[hider=Subject 777] [center][IMG]http://i77.photobucket.com/albums/j62/Levi_Rios/Kazumi_zps207kdifm.jpg[/IMG][/center] [color=teal][b]Name:[/b][/color] [color=lightblue][b]Subject 777 "Seven"[/b][/color] [color=teal][b]Age:[/b][/color] [color=lightblue][b]23[/b][/color] [color=teal][b]Height/Weight:[/b][/color][color=lightblue][b] 5'7, 174lbs[/b][/color] [color=teal][b]Personality:[/b][/color][color=lightblue][b] It does not take rocket science to figure that Seven's personality would have some meaning to his selected alias. Fortune is a gambler, but that does not necessarily mean he's going to put all his chips in. He has the attitude and calm demeanor of calculating the situation at hand; this is the role of worthy gambler, knowing when to bid and when to fold. Given his young age, he can be hesitant and timid when meeting new people. He hasn't fully become responsible of his own actions and knowledgeable of certain things. This would explain his moments of recklessness and becoming headstrong. Not every gamble will be a winner so to say. It is difficult to grasp onto Seven's personality as he does have several. Of course we are not referring to a multi-personality disorder. A good gambler must have an admirable poker face or several. Seven must learn to act and display certain expressions without hesitation in order to deceive. [/b][/color] [hider=Powers/Weaknesses][color=teal][b]Powers/Weaknesses:[/b][/color][center][IMG]http://i77.photobucket.com/albums/j62/Levi_Rios/Kazumi%20gif_zps1dqjrv80.gif[/IMG][/center][color=lightblue][b] Seven's powers range from several abilities. The powers he has granted are able to help him offensively and defensively; he is a talented mage as he would describe himself. His offensive moves focus on the elements of arcane fire and wind. These elements have various uses including forming knock back force blasts with wind, or even forming pillars of fire. His defensive technique is only limited to illusions. He can alter a room or even himself to fool anyone's eyes. This is his most honed power: deception. Weakness: Seven must have his feet or a foot on the ground at all times. His powers are drawn from the natural, solid ground. His magical powers will be weakened, or lost altogether. His feet must make contact on the floor if he chooses to be formidable. [/b][/color] [color=teal][b]Other:[/b][/color] [URL=https://www.youtube.com/watch?v=yWAQd0R7sVg]I WILL SHOW YOU[/URL][/hider][/hider]