Moved over from the check. :) [hider=Sir Galan of Fordsen] [center][img]https://s-media-cache-ak0.pinimg.com/236x/16/9d/b3/169db388ff57c69ba333882a0dd1407b.jpg[/img] [h3]Sir Galan of Fordsen[/h3] [b]Gender:[/b] Male [b]Age:[/b] 43 [b]Race:[/b] Human [/center] [hr] [center][I][h3]Equipment, Abilities and Talents[/h3][/I][/center] [hr] [center][u][b]Equipment[/b][/u][/center] [list] [*]The Hulk of Fordsen (Lapi-Imbued Kite shield) [*]Steel Lance [*]Redeeming Edge (Lapi-Imbued Longsword) [*]Bulwark of Regret (Lapi-Imbued Full Plate Armour) [*]Destrier [/list] [center][u][b]Abilities[/b] [/u][/center] [color=0076a3][b]Redeeming Edge (Longsword)[/b][/color] - Galan can lend his energy to his sword, covering the blade in a shimmering wave of electricity which will transfer itself to a target by touch, thereby electrocuting them. Whether this attack is fatal, depends entirely on the constitution of Galan's adversary. I.e, weaker opponents might be outright killed by it, where as stronger ones, such as other characters, might only be dazed by it. Galan can perhaps use this attack three or four times per combat, before exhausting himself. [color=662d91][b]Bulwark of Regret (Armour)[/b][/color] - Before riding into combat, Galan will lend energy to his armour in what is an hour-long ritual. Once complete, the Lapi-imbued metal of his full plated armour becomes protected by an invisible barrier capable of warding off some magical and physical attacks, or reducing their effectiveness. How much damage or magical attacks his armour can sustain before the barrier fails is entirely dependant on how strong the attacks are. For example, a Wizard casting a lightning bolt at Galan would severely weaken or perhaps outright destroy the barrier; however, an arrow fired from distance by a lowly archer, would do little, and it would take a dozen more to break his barrier and make him vulnerable. This Lapi ability is designed to keep Galan alive when he heads cavalry charges or fights in the front of any combat situation, as opposed to giving him some kind of "advantage" over other characters. [color=fff200][b]The Hulk of Fordsen (Shield)[/b][/color] - The Hulk of Fordsen is an ancestral kite-shield that has long been held by the Fieflord of Fordsen, which in this case is Sir Galan. The shield, like his armour and sword, is imbued by shards of Lapi. By placing his shield in front of him, and lending his energy to it, Galan can cast an invisible wave of kinetic energy which will knock his opponent over or stumble them backwards if they are strong enough to withstand it. Think of it as an extra heavy shield bash. It has a range of about six feet, before the energy dissipates. [center][u][b]Talents[/b][/u][/center] [list] [*]Expert Swordsman [*]Renowned Jouster [*]Expert Rider [*]Capable Commander [/list] [hr] [center][I][h3]Personality, Biography and Other[/h3][/I][/center] [hr] [center][u][b]Personality:[/b][/u][/center] Sir Galan is a sober man of middling years, who appears bitter and jaded, and will often lament the years of his sullied youth. Typically, he is an honourable man, and the very personification of the ideals of chivalry, but his morals and ideals are flexible when the needs of the many outweigh the needs of the few. Ever a sound advisor, he will always stress caution before action, and action before complacency. [center][u][b]Biography:[/b][/u][/center] Sir Galan of Fordsen is of common stock, and his rise to the Kings Guard is nothing short of a fantastical story of which the whole realm is more than aware of. Beginning life as a blacksmith's son, Galan was brought up in a world full of poverty, hunger and grief. His mother passed when he was only seven years old, much to his father's anguish, and his elder brother was murdered by a would-be-thief when he was barely a man. Embittered by what he saw as a world full of misery and chaos, Galan spurned his father's love, and turned his back on the blacksmithing tradition of his family. Isolated and cut off from all those he once loved as a young boy, Galan found himself drawn to the ranks of the King's army, where he was able to take out his frustations on a world that had treated he and his family so unfairly. An unruly soldier, Galan doused himself in several dishonourable acts. Rape and murder were his bread and butter to begin with, until he one day found himself dangling a mere babe from the ramparts of his Lord's castle. As the infant screamed and squirmed in his iron grip, something from the World Beyond touched him; it brought him instant realisation of his sins, of his guilt and his unforgivable deeds. Galan's mind would have shattered there and then, and he'd of thrown himself from the ramparts instead, were it not for the timely intervention of a passing chaplain, who urged Galan to hand the infant over, and to repent for his misdeeds immediately. Over the coming weeks, Galan transformed from a lowly foot soldier to an idealistic warrior of chivalrous intent. He immediately sacrificed his wages in aid of the poor, and of those he had wronged (who still lived, that is), and devoted himself to the Church. Seeing a likewise sickness in his comrades - the same sickness that had driven him to commit such evil - Galan focused his energies on bettering the men he fought alongside, and in doing so, caught the attention of an aged Knight; a Sir Jalsir of Bhron, who became enamoured with the young soldier's story of redemption. Sir Jalsir took Galan under his wing, and tutored him as a squire for little under a decade. By the time Sir Jalsir passed on from old age, sir Galan had become a knight in his own right, with both land and wealth to his name. He established himself as a competent commander and warrior in the King's various campaigns on the Kingdom's borders, and steadily rose through the ranks. Now he is of the Kings Guard, and his name is flaunted by the loyalist cause for its reference to honour and redemption. Though despite his success, sir Galan finds himself increasingly polarised by a world and a Kingdom that is rapidly changing around him, and he struggles daily to conform himself to the belief that his part in the brewing civil war will bear any positive fruit. [center][u][b]Other:[/b][/u][/center] [hider=Fordsen] [center][img]https://s7.postimg.org/r5zifq67v/Fordsenpng.png[/img][/center] [center][I][h3]Notable Information[/h3][/I][/center] [b]Fieflord:[/b] Sir Galan of Fordsen [b]Population:[/b] [list][*]Humans - 527[/list] [b]Services Offered:[/b] [list][*]Blacksmithing [*]Horse Breeder/Stable [*]General Goods Market[/list] [b]Garrison Size:[/b] [list][*]67 Men-At-Arms (Based at the Castle) [*]21 Town Watch (Based in the town)[/list] [hr] [center][I][h3]Places of Interest[/h3][/I][/center] [b]The Missing Boot Tavern[/b] Located down the central thoroughfare. A well kept thatch roofed structure with an adjoining stable. Inside, one will always find a roaring central hearth, a bar well stocked with the realm's ales and wine, and a kitchen that boasts some of the finer tasting meat pies in this area of the realm. [b]Fordsen Market[/b] Lining the central thoroughfare of Fordsen, one will find several stalls selling various common goods. From foods and spices, to cloths and tools, an adventurer will find all they need here when it comes to the basics. [b]Fordsen Smith[/b] The town's blacksmith can be located down the central thoroughfare, alongside the Missing Boot Tavern. Equipped with a simple forge, it is enough to service and create weapons made from common ores. [b]Fordsen Castle[/b] Located on the hill at the rear of Fordsen, one will find Fordsen Castle. Currently the residence of Sir Galan, it is a simple and squat yet robust structure of stone and iron. Five turrets and strong ramparts form the structure's defences, and within, one will behold the generously sized banquet hall and living quarters. Though by no means an impregnable fortress, it has been three centuries since the Castle has fallen to a siege. Owing to Sir Galan's love of horses, and of the cavalry charge, the Castle is well stocked with destriers. If one is in need of a horse, then they could perhaps seek out the Castellan and purchase one for a few gold coins. [hr] [center][I][h3]People of Interest[/h3][/I][/center] [b]Bulnar the Big[/b] [img]http://blog.mindblizzard.com/uploaded_images/innkeeper-704650.jpg[/img] Bulnar is the landlord of the Missing Boot Tavern, as was his father before him, and his father's father before that. He is named 'the Big' for a reason that is immediately obvious. Six feet tall, and seemingly six feet wide, everything about Bulnar's stature suggests that he is not designed to fit through normal sized doorways. Nevertheless, despite his somewhat gluttonous nature, Bulnar is known as a decent man who treats his customers fairly and with respect. It is rumoured however, that he has connections with the Thieves Guild, which is something he is always eager to stamp out. The town watch have never acted on these suspicions however, possibly because Bulnar is beloved throughout Fordsen. If you're looking for Bulnar, then head to the Missing Boot Tavern, and find the large bald man with several missing teeth behind the bar. [b]Lord Commander Kellan Stormwater[/b] [img]https://s-media-cache-ak0.pinimg.com/236x/a7/c7/25/a7c7259ef6050e967a93aa799d2d685d.jpg[/img] Castellan of Fordsen Castle, Lord Commander Kellan is Sir Galan's second in command, and is in charge of maintaining Fordsen's affairs in the Fieflord's absence. Best described as a handsome man, with thick brown hair and daring blue eyes, Kellan has a jubilant temperament and is known as an honest and just man. As far as his combat prowess goes, then Kellan is a renowned swordsman and a skilled commander, and the men respect him for these abilities. Cross swords with him only if you are confident that this mere mortal cannot best you in a feat of arms. [/hider] [/hider]