[@Crossfire] After reading your latest post and the addendum to the rules post, I added some clarification to the powers my char will expect to have from the Worms franchise. There are three basic concepts I want to carry over to any world that would allow him to use his powers: - Huge inventory of different ways to kill your opponent, most of them humorous. - Random supply drops around the area that give ammo to particular weapons. Other characters would be able to use said weapons too if you allow it. - Turn-Based tactics. I'll let you think about this one. Part of the challenge in Worms is not being able to move while your opponent does. You can use this as-is, partially, or abolish it altogether. Up to you.