[center][h1][color=00ff00]Character Sheet Basics[/color][/h1][/center] [hr] [b]Name:[/b] [b]Gender:[/b] [b]Role In Party:[/b] Tell us what your character does, pick two from the list in the hider. [Hider= Role in the party, pick 2] Select 2 of the roles for the party. This will give us enough diversity that nobody is standing on anybody-else’s toes. [color=ffff00]This really isn't something to go crazy trying to fine-tweak it. It is just to give a general idea for everybody to say "Oh, he kills people" or whatever.[/color] [color=cc00ff][b]Nuker:[/b][/color] A Nuker focuses on delivering massive quantities of damage. [color=cc00ff][b]Fighter:[/b][/color] A fighter is mostly a combat base but can function on his own both as a nuker and a defender but as a lesser degree of both. [color=cc00ff][b]Defender:[/b][/color] A defender acts as a barrier between opponents and the party usually soaking up damage. [color=cc00ff][b]Thief:[/b][/color] A thief knows how to avoid detection. [color=cc00ff][b]Healer:[/b][/color] A healer repairs the group. [color=cc00ff][b]Wizard:[/b][/color] A wizard can think up potent solutions for pretty much any problem, however, he doesn't do well when caught off guard. [color=cc00ff][b]Outdoorsman:[/b][/color] An outdoorsman usually deals with nature is some way, shape, or form. This also includes a spectrum of mobility. [color=cc00ff][b]Leader:[/b][/color] A leader focuses influencing people. [color=cc00ff][b]Support:[/b][/color] A support person has a variety of ways to help (such as a pilot), or takes the abilities of others and boosts them in some way (such as a bard.) [color=cc00ff][b]Jack:[/b][/color] A Jack (as in Jack of all trades) knows a little about a lot. He is basically ready for any situation that arises. [color=cc00ff][b]Wildcard:[/b][/color] A Wildcard is a character that, for the most part, is completely unspectacular until a specific situation arises and then they are indomitable. [color=00ff00][indent][i]Some examples include... -Immune to vampirism, zombieism, werewolfism (or some form of transformation) -Secretly rich or royalty (or other social standing) -PhD in Dance (or other hidden skill) -Vampire slayer (or other such ability) -Immune to fire or heat (or other such power) -Immune to time/dimensional alterations (or other such protection)[/i][/indent][/color] [color=cc00ff][b]Squatter:[/b][/color] A Squatter isn't particularly good at anything. Think "jack-of-no-trades" for the most part they are trying to tag along with the big dogs but are clearly outclassed in every way.[/hider] [b]Personality:[/b] [b]Intrigue:[/b] (Aspects of your character that make them interesting. This really isn't another part of your behavior. This is stuff like being short, having rotten luck, being easy to pick out in a crowd, someone hates their guts, etc...) [b]Description:[/b] (This is where you put height, weight, etc...) [b]Motivation:[/b] [b]Character Ideal:[/b](What you want to eventually turn this character into? If you want them to get rich what are you going to do with the money? If they become badass, what are you intending to happen once they do? Do you just want to see how far things go?) [b]Character Sacrilege:[/b] (Something that would cause character exit, or make them no longer fun to play.) [Hider= Character Sacrilege Example] 1) Your character wants to be rich... they become rich. Now what? Wouldn't they retire? 2) You make a badass warrior, but the GM has introduced a love interest (through rolling or a spell or something like that.) However, you really don't want to see your spiky-armored bundle of muscles doing nice things for his "snuggle bug." 3) You make a bikini model, but then she suffers some sort of scarring injury. You think it is about time you hurl her into swarms of orcs and undead without any defense. 4) Your character is actually something that you worship, he gets hurt or doesn't immediately succeed at something. Suddenly your view of perfection is shattered and you don't want to play any more.[/hider] If we record these aspects, this will prevent us from all making the same character, etc... If you have some aspect you don’t intend on changing, put a 🔒 by the title like this... [color=00ff00][indent][i][b]🔒Personality:[/b]Bat-poop crazy emotional freak out weirdo.[/i][/indent][/color] This doesn’t mean that someone else isn’t allowed to have down what you do, just that you are not planning on changing any time soon and therefore a GM can plan ahead for it. Don’t forget to communicate, communicate, communicate. We can build characters off of other people’s characters that makes for some super-fun gaming, but we can’t do that unless we start talking. History, Skills, and that other stuff is going to be dependent on the adventure, but for this moment in time, we can (optional) include history on your character sheet if it is actually something of relevance and something you want to keep. (Like growing up in a super-rich family or something.) [color=aa00ff]At this time we shall make characters that are humans from Earth in the here-and-now, and a hum-drum every-day life. Make them the closest thing to what you want to play while still being considered "normal" by society. In other words, the bare bones of your intended character.[/color]