Glad to hear it, Lug! Just so you're aware, the world of Worm isn't like most superhero settings. It's fairly dark (powers are gained via "trigger events," some kind of traumatic experience, so even the heroes have some issues), and does its best to adhere to real world physics wherever possible (IE having super strength doesn't mean you'll pick a car up and toss it, whatever section you grabbed would be torn off as the rest weighs it down, guns are still hella deadly, etc.). The OOC for the actual game will have a bunch more details and background info that should be easy to understand, though.