of thin air. She can use it like shooting a blade of paper out of her hand. Wendy also has a regenerative ability. It's pretty simple, if she has an injury, all she has to do is turn it into paper, and absorb some paper to fill the wound. This can extend as far as fixing a broken hand, or even regenerating a limb.[/indent] [i]Minor-Ink-Manipulation & Generation.[/i] [indent]As a side ability, Wendy as a minor Melanokinetic ability. She can't, say, throw gigantic globs of ink at people, but she [i]can[/i] manipulate the ink on paper into whatever she pleases. She can pull the ink off the pages, and throw it around at people, but like I said before, she can't do anything more than that. Pulling ink off the pages is only useful if she wants to put it on something else. She also has the ability to produce ink from her fingertips, which she can manipulate in any way she chooses.[/indent][/list][/hider] [hider=#2 Electricity Manipulation][list][*][i]Electricity Manipulation.[/i] [indent]Copied by a Metahuman (Garrett) that Wendy had encountered in the mall, she has gained the ability to channel electricity through her body. This ability has [i]greatly[/i] mutated during the transfer to Wendy due to her uneven Metahuman Energy, and stress, levels. Which comes in the form of producing, manipulating, and absorbing, electricity. However, Wendy's ability is far more reliant on absorbing electricity. For her to utilize her full strength, she needs to constantly absorb electricity. She's much like a battery that runs out of power once it's used up, and she'll need to recharge. Fortunately Wendy is able to leech energy from any source. From a power outlet, to batteries, long as it has electricity, then she can steal it to utilize for herself. Depending on how much energy she currently has absorbed, it dictates her current strength. Now, Wendy doesn't need to constantly absorb electricity, because she automatically produces some electricity on her own. At it's base, she can shoot a stream of electricity that'll give someone one hell of a shock. Enough to cause some burns, muscle spams, etc. When Wendy absorbs electricity however, she can potentially fire off enough electricity on par with a bolt of lightning. Which is something that no one wants to get hit with. However, she'll need a lot of electricity to utilize this level of strength. Oh yeah, that's not going into how she fires off this electricity. She can shoot it as a constant stream of electricity, or alternatively, a big concentrated blast of electricity. At it's most extreme, she can shoot a massive bolt of lightning. This ability extends to a slight electromagnetic ability. Due to the close relation between electricity and magnetism, Wendy can potentially learn how to influence magnetism. It wouldn't be major, like Magneto lifting the Golden Gate bridge, but she can learn how to manipulate small metals, draw ferromagnetic objects to herself, and potentially shoot a blast that'll deflect magnetic objects (That's an advanced technique, however). Wendy herself has a high resistance to electricity so she may endure electricity at most levels, such as while absorbing it.[/indent][/list][/hider] [hider=#3 Concrete Manipulation][i]Concrete Manipulation.[/i] [INDENT]Wendy has obtained a form of terrakinesis - from a mentor of hers - that is limited to controlling concrete (And other forms of masonry such as brick, limestone, etc). Concrete is a very tough, very common, form of artificial stone that is found in urban areas comprised of several other materials. It's hard, heat-resistant up the ying-yang, and dense. With rough body motions, Wendy is capable of manipulating all concrete with her vision. This comes with a wide variety of powerful capabilities. These body motions are usually rough, such as punching the ground, or slamming her foot down. Whenever she uses her ability, it sends an impact through the area (Almost as if Wendy has super strength!). Depending on the strength of the feat, it make cause the ground the ground to vibrate slightly, to an all out crash. Wendy's power is surprisingly versatile, in and out of fights. She can shape and construct concrete like it was nothing, allowing her to create a wide variety of tools. Such as lances, spikes, and whatnot, and launch them at opponents at high speeds. Or create a barrier that people can get behind. She can manipulate a large amount of concrete at a time. Large chunks of it are challenging to move, but small pieces are elementary. She's capable of both small scale manipulation (Small changes, molding sharp shards, etc), and large scale (Dramatic structures, possibly knocking over a building if she gets it right, etc) with effort. Her control over this element is so refined that she can be considered a master at it, she knows a lot of out of the box usages of the power. Creating a spinning shield would reflect all attacks, creating armor, riding on a piece of concrete (She even rode a "wave" of concrete before), she's even learned how to create stone drills and dig underground. The possibilities are endless when you have an ability as versatile and powerful as hers. Finally, Wendy's ability extends to other forms of "artificial" and masonry stone. Not to the extent of concrete, however.[/INDENT][/hider] [color=skyblue][h3][b]Weapons/Tools[/b][/h3][/color] [indent]Only a fancy camera and a scooter.[/indent] [color=skyblue][h3][b]Weaknesses/Limits[/b][/h3][/color] [indent] [color=skyblue][b]Limits:[/b][/color] As it was mentioned above, Wendy can store up to three elemental abilities inside of herself. However, once she reaches that limit, she'll have to discard one ability for another. She doesn't have the level of skill to choose yet, so it'll be random. Wendy can only use one power at a time. In order to switch to a different power, she has to touch the element... Which can be hard depending on the environment. The biggest limit is that she has no clue how to use a power from the start. She has to figure out how to use it herself, or get taught how to use it. Again, she inherits the limits of the owner. she has the usual range limit of around thirty-feet, and the max weight limit of two tons of paper. Wendy cannot remain in paper form for too long - the maximum limit is inhibited by how long she can hold her breath. If she runs out of breath, she has to turn back into human form, or, you know. So, she can only remain as a storm of paper for only so long. Though, if she's partially transformed, holding her breath isn't an issue (at the expense of strength). Even if she's one solid piece of paper, she's still limited. She can only scatter herself around twelve feet around. Wendy can't use paper manipulation while turned into paper - she'll only be able to control her own paper. Also, absorbing paper into herself weighs her down, thus, preventing her from going weightless until she expels it. It'll also come with the feeling of being weighed down. Wendy's regeneration won't really work if she's wet, or too bloody. So, if she's gushing blood, she's going to have a problem. Wendy's ink manipulation basically has a tactile range. She can only control ink that's within two feet of herself - and in that case, she's better off just touching it. She can produce two quarts of Ink at most. Though, I should note that she's only really skilled with the paper power from years of using it. If she loses it, then she'll basically be using a weapon she doesn't know. In terms of her new electrical power; Wendy's abilities are, of course, limited by how much electricity she has stored inside of herself. Wendy's only capable of the basic feats of her electrical abilities at it's base, while she's a threat, it won't be nothing to write home about. However, absorbing electricity can be very taxing on Wendy, because it's very taxing, and runs the risk of losing control of that electricity. Which is bad. Wendy can only use her ability within twenty feet of herself. All of her abilities - save for her absorption, which has to touch her in order for her to absorb it - suffer from this limit, as her electricity begins to fade as it goes out. Absorbing electricity can be risky, as it drains her physically to absorb electricity, and has the potential to damage her if she isn't careful. Wendy also has to release an excess charge after awhile. She can't hold onto electricity for too long, or else she'll lose control of it, and end up shocking herself with it. The more electricity she currently has absorbed means she'll have to ditch the electricity faster. Wendy's concrete power has a range limit of around eighteen feet, but she can best control the stone that is closest to her. She has a harder time controlling concrete that is far away from her than what's close to her, and it'll take more energy out of her. The same goes with the larger feats. Wendy's power is limited by the purity of the concrete. If it has asphalt, rebar, or any of the sort, she'll have a very hard time controlling it. It takes more energy, and she won't be able to move it as easily. Wendy, unfortunately, does not have the refined control of other elemental types. She can't expertly shape and mold concrete as if it's silly putty - it'll take a [i]lot[/i] more effort and energy. Her ability is much more focused on raw [i]power[/i]. [color=skyblue][b]Weaknesses:[/b][/color] Whenever Wendy copies an ability, she is "locked" into the power until she figures out how to use it. Even if she accidentally copies a power by brushing up against someone, she'll be locked. Which can be a problem if she's locked into a power that's useless (or has no clue how to use). Wendy's paper power makes her a bit more... flammable. Which could spread, and she'll have no choice but to drop that part of her body unless she wants to burn up. Fortunately, water doesn't do anything to her human form, so she can take a swim. However, if she's soaken wet, then she can't turn into paper. Just to cover all grounds here, if she's soaken wet while paper, then she'll immediately be forced back together and become human. It's some sort of subconscious thing that'll keep her alive. Now, I have to go over the weaknesses of paper. They should be obvious, Wendy cannot control paper that is soaken wet, or burned. So fire/water benders are her bane. She can work with torn paper, of course. Gusts of wind can also be a pain in the ass. It'll send the paper she's controlling flying, and make her lose control of it. This can also be a problem if she's a storm of paper. It'll send her veering off course. This means outdoor areas aren't her favorite place. Channeling electricity through herself is very risky. Wendy has to be careful while absorbing electricity, or else she'll end up shocking herself with the payload, and making it all go to waste. Using her electrical abilities also interferes with her own biological processes that uses bioelectricity. For example, it can screw with her nervous system, and causes muscle spasms, twitching, etc, when she starts using her power, and it gets worse as she keeps using it. At it's worst extreme, Wendy could knock herself unconscious, or possibly stop her own heart. Wendy also runs the risk of burning herself with her electricity. The basic moves won't bother her, but shooting bolts of lightning, and absorbing electricity in copious amounts can be very dangerous for her. Water is also a bitch, because if she touches a large enough body of water (Drinking water is fine... taking a bath is not), she'll lose control of her power and excrete a bit of electricity into it. Any currents she channels into herself will go straight into the water until it evaporates... of course, if this happens, it negates her resistance to electricity, and will shock her like any other person. Her concrete ability also has a few weaknesses, of course. Because concrete is such a heavy material, Wendy has to devote much more effort to moving it than other elemental types. Which leads to her getting exhausted much, much, faster (Especially if she's doing the major). The main weakness that Wendy's ability has is that it causes her some damage. Whenever she taps into the slightest amount of her ability, she causes cracks to form in a random spot on her skin. These cracks are bloody, and painful - but are usually manageable long as she refrains from using her ability on a larger scale. If she does cut loose... then that's going to be bloody. In general, Wendy is a mighty glacier. Her abilities are powerful, and can really ruin someone's day, but she's slow, and her attacks are telegraphed. A faster (or clever) opponent can out maneuver her. [/indent] [color=skyblue][h3][b]Other[/b][/h3][/color] [youtube]https://www.youtube.com/watch?v=-5s1q7SVs6U[/youtube] [/hider]