The prison transport shook violently. A storm was brewing outside. In spite of that, and the fact that he was carrying a box filled with some of the most dangerous men on the planet, the driver whistled cheerfully. The tune vaguely resembled “yankee doodle” though it became very obvious after hours of whistling that the man was completely tone deaf. If he knew it though, he didn’t seem to care. It was very possible that after years on the job, the old man was cracked.
“Shut up old man,” growled one of the prisoners. He probably had a name before, but at that very moment in time he was Prisoner 547. He was a behemoth of a man really; though it was hard to tell while he was sitting down he couldn’t have been shorter than 7 feet of muscle and grit.
It didn’t deter the old driver in the slightest though, who only cackled and said, “Yer gonna hafta change that attitude to go where yer goin’ sonny. Learn ta look on the bright side o’ things.”
The transport shuddered again, more violently than before. Either it had been struck by lightning or ran over a land mine. Either way it was miraculous that the rickety looking vehicle had survived such heavy impact.
Even bound by a heavy steel collar and handcuffs, Prisoner 547’s glare was intimidating enough that those sitting near him shifted away and took a sudden deep interest in the transport’s ceiling.
“Aw c’mon now don’t be like that. Ah always say, if ye gots a smile for breakfast, ye’ll be shittin’ joy by lunch. Ah! We’re here, lovelies!” the old driver turned around and the prisoners managed to get their first look at him. To say he was old and ugly didn’t quite do it justice. He couldn’t have been a day younger than ninety. Everything from his baggy wrinkled skin to his pale dead eye made them wonder how such a decrepit existence was still alive and kicking. The back of the transport opened up and they were blinded by a piercing white light.
“Remember lovelies, ye should laugh every moment ye live as ye’ll find it decidedly difficult afterwards.” He flipped a small switch at the front of the vehicle and a moment later Prisoner 547 collapsed forward, dead as nails.
“See what ah mean?” The driver gave them one last cheerful farewell and the gates closed behind them. The rest of them would quickly realize that Prisoner 547 was one of the lucky ones.
Premise
There exists a prison at the edge of the world; an inescapable towering bastille of steel and darkness. The inmates are deadly assassins, mass murderers, scientific masterminds, insurgent leaders, and other dangerous individuals sentenced for committing the most heinous of crimes. They call it Safety.
For the prisoners, it certainly wasn’t because the place kept them safe. They were trapped in an enormous steel cage, safe from neither the wrath of the prison’s guards or each other. After much (bloody) debate, they eventually decided it was called Safety because it kept the rest of the world safe from them. That much was certainly true. The most senior of them had been there for fifty years and though he had witnessed countless escape attempts, though none succeeded.
It’s a dog eat dog world. Though in Safety it was more like wolf eat dog eat dog. Or bear eat wolf eat dog eat dog. You get the point.
Welcome to hell.
Safety
Layout
Cell Blocks – Prison cells take up most the space on the island. Safety is home to nearly a thousand inmates, each and every one of them a dangerous hardened criminal.
The Yard – One of the few luxuries the inmates still have. Here they can spend their credits on goods like cigarettes or books, or socialize with one another. Though, more often than not, “socializing” in Safety leads to blood and grudges.
Mess Hall – Even dogs have to eat. Because it’s less supervised, mealtimes are the best time to meet and exchange goods or information away from the attention of the prison guards.
The Arena – Though some special death games may take place outside the island, here is where the majority of the Death Games are played.
Solitary – A place you don’t want to be in. Trust me.
The Infirmary – More of a butcher house than a place of medicine, you may end up here to get some quick patching up after a death game or as an unfortunate test subject for the island’s mad doctor
The Barracks – You won’t ever get to see it, but this is where the prison guards are housed. They probably have better food. And b*tches.
Things To Know
Death Games – Bloody spectator sports hosted once a day where the prisoners fight for their survival. This is the fastest and most efficient way of attaining credits, though it’s also the fastest way to a grizzly death.
Credits – A sort of currency system used by the prisoners. Credits are mostly attained from surviving Death Games, though they can also be traded amongst each other for goods or favors. Credits can also be obtained from rich benefactors who enjoy your performances in the games, so being flashy or charismatic helps. Including what’s needed for food, the cost of survival is around 50 credits per day.
The 10 Kings – The current top 10 ranked prisoners at Safety. Because each of them required so many points, most of them have retired from playing in the games. It’s rumored that even the guards don’t mess with them.
Character Sheet
Name: Some inmates use their real name, but many adopt new aliases upon entering Safety. Age: Should we bust out some diapers? Sex: Gender Binary? Yes! Yes! Yes!
Theme: I'd walk a thousand miles if I could just see you ♪ Crime: You don’t get into a place like Safety by J-walking and littering. Backstory: Ain’t no rest for the wicked.
Skills/Abilities: Go wild with this. Can range from being a master martial artist or genius inventor to being able to shoot lightning from your eyeballs or transform into a dinosaur. Inventory: You start with nothing. Credits: 200 pts.