[quote=@ClocktowerEchos] If you want to fight the Orruks and don't want to go on land, then just write how one of you landed troops on each other's shores and ignore the naval combat bit. Would that really be that fucking hard to say that your troops managed to get across land or just not fight each other on the waters? If you and [@Aristo] really want your damn ships then you can either convince everyone else they'll add something valuable to the RP and make your own formatting and criteria for me to judge them off or go make your own version of this RP where things don't follow WFB logic and have ships. Am I clear? [/quote]WHFB has ships, even if that spinoff game is not that popular compared to mainstream. Your claim that Warhammer setting having ships is disruptive is as weird as saying spaceships can't exist in W40k. If others don't make warships that's fine. Unless you siege ports they are irrelevant in battles unless the enemy also has ships. Like everything we can just make do when it gets to that point. Still, why is that you almost appear to get ulcer at the idea of people being creative? That's again a bad GM characteristic. I am very grateful that you allow my faction but it almost feels like I have to fight you every time when I come up with something. Why? There's little rhyme or reason to your action here. [quote=@Lauder] Sure, just mind they wouldn't be comfortable in any army setting, being a peaceful race and all. [/quote]Damn, I thought of them as rare yet low tier spearmen and slingers. Just for flavor. But if they are completely pacifist then I just make do with a colony of them somewhere as part of the checklist for my nation description.