[@Cyclone] I think this Realta power issue is quite interesting, and it's something I've been thinking about since Dawnscroll's revelation about their strength. The way in which we approach it will have some big implications as to how we want the Might system to work. Here's the way I would approach it: What exactly does giving something Might entail? If a human created with 1 Might (lets call him Jeff) goes up against a non-Might human, we can all agree that the 1 Might human would win. But what would happen if Jeff were to go up against, say, Gra the non-Might Treemind? Gra would, on his own, be able to wipe the floor with a human, but would Jeff be able to beat him regardless? What if Jeff was going up against a Grot-sized beast, created with no Might? The question here is of a creation's 'base power without Might' (if we ignore the 1 Might necessary to create any species of note as a 'transaction cost'). Realta, as a creation, have a very high base power - one that would probably put them above most other creations if we ignore Might. The question, then, becomes of whether Jeff's (base power + 1 Might) is greater than the base power of a Realta. If we decide to go with a literal approach, then Vowzra's Victors, created with 4 Might, can probably go against the invading Realta and beat them quite soundly - but would that make sense? Is the (base power of Vowzra's Victors + 4 Might) enough for them to soundly defeat a force of Realtas? I think that is the issue at hand. It's up to you guys to work out how you want to approach it - should, for instance, the base power of a species be reflected in the original Might expended on creating them? i.e. a species created with 2 Might is immediately more powerful than one created with 1 Might? How would that work if, for instance, someone creates a race of sloths with 10 Might and another creates a race of dragons with 1 Might? Or is this all just academic? xD