@AbysmalDemon
As of now, Deneb has a grand total of 10 whatever the heck the currency is in the Pokemon world
As of now, Deneb has a grand total of 10 whatever the heck the currency is in the Pokemon world
@AbysmalDemon
uhh...just noticed on the first page of the OOC, something about EV's/IV's? I do hope that's not going to be a thing unless its strictly for showdown stuff.
Because if it isn't, then I'm sorry, but that's bullshit and I'm out.
@AbysmalDemon I'm reading it as, "if it's a factor in the actual writing"
@AbysmalDemon
You're...explanation isn't helping.
Scenario time:
I don't have Lucy or Lynnette do 'EV Training'. They battle someone who does 'Ev training'.
Would that mean they would automatically lose, or be at a disadvantage against them, since they don't EV train? If so, then that's just ridiculous. EV training shouldn't factor at all into someones battles, as then battles just turn into who can buff their pokemon up more with Proteins and vitamins.
Basically what @Heckno12's is saying. I'm not going to be using showdown at all, as its a cheap, unfair way to conduct battles in my opinion as some pokemon are just inherently going to be stronger than another thanks to how the pokemon metagame is set up. Not to mention, you can't take environmental factors into account, etc, but I digress.
EV's/IV's should have no effect on the outcome of a written battle at all.
Ok, so I kinda delayed on stating my opinion on the iv and ev stuff, but the more I look at it, the more like a game this is chalking up to be versus being a roleplay with a story and narrative.
First off, I have to say that we should leave the ev and iv stuff to showdown; just... give whatever ivs and evs your pokemon in that retrospect. As much as I like showdown, I would say it should function as a last resort for disagreements if you can't come to the conclusion over who should win the battle. The reason for this is it just comes down to you hit your opponent and they just hit back. No dodging, no neat strategies, nothing except back and forth hitting.
If anything, I'm ok with stats being included, but more so denote their constitution and physical makeup.
To be honest, even the most disadvantaged pokemon could turn the battle around on someone who has elemental superiority with just some clever thinking.
I'm pretty sure that I would be sour about watching my character lose not because he was outsmarted, but because tactics were forgone for better power. Like I said, showdown is fun, but it halts any creativity into using the environment or your pokemons moves in a unique way (i.e. Runes example of iron tail for defense as opposed to offense).
So in a nutshell, can we not do all of this iv ev stuff and reduce it just to showdown? I might not be the best at writing fight scenes, but I know they can be more fun than using a battle simulation, at least in my opinion.
Some of the stuff is ok, I won't lie, like the incubation stuff; it could help hatch an egg you find quickly and adding certain cost to those seems fair since it is rather expensive to make and such, along with beneficial. But please don't make make this too gamey.
@Savo
I just left the EV/IV tab alone, like you said it brings an unfair advantage - not being beaten by being outsmarted but by hidden numbers is down right not fair. :(
<Snipped quote by Savo>
You bring a good point, and I assure you there is a story and a plot that has to go with being centered around team nexus, I'm just trying to set things up for the rest of the game and features.
I dunno about everyone else, but I'm in favor of having it removed.
<Snipped quote by Savo>
I vote the removal.
<Snipped quote by Whimsicott>
I don't know how I feel about having an absolutely ripped magikarp hopping through a city.
Cool I don't have to worry about EV training...