[@Austronaut]It doesn't need to be [i]purely[/i] reactive, but it's a good policy to keep it mostly reactive. If I give you a few bandits to fight, you can add some narrative to them and what not, and say how you dispatch them if you do it in a non OP way. I'll also give a bit more freedom next mission and y'all will have more say in what goes on. But I have most of this mission planned out for us as a beginning adventure. If you ever have an idea though, I'm always willing to listen or collab if you wish no matter what's going on. :)