The planet of Ravage, humanity's lone rock of survival. After having crashed upon the planet and being left to develop for 150 years, civilization has formed into something of a western world, small towns and cities of stone and wood. Crime is common, bandit gangs and crime lords rule the wastes and law enforcement is rare, only seen in town organised militia and sheriffs. These days, anyone who can use a piece or has any experience in shooting is highly sought after. Carving ones own fate in Ravage is the only way to survive.
The year was 2157. The lush blue and green planet of Earth was slowly turning grey. Resources were running out, the atmosphere was choking its inhabitants and land was being swallowed up by an ever encroaching ocean. With lives beginning to fall apart, the last hope of humanity was poured into a single expensive project. Space travel had been conquered a long time ago and alternatives for habitation had been looked into. But the other planets in their system had been pillaged too and unfit for habitation. So humanity was herded aboard the 12 ships that made up the “ARK fleet” and set off for the stars.
After 200 years of cryo stasis, automated systems and travel, the ships encountered something they hadn’t planned for; A horrible incident on their travels brought the entire ARK fleet crashing down upon the closest planet to them, a dry and desolate land of sand and rock. Most of the crew manning the ships died on impact and the cryostasis banks containing their human cargo spilt out. With no chance of escaping, humanity was forced to settle down and use whatever they could. Using the technology left behind in the ships, humanity turned the 12 ARK ships into the 12 major cities of the world. They used whatever terraforming technology that was left to try and change the desert and canyon planet into something more manageable and using the ship’s engines and power cores to provide power. Their development was rough and spanned many a man’s life time.
Now, in the year 2502, the planet now called Ravage has become humanity’s lone bastion. The 12 major cities have become the centre for politics and economics across the planet. Technology is isolated in pockets from these cities, some given to flourishing new towns. Buildings have been constructed from the relatively sturdy and easily formable Slakestone. Most of the local wildlife has been identified, some used and some feared. Law is nearly non-existent with no overarching police force across towns, instead using Sheriffs to keep the peace and organized militia. Crime is everywhere with no clear law enforcement and so the need for bounty hunters and assassins or anyone who can handle a piece is at an all-time high. These days, the current generation don’t even remember how they came to live on their new, dusty home world…
After 200 years of cryo stasis, automated systems and travel, the ships encountered something they hadn’t planned for; A horrible incident on their travels brought the entire ARK fleet crashing down upon the closest planet to them, a dry and desolate land of sand and rock. Most of the crew manning the ships died on impact and the cryostasis banks containing their human cargo spilt out. With no chance of escaping, humanity was forced to settle down and use whatever they could. Using the technology left behind in the ships, humanity turned the 12 ARK ships into the 12 major cities of the world. They used whatever terraforming technology that was left to try and change the desert and canyon planet into something more manageable and using the ship’s engines and power cores to provide power. Their development was rough and spanned many a man’s life time.
Now, in the year 2502, the planet now called Ravage has become humanity’s lone bastion. The 12 major cities have become the centre for politics and economics across the planet. Technology is isolated in pockets from these cities, some given to flourishing new towns. Buildings have been constructed from the relatively sturdy and easily formable Slakestone. Most of the local wildlife has been identified, some used and some feared. Law is nearly non-existent with no overarching police force across towns, instead using Sheriffs to keep the peace and organized militia. Crime is everywhere with no clear law enforcement and so the need for bounty hunters and assassins or anyone who can handle a piece is at an all-time high. These days, the current generation don’t even remember how they came to live on their new, dusty home world…
Currency: When the ARK ships first crashed, humanity had brought some forms of currency with them for historical value. When society first began to reform, ways to print money were discussed and eventually put into practice, using the American Dollar as the blueprint. However, their records were damaged from the crash and thus the name of this currency was forgotten. Thus, the currency was referred to as “Heads” due to how all forms of the coin feature a face. Cents are referred to as skulls. Players will be expected to keep track of their money but GM will be keeping track too. Every player gets to start off with 10 heads and 50 skulls.
Bounty: Ravage has a long memory. Whilst you're free to act as you see fit, if you perform enough criminal acts, tick off the wrong people or just get involved in things you shouldn't be involved in, a bounty will be placed on your head. The bigger the bounty, the more hunters will start coming after you, the more NPC interactions and dialogue will change and some towns and cities won't even let you in if your bounty is too much. Be careful of your actions when you travel the wastes.
Exploration: Ravage is a pretty big place. Whilst there will of course be a main overarching plot for you to follow, feel free to wander off the beaten trail and go exploring. Be careful though, the wild is called that for a reason.
Ammo count: If you're wielding a gun, this is something you'll want to keep track of in battles and when using your gun. Depending on the weapon type this will vary between players, but you'll be allowed some stock of ammo before we begin. More will need to be purchased during the RP, however. I'll once again expect players to keep up with their own ammo count, but again i'll be keeping track too to help out.
Bounty: Ravage has a long memory. Whilst you're free to act as you see fit, if you perform enough criminal acts, tick off the wrong people or just get involved in things you shouldn't be involved in, a bounty will be placed on your head. The bigger the bounty, the more hunters will start coming after you, the more NPC interactions and dialogue will change and some towns and cities won't even let you in if your bounty is too much. Be careful of your actions when you travel the wastes.
Exploration: Ravage is a pretty big place. Whilst there will of course be a main overarching plot for you to follow, feel free to wander off the beaten trail and go exploring. Be careful though, the wild is called that for a reason.
Ammo count: If you're wielding a gun, this is something you'll want to keep track of in battles and when using your gun. Depending on the weapon type this will vary between players, but you'll be allowed some stock of ammo before we begin. More will need to be purchased during the RP, however. I'll once again expect players to keep up with their own ammo count, but again i'll be keeping track too to help out.
Name: (What's yer handle, pardner?)
Nickname: (What do the legends say aboutcha?)
Age: (How many years?)
Appearance: (Yer physical dimensions and yer hair, friend.)
Outfit: (Watcha got on there, stranger?)
Occupation(s): (What do you do, friend? You can pick up to two occupations, don't just have to be a gunslinger or bounty hunter.)
Biography: (Spin me yer yarn, tell me bout yerself. Feel free to come up with locales in the world, you might end up visiting them at some point.)
Equipment: (Watcha carrying stranger? Weapons count here, feel free to go into detail on a gun.)
Skills and Flaws: (Ideally you want 1 flaw per 1 skill just to keep things balanced.)
Nickname: (What do the legends say aboutcha?)
Age: (How many years?)
Appearance: (Yer physical dimensions and yer hair, friend.)
Outfit: (Watcha got on there, stranger?)
Occupation(s): (What do you do, friend? You can pick up to two occupations, don't just have to be a gunslinger or bounty hunter.)
Biography: (Spin me yer yarn, tell me bout yerself. Feel free to come up with locales in the world, you might end up visiting them at some point.)
Equipment: (Watcha carrying stranger? Weapons count here, feel free to go into detail on a gun.)
Skills and Flaws: (Ideally you want 1 flaw per 1 skill just to keep things balanced.)
1. All of RPG's usual rules.
2. No godmodding whatsoever.
3. GM's word is law but if you have questions for character building or certain situations, go ahead and PM me.
4. Post length and quality. I generally expect high quality but don't feel too bad if every post isn't two paragraphs. For battles and simple actions, I don't mind short paragraphs. No one sentence posts though, ideally.
5. You're starting out as semi experienced and you'll grow overtime, so put some work into the arc of your character's skills and experience.
6. I generally expect a fair amount of attention and not getting left behind. Make sure to PM me if you're going to be away for a while, I will listen.
7. If you get hit, take the hit. No miraculous dodges if a post explicitly states you take damage. I guess this plays into rules 2 and 3 but... eh, I like to be careful.
2. No godmodding whatsoever.
3. GM's word is law but if you have questions for character building or certain situations, go ahead and PM me.
4. Post length and quality. I generally expect high quality but don't feel too bad if every post isn't two paragraphs. For battles and simple actions, I don't mind short paragraphs. No one sentence posts though, ideally.
5. You're starting out as semi experienced and you'll grow overtime, so put some work into the arc of your character's skills and experience.
6. I generally expect a fair amount of attention and not getting left behind. Make sure to PM me if you're going to be away for a while, I will listen.
7. If you get hit, take the hit. No miraculous dodges if a post explicitly states you take damage. I guess this plays into rules 2 and 3 but... eh, I like to be careful.
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