@Rex: If only Psychic 'mons can telepathically communicate with their trainers, then I think I'd rather start with a Psychic partner, since for my character it actually makes a pretty significant difference. The Pokemon below will be my first partner, while Hydreigon will be the second.
Also, going to add name, gender, and nature to Hydreigon.
Custom Move: Call Legend (Psychic, status, 5 PP) - Use psychic powers to summon a simulacrum of a random legendary or mythical Pokemon. The simulacrum uses its signature move (or a random one of its signature moves if it has multiple) in the same turn, and disappears after the move finishes executing. Since the simulacrum is a separate entity from Mega Gardevoir Y, some moves behave differently when used this way. - The simulacrum will use its own base stats, typing, and ability when executing its signature move, but its level, nature, IVs, and EVs will be the same as those of Mega Gardevoir Y. Mega Gardevoir Y's Serene Grace does not apply to the simulacrum. - After Call Legend is used, the simulacrum's speed will be used to determine its turn order with the Pokemons that haven't moved in the current turn yet. - If the simulacrum's move requires a turn to charge, Mega Gardevoir Y can still make its own move the next turn after the simulacrum executes its charged move and disappears. This means that the simulacrum will stay on the field instead of disappear on the turn that Call Legend is executed, during which it acts as a separate target that can be hit by attacks; its move will not be executed if it is knocked out before it can do so on the next turn. - If the simulacrum's move is a charging move that gives a turn of semi-invulnerability, the behavior is the same as a regular charging move, except the simulacrum receives the semi-invulnerability; Mega Gardevoir Y is not affected. - If the simulacrum's move causes a turn of exhaustion after use, it will disappear as usual afterwards, leaving Mega Gardevoir unaffected and ready to make another move the next turn. - Any effects applied to the user after the move's usage is applied to the simulacrum instead, which then disappears, meaning that they do not affect Mega Gardevoir Y. This includes detrimental effects such as debuffs and recoil, but also includes beneficial effects such as buffs. - In the case of Lunar Dance, the simulacrum of Cresselia faints and disappears, while Mega Gardevoir Y is considered the "next" Pokemon that receives the healing and cleansing effects. - In the case of Regigigas, Slow Start will count the number of turns Mega Gardevoir Y has been in battle, so Crush Grip will not always be used at half power.
Roll a random number between 1 and 40, uniformly distributed. Summon the number's corresponding simulacrum. If the simulacrum has multiple possible moves, they're also uniformly distributed.
Alright, so I'm going to start soon. the best way to start I think is to have each character out in the real world using pokemon go before seeing the Digital Ticket and being sent to the Digital World. since I'm allowing three pokemon. When we fist arrive we'll meet one of the three. However, we'll not meet them immediately. Once we all post our arrival to the Digital World. Then we'll meet them.
Edit: Also, when your character clicks the Digital ticket. we all don't need to experience the same phenomenon that drags out character into the Digital world. makes things more creative.
@JohnSolaris So... Call Legend is pretty much a narrowed down Metronome that only uses Legendary/ Mythical Pokemon's Signature Moves?
Not exactly. Since the summoned simulacrum is a separate entity, any positive or negative effects brought about by its move aren't carried over to the original user. That's the main difference. The inspiration was the various summoning magic in Final Fantasy.
I don't really see the need for a Mega Gardevoir Y, but w/e this is an RP :P
Well... I came across that alternate Mega Gardevoir design one day, and liked it better than the canon one, so I decided to use it. I made it more speed-oriented than the original, because of the wings, and the shortened skirt that allow for easier movement. The wings also sort of make an Y shape with the rest of Gardevoir's body, so I think overall it's pretty fitting.
Actually, I'll change Call Legend so that if Mew is summoned, it will use a random TM move instead of Transform. I don't want any of the summons to be a complete dud. Similarly, Slow Start on Regigigas will count the number of turns Mega Gardevoir Y had been in battle, and thus will not always activate whenever Regigigas is summoned.
A thought has occurred, @Rex. How does Mega Evolution in this game work? Can all of a trainer's Pokemon achieve a Mega Evolution, or only one per battle depending on which one is holding a Mega Stone? Also, very sorry for not posting as Jonny yet; I'll do that once you respond to this.
I'm going to have to drop out of this - i have a CS and all ready but better to have dropped out now than after I got a CS up and some IC posts. Things've been a little heavy on my end. Sorry guys.
@Loony You're cool, Loony! I'll see you around! Good luck with whatever you're going through :D
A thought has occurred, @Rex. How does Mega Evolution in this game work? Can all of a trainer's Pokemon achieve a Mega Evolution, or only one per battle depending on which one is holding a Mega Stone?
@BCTheEntity Mega evolution will be achieved at the right time for both pokemon and trainer. each character has a Mega stone, they just don't know it yet.
@Rex That wasn't actually what I asked. Can a team of Pokemon have multiple Pokemon mega-evolving at once, i.e. in any given battle, multiple Pokemon are capable of mega-evolving? Or is it the case that only one Pokemon will be allowed to mega-evolve within the context of any given battle, as is the case in the games?
Uh, I'm here, but I've kind of been waiting for somebody to confirm there's still interest before making a post of my own. So, I'll do that at some point.