[center][b][u]Conra Chronicles[/u][/b] [i][u]Encroaching Darkness[/u][/i][/center] [i]The Kingdom of Conra is growing dark. Monsters are appearing more frequently and villages are being abandoned. Winter approaches and just before the Winter Season Festival, the Queen was found dead upon her throne in the most grizzly of ways. Her head had been removed and placed upon her lap, and word was spreading that her white-gold crown was missing. The result of this tragedy caused many travelers to form convoys and return to their homes. Refugees camped together in the outskirts of the city, helping fortify sections of the city not behind a wall. The guardsmen were on high alert and causing hassle to all non-locals. A young woman, who was tasked with saving her town from darkness threatening the land elsewhere, would play a big part in the events to unfold for the Kingdom of Conra. Increasing dangers on the road is weakening the unity of Conra and it's people are left with little to hope for.[/i] This is the story of a group who rally around a young woman trying to save her town from an evil Wizard who is believed to have been connected to the death of the Queen due to interlopers found at the Castle. More to be added as story develops. [Hider=The Make-Up of Conra] [center]Cities: 3 Capital City - Conra City - Mainly Human - Accepts All Races - Pretty much the center of Conra. It has a large palace which houses the Royal Family. Since the rise in monsters, the Guardsmen worked to create emergency homes for refugees from abandoned villages. Port City - Belwind City - Diverse Population - Accepts All Races -Home to the Conran Navy. The Conran Navy has been hard at work securing as much trade to support the influx of refugees in Conra. Monster sightings are very low near Belwind. The port city is on the Eastern-most portion of the continent. Trading Center - Golfas City - Human and Dwarven - Has slight dissent toward Elves and Goblnoid Races - Located in the Southern Tundra of Conra. Almost always cold year round. Home to many trading companies and mercenary corps. The people are hard working and believe in everyone working equal parts in the protection and production of Golfas. They defer refugees into convoys and caravans toward Conra City. Towns: 1 Border Town of Levital - Belongs to the Kingdom of Ballion - Humans Only - Accepts Humanoid Races with reservations - Township has not been heard from in about 2 years. The surrounding farms are think with Dark Monsters and no one dare approaches. While the property belongs to the Human Kingdom of Ballion, the townspeople would gladly swear themselves loyal to the Conran Royal Family. Hometown of Sarah Smith. Several Towns with their own basic Guard units fend for themselves and trade frequently with caravans. There are not any important towns at this time. Towns can consist of any race and are generally well accepting toward other races, though some towns may have race exclusive governors. Villages in Character Bios will be added here if they play a part in the story. Villages are derelict and ruins throughout the country. Monsters tend to hoard up in these locations and it's very dangerous.[/center] [/hider] Rules For now, everyone will have one character. PM me for special requests. Outside of Character, be nice and don't fight. In Character, foul language may be used but don't cross 'the line'. The Forums have rules for this sort of thing. Don't control an other player's character. Don't be afraid to question me or add lore! This world is pretty much a blank slate. [hider=Magic].... I don't want to smother creativity in magic. But I understand the need for a guideline. So I have been thinking about its restrictions. - Constant use of Magic or use of strong magic will make the mage tired. Conditions for good magic casting is being well fed, healthy, and well rested. - Channeling is required, usually through words. Spells are broken up into parts. Element - Method - Effect. How powerful these effects are are based on the users input. [Hider=Elements] Fire Ice (Includes water) Air Earth Lightning (Often referred to as Thunder Magic) Holy (Destroys Dark Magic in all forms. Even the healing magic is corrosive to Dark Magic) Kinetic - Movement and momentum. Applies to forces of physics i.e. Gravity, Speed, and Impact.[/hider] [Hider=Methods] Bolt - Essentially a shot of specified element about the size of a crossbow bolt. Wall - Yeah, you figure this one out. Touch - Effects things you are touching. Particularly effective for Ice as you can touch water and control it's temperature directly using this method. For other elements it sort of pools the magic into your palm. With training you can use the Touch effect to amplify hand-to-hand combat. Blast - Much bigger bolt, normally forgoes the effect for an explosive blast of whatever element is being used. Enchant - Apply your element to anything really. Object must be able to hold the magic however and the enchant only lasts as long as you can maintain it. You can't just go around giving buildings Fire element. That's what bolt is for. Mist - Highly difficult to use for other than a directional spray of the desired element. Great mages can create fields of their element which can kill or incapacitate large groups. [b]METHODS ARE NOT RESTRICTED TO THESE! IF YOU HAVE AN IDEA, TELL ME AND I'LL ADD IT. NEW METHODS ARE CREATED ALL THE TIME!![/b][/hider] [Hider=Effect] Effects are really based on the desire of the caster. The more powerful effects are based on how much the caster can support. Effects are used to change something that is usually deadly, like a Holy Bolt into a Healing Bolt, or an Ice Blast into... Ice Cuffs? I dunno. This is more up to you and if you think it might pose issue or what to know if it would be realist, just PM me! I'm here a lot. [/hider] [Hider=Dark Magic] Don't. [hider=But Really] Dark Magic consumes it's user constantly. It's impossible to fully control. Dark Magic is sticky and corrosive to physical items. It's like a thick blanket of shadow where monsters form from the life force and spirits of it's victims. Generally animals and those who thought they were able to use it. Anything tainted by Dark Magic will be hurt by Holy Magic in any form. I'll go into more detail In Game then add that information here, but for now, this is all we know about Dark Magic.[/hider] At least not in this Role-Play[/hider][/hider] [Hider=Character Sheet] [center] Top Area can be used for an Image. I don't mind the medium as long as we can get an idea of what your character looks like! Give a small description for any other details different or unseen in the picture. Name Race - If you have questions, please ask away! Age (and Appearance Age for those longer lifespans) Personality Information - Type of Person, Loves, Fears, Hates, Goal in Life Brief Backstory - Build the kind of world you want here! As long as it's reasonable of course!) Current Events - How is your character doing now? Skills - Nothing super specific like move names. Just what is the character good at? Gear - What kind of stuff does your character have? Ect - If you have anything else you want to share! Sorry if it's missing some essentials. My first time, ya'know? [/center][/hider] [u]My Character[/u] [Hider=The Girl] [center][hider=Her Faceclaim][img]http://img.roleplayerguild.com/prod/users/0ec506d7-254c-41fc-8772-3631d1445fc3.jpg[/img][/hider] Her travel cloak is leather, with the inside lined in fur. Under her cloak is a plain dark flax tunic and dark grey cloth pants. She wears leather boots as well. Name Sarah Smith Race Human Age 17 Personality She is kindhearted, Generous, and Modest. Despite her actions, she isn't naive. Her weaknesses are more along her lack of experience above all else. She likes to eat. While she doesn't actively pig out, given the chance she could. Sarah will be very aware of missed meals. This trait caused her the occasional issue while traveling on her own. She hates alcohol. The smell, the taste, those who gorge themselves on it. She is terrified of oversleeping. It sounds silly but she can sleep pretty heavily and she is afraid of not waking up in time to save her family. Sleeping curses and spells are her worst nightmare. Sarah's driving goal is to save her family and town from an evil wizard. Even though success seems unlikely, remembering what she was fighting for has often given her the strength to continue on. Backstory The daughter of an old Ballion Guardsman turned Smith, Sarah grew up in the small town of Levital on the southern Ballion/Conran border. While their taxes were Ballion, they traded and worked with Conrans the most. Sarah had a pretty easy life growing up. She helped out on farms and learned that people needed to work together in order to do something great. Sarah finds joy in making the lives of others better. She used to play sword fight with other kids in her town. One time she got hurt pretty bad, and while she was yelled at by her mother, her father stepped in and taught her some real moves, though nothing serious. In the year of 920, a dark wizard came to town. At first he seemed like a kind and helpful man, but after just a month it was discovered he was experimenting on people in the town. Once word got out, he started capturing as many people as he could. When Sarah's family was endangered, she felt she had to do something and stood up to the Wizard. Of course she hadn't been the first but something about her made the Wizard pause in his actions. He decided to give her a near impossible task, and told her she would have three winters to finish it. Sarah took on her father's sword and left her town in a hurry, not thinking about the details of what he asked her to do. And that's how her journey began. Sarah is a mercenary of sorts. She has traveled for a year to get to the Conran Capital City. Here she found what she needed, and was getting ready to head back to her village as the second winter since her quest started was setting in. She was used to the cold, so she didn't plan on it slowing her down. 1 Year was left on her time limit. Current Events Sarah is doing work for the outlying villages of Conran's capital. She is trying to find a group to travel south with. With ice creeping up from the southern plains, she figured food would be scarce and having a group would help the time pass a little quicker. The odd jobs she was doing was also to help people prepare for the coming cold and helping others fortify their homes after the recent assassination of the Queen. Skills Lightly trained in Ballion sword fighting. They use a special fighting style that plays specifically on the strengths of a human. She would hardly classify a journeyman of the style but her time on the road has help her build instincts in a pinch. She can build small traps for rodent game. And she can cook it over a fire! She is physically fit and healthy. Not really a skill but she works out. She knows she isn't very big and makes up for it with good fitness and endurance. She is cold resistant. Gear Light leather outerwear. It's layered to protect against medium-sized animals and monsters. Fur-lined leather boots. Her feet will never feel cold with these on. Ballion Guardsman Sword. An iron-made short sword balanced for best use by humans. Carries a thick leather satchel with a magically charmed latch on the larger pocket. She stores money and other things in the smaller pocket. Ect I got nothing yet, but will add to this as we play along! [/Center] [/hider]